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-Ironheade-

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About -Ironheade-

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  1. The event in itself feels pretty good imo and stomping around regular tilesets in the mechs is fun, but the economy just seems to be highly screwed and needs some adjustments. In that aspect it feels like early Scarlet Spear all over again. Random drops during the runs are a step in the right direction though!
  2. Is it just me or do enemy Necramechs Gravemines deal absurd amounts of damage now? Like insta killing my mech in a splitsecond? Never ran into this problem prior to this patch.
  3. Vaults randomly don´t count as completed. Did T2, headed back to the Necralisk just to find the T3 bounty locked because apparently i haven´t completed a T2 bounty.
  4. Whenever i sign up for a T1 Iso Vault i get dumped into T2 or T3 instances that do nothing for my unlock progress... Also host migration still makes Necramech Archguns lose all mods which basically renders the mech unusable for the remainder of the run.
  5. Looks really good so far. The only concern i have are the 3h time gated drop tables. They always felt bad to me on regular bounties because most of the time the wrong one was active when i had time to play... Also, is there any particular reason why Tier 2 and 3 switched locations?
  6. TYPE: In-Game DESCRIPTION: During an Iso Vault run I suddenly lost the ability to transfer out of my Necramech or use any of its abilities. The message "Ability use prevented" appeared instead. Allowing the Mech to be destroyed fixed the issue until i transferred back into a newly spawned Mech, when the same issue appeared again. VISUAL: REPRODUCTION: Appears seemingly at random when piloting a Necramech. EXPECTED RESULT: I should be able to transfer out of the mech at any time and use its abilities whenever enough energy is available. OBSERVED
  7. TYPE: In-Game DESCRIPTION: After using Transference and void dashing in ESO i lost all control over my Warframe except for movement. Abilities and weapons were completely unresponsive. For some reason my walking speed also decreased quite significantly. Trying to attack would switch weapons to the corresponding attack, but not actually perform the attack. VISUAL: REPRODUCTION: Transfer into Operator mode, void dash and transfer back into the Warframe in quick succession. EXPECTED RESULT: Warframe controls should not be restricted. OBSERVED RESU
  8. TYPE: In-Game DESCRIPTION: Mechs still turn into corn cobs randomly. VISUAL: REPRODUCTION: Unknown EXPECTED RESULT: Mech should be displayed as normal. OBSERVED RESULT: Only the Pod and gun are visible REPRODUCTION RATE: Unknown
  9. Soo, after getting around to playing her a bit more in Iso Vaults these changes are a clear improvement but still not quite enough to make her viable compared to Voidrig. Meathook is fine now imo. The life steal makes it a really useful ability that greatly increases the mechs survivability. The hitboxes are still a little strange at times, but it‘s workable. Shield Maiden is still lackluster as it‘s still unreliable at blocking damage even from the front. To compete with Storm Shroud in any shape or form it absolutely needs to block each and every point of damage coming in from the
  10. TYPE: In-Game DESCRIPTION: Necramech gun loses mods after Host Migration VISUAL: REPRODUCTION: Have a Host Migration happening while piloting a Necramech EXPECTED RESULT: Mods should still apply after HM has finished OBSERVED RESULT: They don´t, as can be seen in the footage above by the sudden decrease in fire rate and damage. REPRODUCTION RATE: Unknown, didn´t run into another HM yet.
  11. Please make the new bounties accessible without having to spend half an hour on the old ones. Iso vaults take long enough on their own, but having to unlock the new bounties every time we enter Deimos is just a major slog.
  12. Thanks a lot for listening to the test cluster feedback!
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