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Ozamchist

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Posts posted by Ozamchist

  1. Just now, nalsur10 said:

    I saw something on reddit once for these, I think they should be made more obvious because I don't know what +1 truth means in numerical values. I know cephalon suda increases max energy pool when using their weapons/mods, what about the others?

    Veil and suda increase and restore energy, and according to the wiki perrin restores shields? I can confirm the first two, but I don't have much recent experience with the perrin sequence but I was fairly sure they also restored energy.

  2. Depends on what frames and equipment you are using: Some frames heal from abilities directly such as trinity, wisp, and oberon; or indirectly spawn healing orbs like nekros and nezha. Some specific builds and mods can do this: Saryn for example can get a mod called Regenerative Molt. A thing I relied on early was syndicate mods for weapons or syndicate weapons themselves for healing bursts. Arcane grace restores hp when you get hit, healing return can get hp back up so long as you can regularly apply status procs, the rejuvination aura isn't too shabby either: helps stave off bug bite damage. 

  3. My cat does plenty of utility stuff, I don't need it to be a roomba. I can pick the stuff I need up myself, take your "mastery food" crud and stick it where the sun don't shine. Vacuum has never been a need, It certainly doesn't do enough to qualify the near religious devotion it gets either.

  4. For - Polarities: Sprint Boost easily, I have a pile of different was to remove armor so CP is just a gigantic waste plus there's a fair number of missions where its beyond useless(fite me), and energy siphon is kind of a small trickle and I have better ways to manage and get energy, I always have a pet with a radar jammed up it's butt so that eliminates the detection mods for the most part. Sprint boost gives me exactly what I want and that is running faster all the time.
     

    For D Polarities: Rejuvenation, sweet sweet passive wolverine, its not going to reliably save you in a pinch (although I have some anecdotes where it has) but it gets the job done, there's also Stand united which looks sorta useful but also kinda frame specific.

    For V Polarities: Steel Charge or Growing power, I don't use guns enough to justify amping up those so its kinda these two by default.

  5. 6 hours ago, X4vi0uR said:

    There've been many games where you always have that one guy. Mainly in defence or interception missions. They queue like everybody else, get their frames into some hard to reach places, maybe they also use an ability to shield themselves and let the other guys do the work. Why do they play the game this way? Who knows. What we know is that they're annoying as hell and, especially if you need the item the mission\alert gives you and you queued at the last minute, you're basically forced to do all the work for them.

    So, why don't add this feauture to the game? Rather, why is it not already in the game? <- not a sarcastic question, I'm legit curious about it!

    Make it a majority vote in a set amount of time. 20 seconds to express a "yes, kick him"\"no, keep him" vote and after those the majority (even if only 1 vote is expressed) decides if the player is staying or going. Just an idea. I hope I worded this correctly as to not sound offensive and as clear as possible.

    As many have mentioned the can of worms that would be opened by that sort of thing would be very detrimental for co-op and the overall games health.

  6. 9 minutes ago, HomicidalGrouse said:

    I don't even necessarily think it requires 8 players... it would just be nice to have some content on a daily or weekly reset that requires a little more team coordination than just bringing your fastest/highest DPS frame like Sorties currently do.

    Eidolons are fun, but the meta there is just killing a boss as quickly as possible, and that's really all we're getting with Fortuna's spider bots (as far as I can tell).

    I feel like Railjack is when there will be the most potential for this kind of gameplay though. There's an extra level of teamwork required there. Though they've also kind of killed a bit of that potential by saying that you can get upgrades that will man turrets for you and stuff if you don't have a full team. But we'll see how all of that turns out next year, I guess.

    I started playing before raids were removed, but I never actually got to play one. I'm not sure why people hated them so much. Maybe because the rewards didn't match the difficulty? Or maybe because they prefer to just endlessly grind the same easy missions over and over? Everyone who plays this game seems so focused on just speedrunning through repetitive content over and over, it gets a little tedious for me.

    You go from a high octane killing spree to a buggy mess where everyone has to stand on a bunch of buttons, it basic pacing was normal, so people would try to do what they do with eidolions now: complete it as fast as possible, and thus metas for getting the mission done quickly were born. And 80% of them were either even more boring, relied on bugs, or both. And instead of having a boss at the end of each mission, you only get to fight (and that in itself is a stretch) one. Out of the two Jordas raid was the least obnoxious since there was less crippling metas on what frames you could use and what aura's you could bring. Most of the neat stuff that was in jordas (1 inside team damaging internal systems, 1 outside team using archwing to damage the exterior) appears to be coming back in the form of rail jack.

    tl;dr you are not missing much.
    P.S. everyone gets mad when co-op stuff gets sacrificed for better solo plat (which honestly doesn't happen all that much) but when it comes to sacrificing solo play for co-op stuff it feels like no one bats an eye.

  7. 4 hours ago, (PS4)Lei-Lei_23 said:

    dff39043771f788e8ac183aef95e161577295aaf

    Kinda self-explanatory.

    You get a thumbs up from me for liking darkstalkers/vampire and perhaps its best character out of many fun characters.

    Always used the name Termite and some extra at the end. Dunno why I did probably because I like being somewhat creepy and gross. I use a different name everywhere else now but I don't feel like paying the name change fee.

  8. Raids were easy enough but they were also super boring, really buggy, required you to get 4 people on top of that, and do three missions to get 1 thing. Additionally many of the communities that sprung up around it were super toxic, and would usually demand a meta that was even more boring which defies sanity. If you ask me removing them was a good call. And if they come back I hope its with some serious reworks.

  9. Why? People encounter people with frames who's level wasn't to high, and felt like it was dragging them down in sorties. So de put in the max rank warframe thing. Didn't really change things all that much I still ace sorties grouped or solo but eh. This is warframe, gotta 'plain about something.

  10. 6 minutes ago, pabiring said:

    wait who is this, was quoting a ps4 player just now, both of them are your accounts?
    anyway
    i see you have a rage mod on, so that keeps you maintain your energy hmm, and a primed flow and an hp mod.
    i personally dont use pflow, vit mod on me nezha, pre rework and post rework, and to me back in the day i hated the channel on firewalker, rarely use the aug, just cast halo and i'm good.

    just give it a try, you might end up liking the new nezha now 🙂

    I never said I didn't like new nezha? I infact very much love him more after the rework? I don't have the money to own a playstation? This is my only accout? I perfer the chakram augment? I usually built him as a speedster? Now I build him as a hybrid?

  11. 19 hours ago, LABESTIA17 said:

    Take into account that eidolon is now having many more bugs that the raids had almost like they replaced one error for another but. I'm not saying that they take eidolon and put back the raids I'm saying to leave the plains and the raids in the game

    Also take into account that you can just jump in and do an eidolon mission: No 4 player restrictions, way less wait time. Additionally you don't have to stand on a bunch of arbitrary buttons. And the whole "no killing the enemies so trinity can give energy" meta that was born in it got old immediately.

  12. 8 minutes ago, pabiring said:

    Have you ever done a sortie where the condition is eximus stronghold?, and the enemies are infested?

    I mean I usually just stab them, and if there's enough of em hitting me rage/hunter's adrenaline really starts paying off. But for all intents an purposes the nezha firewalker is a buff, or at least better for energy management.

  13. #2 Is bogus, I don't need to vacuum up an energy orb or LS, or ammo when I'm only down on those things by 1 point.

    #5 is also bogus, as someone who primarily uses melee if your argument for keeping the broken infinite punch through is: I can't break open crates behind walls boohoo, your either being disingenuous or really silly.

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