1. At Tennocon 2019, [DE]Steve mentioned the graphical engine rework with lighting effects. Is this a complete rewrite of certain modules of the Game Engine, and if so, how much code approximately was added/removed/changed until this point? How is this going to impact players that currently have low spec systems running Warframe, as in those on integrated graphics that can barely get over 30FPS on low, and also high end systems, will there be a balance of sorts or more favored to a certain area on the scale of specs?
2. Is there ever going to be more of a push to revamp the netcode to move away from a P2P system and more towards DE maintained server node clusters? If not, will anything be done to try and store more data server side so a failed host migration doesn't result in loosing everything from a mission?
3. For Railjack construction, since you have said it's going to be a clan effort but every player will have their own railjack, how are resource requirements going to be deduced? Is it going to be challenging but more rewarding to obtain a 'optimal' railjack layout with modules, that isn't solely put behind a time and or P2W grindwall but involve skill from the player and not be locked behind progression, E.G. Hildryn?