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V4lkyra

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Posts posted by V4lkyra

  1. Hello,

    So, I'm just your average Tenno, I don't sing, nor do I hum, nor whistle... I have barely any experience in these sort of projects.

     

    Still, decided to throw something together in Audacity with a few free plugins, a horrible mic, and some creativity with Reverb.

     

    But, for me? It's not about the sound.

     

    It's about the spirit of TennoCon, the anniversary, and never forgetting the prices due paid, from Fortuna, and beyond.

     

    This is our story.

     

    Fight on, brave soldiers.

    🫡

    • Like 1
  2. 13 hours ago, MaxScarf said:

    I really think not, the rules say it has to still sound like the sound and cant be like heavily modified

     

     

    Hmm, really? This is what I saw on the OP:

     

    Quote
    • One submission per player
    • Song must not exceed 4 minutes
    • You may incorporate other sounds or music from Warframe, like drums and Octavia, but a Shawzin must be central to your song
    • You may not include sounds or music from outside of Warframe
    • If you submit a group entry, all participant Aliases must be listed in your post
    • Submission must be your original work (no covers!)
    • Editing post-recording is allowed as long as the sounds are all from Warframe
    • Submission must be appropriate for the community forums
    • Do not reserve posts in this thread
    • Submissions that do not follow these rules will be disqualified

     

    I don't see where that is mentioned.

  3. Question regarding entry guidelines:

    Are we allowed to create a song arrangement with effects/processing (such as filtering on invidual tracks, or time stretching/pitching samples), as long as every base sound/sample comes from Warframe itself? Similar to the Tenno Tunes contest, but every sound must come from Warframe and primarily feature the Shawzin?

  4. Same here. Submitted a ticket to support with all my logs attached, frame rate drops a lot no matter what, game is also using more CPU than before mainline update, although I only noticed it more after DE re-adjusted the lighting shaders with the hotfix a couple days ago.

    Attempted a full complete uninstall/removal and reinstall of GPU drivers, ensuring everything else is updated fully, it seems to be only Warframe is doing this.

  5. I just unlocked the suit, and the Helminth is giving me lines I haven't seen before when entering the infested room as Operator with it equipped (using Nidus outside to open the door.)

    Is this due to the Emissary Suit or just additional lines that were added unrelated?

  6. Play as Loki, then switch teleport Sergeant into the Void, where Corrupted Vor and Sergeant have an elegant yet brutal rap battle where they are perma-immune to any weapon damage, and must damage each other with sick verses.

     

    Corrupted Vor:

    "You come to this place when you know you ain't pure

    Better watch your back 'cause I'm reborn for sure

    I offer salvation indeed, to Tenno in need

    Except yo freaky lookin self 'bout to get Janus Key'd

    Impurity cleansed fool, like Mr Clean meets Mr T"

     

    Sergeant:

    "In that pod you came, noobiest boss I've ever seen,

    In a casket I'll send you back to your Queens,

    Or maybe hang your golden corpse on my wall,

    I'll have the real Vor's Prize you ghostly neanderthal"

  7. Personally, these are my thoughts on how the Chimera Prologue quest events played out...

     

    Spoiler

    Obviously, the jumpscare in the Personal Headquarters area, which was the Void Demon manifesting itself as a 'evil' version of the Lotus, was to entice the Operator to want to investigate further. The Void Demon knows that we are still heartbroken after Lotus "left us", and seems thus far due to the post-quest triggered interactions, is really desiring to just '#*!% with us', and loves causing chaos. 

    That being said, it has now somehow either chosen to manifest itself this way, or maybe has been seperated from us for long enough to grow enough power feeding off our negative emotional energy (theory). Remember, we first saw it inside of ourselves first, in The War Within ending scene, and first in the orbiter after Chains of Harrow, which is assumed that Rell was holding all the other Tenno's void darkness within them, but after being laid to rest with his Harrow, everyone's dark "Chimera" broke free. So, it appears as Lotus with more dark energy aura than has been seen prior, and when we touched the Lotus helmet, we got transported back into the Lua tileset where the Apasty Prologue began in the first place. 

    But, we see it's different, the Void Demon entity, that once took our own appearance, now has chosen to appear to us as Lotus, teleporting away in directions, which is obviously going to be our desire to follow it and see what is going on. We go through the same spot, somewhere, in our minds maybe it's not really easy to know. The Void Demon is using our past memory to do some mind#*!%ery, even tries to trap us in a small circle and attack us with Lotus shadow demonic clones, that look almost JUST like how Hunhow looked in the Natah quest conversation blurbs. After defeating them all, the energy trapping us releases. The Void Demon knows we are deeply emotionally tied to the Lotus, after all, all we knew was that she looked out for us in ALL aspects, until "Ballas" appeared in this same exact location, found Lotus, and she walked away with him somewhere outside of the area. The Sacrifice quest was about discovering Ballas's Vitruvius knowledge resource, using it to try and find the beloved Operator's 'spacemom' again with the help of Excalibur Umbra. Ballas is stabbed with the Umbral sword when trying to stop Excalibur Umbra on his own with transference power but the Operator uses his/her own body to push it in. Ballas is surprised and wounded, Lotus/Natah as Margoulis rebuilt in her Sentient form comes to retrieve him, and escapes with him in her arms, presumedly to another system outside of the Origin one (Tau assumedly).

    So we chase down the Void demon, until we get to the place where the somatic link reservoir was in the Orokin Moon that held us until The Second Dream. Compared to the Apostasy Prologue's version, the pods are more destroyed (presumably Void Demon's doing be it image projecting), then jumps down into the portal leading to where Lotus was and left with Ballas.

    Now, this is where things start getting interesting. The Void Demon seems to open a blue-colored portal from that location, and either goes into it (or dissapears, can't fully remember). We enter it to chase, But we are in a completely different looking setting, which is a kind of tunnel-shaped opening. Void dashing into the open area, we see a visibly physically ruined shape of Ballas, seemingly injured in the chest area which spread, as well as his legs. He has a glowing effect on his forhead (presumably either he using Transference, or being controlled by the Void Demon). I did notice, that the effect's appearance looks similar to the drilling device the Queens tried using on us in The War Within to break into our Transference link and destroy us and the Warframe, but I don't know if that's just coincidence. 

    This visibly disfigured Ballas, whom we do a minigame with to avoid him seeing us for 5 whole seconds long, he talks of having lost all hope of being found at all, which we don't know the timeline of how long events took to transpire after the end of Sacrifice, and this Chimera quest, but it feels to me like he has been there, wherever 'there' is, a LONG time, hiding and abandoned. My theory is, the Ballas from the Apostacy prologue, and thus the Sacrifice, is not the 'real' Ballas, some kind of clone, or puppet designed to look like him to spread 'lies' about his betrayal of the Orokin Empire and mislead anyone who dared interfere, such as the Tenno. Recall the only times we actually 'met' Ballas as ourselves would be at the Courtyard on Earth towards the end. I feel like we weren't 'there' in the Apostasy, maybe some sort of Transference, because Lotus seemed to just see Ballas and wisk off with him despite our cries of protest. But how could Ballas, the real one, look so seemingly unscathed by the time since he last saw Margoulis and just appear there out of the blue to fetch Lotus and bring her back with him and she'd just drop her helmet there and then and leave the Tenno to fend for ourselves? 

    My theory is, someone, or something either cloned Ballas, re-created him, or used some kind of advanced body puppetry, because he is obviously some sort of real, otherwise Natah as Sentient wouldn't have picked him up from his injury and escaped. I feel like they used a person from Natah's past to brainwash her into going back into full Sentient mode to cast the Tenno aside and leave us. The Ballas we saw in the Chimera, is not only the 'chimera' of the Operator themselves (void demon), but the one of Ballas. The one we saw is the TRUE Ballas, who was abandoned, and betrayed by the Sentients, not the other way around. He has been suffering there since his exile from the council and his betrayal by Sentients and Margulis. He says that the Sentients must pay for what they did, and would do to others. The description of the Weapon BP we get from it (which Ballas himself makes over the course of a few minutes, which at the end we come down in a staticy-grey form (Notice it is not our full operator color palette), hold the weapon with Ballas, as his eye opens and glows bright which sends us back into the orbiter. The Weapon is a "Sentient Slayer", and is an "offering from Ballas" to destroy whom betrayed him and the Orokin, to deny Ballas of his death, most likely after his guilt from Margulis's execution and has been there this whole time with 'hope' someone will come and help.

    The question though remains: Why would the Void Demon chose to lead us to the decrepit Ballas from our desire to find the Lotus, whom is obviously with the Sentients now in Tau from the TennoCon tease trailers for The New War? I don't think that is accidental. I feel like the Void Demon separated from us after Rell's peace, has some ulterior motive other than to cause chaos, and MAY even be behind the entire thing, wanting to take a 'neutral' side to things to keep the universe 'interesting' and unbalanced from chaos.

    I feel like the Void Demon draws STRONG similarities from "The Outsider" in the Dishonored franchise. The concepts are almost indentical - 'shadow self' figure, perceived as a 'trickster god', has 'underworld' powers representing things like 'repressed desires' and mystery, and may be showing us the "True Ballas" to give us power as 'interesting people', just to create more #*!%ery, but all just theorycrafting.

    So Lotus was brainwashed, by a fake Ballas and the 'real' Ballas wants to help us slay the Sentient betrayers, we still don't know who Natah's 'mother' figure is she refers to in the Sacrifice and The New War teaser.

     

  8. 6 hours ago, WhiteMarker said:

    Sorry to say that, but I don't trust people on the internet.
    You may be right, you may be working in SW development. But so is basically everyone on the internet, if you go by what people say.
    It's the same with everyone being a better politician than the ones we have right now...

    And really, do we really need a reasoning from DE for the limit?
    No we don't. It's easy to live with the limit. And we all know about the limit. So everyone running into problems because of the limit, is limiting themself.

    You shouldn't take 100% of face-value posts on an internet forum, but...

    If everyone 'is basically working in SW development for ~15 years', as you stated, then also the logic that he stated would make sense, as if you worked in SW development for 15 years at minimum, it would be a logical deduction. The logic saying "yeah you're a liar on the internet, everyone says it and thus your opinion on the subject is invalid", doesn't make sense to me at least, because it would depend on what else his opinion contained, other than his basis statement that he has experience with it, which cannot be proven as is right now, yes, but a person citing their experience in a field where this thought is primarily contained, doesn't mark his opinion invalid by default.

    As someone who also works with game-oriented server software development (I even meet the requirements sans Canada to become a DE Junior Game Programmer, but I'm not explicitly stating this just so you can believe me, since I don't care either way or not), I can also say that the conjecture 'Riven slots are capped, even with purchasable packs to a certain limit, due to database storage of the Riven mod stats', from my standpoint, is pretty unrealistic to how most systems of this nature work, like as I stated prior, would make more sense if someone actually specialized in this field for a long period and wasn't pulling things out of hot air.

    Obviously, there is no way anyone outside of DE's own developers, and others with direct access to the underlying codebase for the game server as a whole, would know 100%, and as such we as players can only offer possible conjecture based off our own personal experience with similar concepts.

    That being said, I highly doubt the case currently is due to database storage. In other online PC game server software I have worked with, all objects, regardless of whether they are 'tangible', as say, a Riven Mod, or something that is intangible, such as a theoretical object checking x player for y update reason, is stored in various databases, on server storage drives. Now, the case could be that these databases are not compressed in any way, but for a game the size of Warframe in community and game mechanics, it would be difficult to store all of that data easily without any sort of compression for DE, they would have to have more servers for storage, but again that depends on the amount of objects being stored, data sizing based off framework, etc. For all we know, they only directly store a small amount of objects within databases, but it would make more sense to me, that Mods, at least, are stored within databases as one Mod would represent one database object with keys/values, such as the stats of the mod.

    As someone pointed out, Riven Mods are unique as they aren't a mass-obtained mod with static stats, much like, for example, Vitality, which regardless of mod rank, will always have the same underlying stat. But, chances are for Vitality, the way I would at least store that data, would be the mod would exist in a database, BUT the only data that it would need would be the owner, as well as the mod's rank, due to static stats which are rank-dependent, and this only applies to that mod, which is just one of many object types in the game.

    Let's take Riven Mods. The stats that would be needing storage, are: The owner of the mod, the riven's name (which seems to be calculated roughly based off it's stats but not 1 concrete possibility), it's roll amounts, the MR requirement, it's mod rank, and each stat the riven has on it, with the percentages of it based on mod rank. One could say the riven's stat percentages could be calculated based off the mod rank, but we can't know for sure either method. So, for each riven, there would be owner ID, string name, integer of roll amounts, MR rank requirement, integer of it's current mod rank, and an array of it's total stats listed, and their percentage. I may be forgetting a feature of it, and DE may be storing other unknown attribute of this mod.

    As Rivens are locked behind TWW/MR rank required, not every single registered lo- USER will have one off the bat. But, for every Riven Mod in existence, it will need this storage in the database. As the OP stated, you CAN go past the cap with all riven slots purchased, but you cannot access the sorties any longer, period. If database were an issue, it would make more sense for DE to impose a hard-cap on Rivens that are generated/stored in a player's inventory. But, since all the game mechanics currently do are soft-block you from Sorties until you go under the cap, and in addition to all of my opinions based off my prior statements, I sincerely doubt the real reason the Riven Mod capacity cap exists is due to database storage, but rather DE's self-imposed restrictions to attempt to limit player's total riven control in the economy. My personal thoughts are that Riven Mods shouldn't be capped, like regular mods are, and if a player wants to invest THAT much into Riven Mods, he/she should be able to so. Personally I have like 10 rivens and seldom use all of them at once, let alone maybe 5 of them on weapons, so I really have no personal investment in this topic, but I also just want to put my experience-based logic out there to try and present my side to the whole 'database limit' opinions.

    Now if Papa Pablo actually blesses me with a response to my statements, and provides actual real-case synopsis that conflicts with my viewpoints, I will gladly eat my words for our Lord. Steve's reasoning of data usage reasons for the Riven Mod cap make MUCH more sense to me than database storage reasons, since obviously we don't want to take 2 hours just to finish logging in. However network-related reasons, seems like a more streamlined issue to fix, if that were even the case, however may be some underlying system code that would still take a lot of development time into analyzing and addressing properly, but for now I will keep my opinion that there isn't a major technical limitation for Riven Mod's soft-cap game mechanic logic and is simply a choice by DE for other reasons.

  9. Hello, I'm not sure if I should create a specific topic for this or not, but...

    I realize that there was a server maintenance hardware change recently as per the news section. I also experience the common matchmaking symptoms as noted here and other forum threads, as Megan just mentioned here I did have specific problems last last night when I was trying to invite my clan friend so we could duo run ESO. We pretty much got every error listed, then the red-text popped up about the server, so it made sense, and the fix is appreciated for that.

    However, I have distinctly noticed that ever since this server hardware swap completed, I have never gotten a ping number according to the in-game UI label, that is EVER under 100-150ms, whenever I am not hosting the match, regardless of what mission type or tileset it's on. Prior to this, pings were fine, some people had bad connections sometimes true, but for the most part it was never a major problem. I just finished extracting out of a Hydron Axi Fissure, I brought my Saryn Prime. The ping kept fluctuate spiking between around 250-300ms, and the in-game mechanics were completely broken for me. I have seen pings in-game of upwards to 1000ms+ (though it's quite uncommon), but even in that case the game wasn't anywhere near as buggy. In the Hydron mission I just completed, my Spores kept having trouble casting/growing, right after I casted it, the potency decayed to zero immediately, even though it was still proc'd and then started spreading to other enemies, but in a very delayed pattern as per usual. It was so bad, I couldn't really use Spores hardly at all. It took about 4-5 seconds to transference to Operator, and I was stuck completely in the meantime, and I've never seen it this bad personally. A lot of other things were effected too, the enemies were jittering in place, though I've seen that before the server update so it's not a big deal. It was frankly a frustrating experience.

    Last night, I hosted the ESO session between myself and my clanmate duo'd. He told me that his ping kept repeatedly spiking, the highest it went up to was 800ms, which I normally have a good upload connection for my internet, and have never seen it that bad before.

    I am mainly wondering if the server update could possibly have anything to do with consistently higher pings across the board, as well as despite the ping not being super high, the game completely buggy for my experience whenever I try to run a mission, or could it be something with my connection and/or PC? And if the latter is the case, is there anything I could do/change in settings or troubleshooting, to help solve these issues?

    My PC specs are quite powerful (not the absolute best available period, but quite respectable, I am in no way on anything remotely resembling a potato), my PC is hardwired to to my router with ethernet cable, which then connects via Coax to another router, and then to the ONT box to get converted and goes outside. I am on FiOS and I have a gigabit connection, which as far as I can tell from speed/ping tests, seems the same as before and I haven't had any problems, outside of Warframe. I haven't made any software-side changes in Windows or otherwise since the news update, but I don't know if some stealth Microsoft patch messed up anything or not. I know the in-mission connections are Peer-to-Peer, however the network analyzer in Warframe just says all my systems are nominal, and I have UPNP enabled.

    I would appreciate any kind of point in the right direction, thank you.

  10. 2 hours ago, Inn3rSpace said:

    Sadly not wireless but I have a wired Audio Technica M50x 130€. It has very clear high tones which need to be adjusted a bit lower with equalizer and a solid mid frequency sound and no exaggerated bass.

     

    Have these too, love them very much, spot on with the harsh high frequency EQing, too, it's much more noticeable than the M40x (which I had before these but they broke after a 2 year good run.) Great for music production mixing, since the frequency response is relatively flat-ish.

    OP seemed like he was looking for a headset though, which I usually take as having a built-in input microphone solution, as opposed to our Audio Technica headphones. Even so, I'm still sticking with my M50x, and I pair it with a USB desktop-stand microphone, my Samson Meteor. Think it was about 60-70$ USD that I paid for it, good audio quality but volume is kind of finicky, but this is easily fixed. It has a 3.5mm jack in the back for output which can be amplified by a knob in the front, but I don't use it.

    Of course talk to internet people at your own risk.

  11. I noticed this earlier today as well, but I don't think it's a case of it being intentional that you can't build or claim the structs, because I also checked the inventory section of the app, and the already crafted ones are also nowhere to be seen, so I suppose it just needs to be added to the app in an update.

    Though, I didn't get an update for it after the update with Revenant dropped, but I see those part BP's in my foundry, but it's entirely possible the app updated in the background without my knowledge, but I just checked the Google Play store for the last update time, and it said July 19, 2018, and Mask of the Revenant dropped August 24th.

  12. I want a PC-exclusive cosmetic item.

    An appearance skin pack for Ordis, but he looks/functions just as Microsoft's Office Assistant paperclip, "Clippy".

    Related image

    Ordis pretty much already has his own similar functionality, maybe a few additional skin-exclusive puns, just so I can get a bigger, and more fresh dosage of depresso.

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