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Chipputer

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Posts posted by Chipputer

  1. I love the fact that random colors have now been changed to pull from every single color you have available instead of just one palette at a time. However, I feel like Operators have been overlooked.

    Suits and Amps should be allowed to have randomized colors, as well.

    Furthermore, as an aside, having an amp copy colors from a default colored suit pulls nothing but gray and I'm not sure exactly why. Other areas of the game don't do this when you copy colors from a default colored piece of equipment (frame armor/syandana, weapons pulling from frame colors, sentinel attachments, pet armors). If randomized colors aren't possible then amps being able to pull actual default colors would be a good compromise.

  2. 19 hours ago, Lutesque said:

    Would if I could.... can't so I guess im Screwed....

    What you mean to say is that, yet again, someone has told you how the mechanics of the game actually work and that you're either mistaken or lying and, when pressed for proof, you don't want to provide (because, as usual, you're either mistaken or lying).

    At the very least you can type up the bug report and tell them the exact steps it would take to reproduce it. Anything is better than tossing your hands in the air and going, "WELP, I'M SCREWED."

  3. Large clans are just an amalgamation of all of the chats put together. Large alliances are the same but on a much, much larger scale. This is inevitable due to what happens when you put hundreds (thousands?) of people in the same room together. These also tend to form their own cliques, for good or bad.
    Smaller clans are usually just friend groups, solo players who work together on research projects, or small groups of like-minded players who just like to have someone to run with now and again that they're familiar with. You want one of those if you're looking for some form of actual intimacy within your clan.

    It's the nature of the beast that as a clan gets larger each individual member starts to blend into the scenery. You either do something to stand out or you just don't.

  4. 6 hours ago, DeathDweller said:

    So New War and Railjack don't have cosmetics or items to be designed?Plus all the current items that are visually broken for months/years.I think instead of another floof no one asked for, fixing them would be a priority if i was a dev.

    You act like the entirety of the DE office had to drop what they were doing to design a single floof.

    People who have no idea what goes into the various facets of game design should really not comment on them.

  5. 59 minutes ago, DatDarkOne said:

    This happens because of enemy radar.  Enemies that appear on the radar tend to move toward the frame with it.  Ivara innately has 20m enemy radar without any other mods.  Using mods to increase the range of enemy radar shouldn't cause any problems for teammates in the same room.  

    Untrue. Glen addressed this bit of misinformation in his latest stream, actually.

    • Like 1
  6. 8 hours ago, Xzorn said:
    1.  Remove all Loot based abilities.
    2.  Replace Loot based abilities with fun / effective / on-theme functions.
    3.  Normalize drops based on Avg improvement of previous loot ability stacking.
    4.  Play what you want without worrying about a stat that doesn't serve a purpose.

    This.

    Removing looting abilities, rather than making them synergize, is perfectly in line with this type of discussion. You don't have to like it but he's presenting an alternative solution.

    • Like 1
  7. Dual energy effects on frames are hard to notice on smaller emissive zones. You can see it really well on Oberon Feyarch:

    Spoiler

     

    Single energy choice:
    Warframe0001.jpg

    Dual energy, rose/light purple:
    Warframe0002.jpg

    Dual energy, rose/shade of black:
    Warframe0003.jpg

     

    Unfortunately the issue that you're seeing, here, is that you either barely notice it, the secondary color overtakes the first in a large way, or the secondary color simply mutes the primary color.
    The effect could have been accomplished by going through and normalizing every frame's emissives with a forced, "degrade," as @NightmareT12 put it.

    Decoupling power energy from emissive energy is a 100% step in the proper direction, though. It does ruin using full default colors on many frames, however, as there are many cases where the energy and emissives aren't the same colors. This is especially true if you run default deluxe skins. Oberon/Prime with Feyarch will have his emissives be orange and yellow but his projected energy be blue and green leading to many syandanas and attachments having mismatched colors.

  8. There's at least one case of a syandana not being accepted for over a year and nobody can figure out exactly why.

    This round featured 7 different items that involved one particular creator. It's almost as bad as when they loaded one release with mostly Graxx stuff. Really puts a sour taste in my mouth.

  9. It's especially frustrating because I like to use more of a rose gold and it ends up with these brownish-yellow plants that don't jive well with my light blue/light purple energy choices (but look fine on the frame itself). Now that we have two emissive colors and up to two actual energy colors the least they could do is start tying that sort of stuff in with those.

    To be fair, though, I wasn't a fan of the idea of adding plants to his Hallowed Ground to begin with. I'm of the opinion that the plants should always be a set color so that they look good within the environment, itself, or they shouldn't exist at all because grass and ferns tend to look entirely out of place in 90% of the tilesets we have.

  10. 20 minutes ago, YazMatazO said:

    even sorties are piss easy, and fail to prepare people for a bit more complex action in Warframe. It is considered end-game, but if farming is the top reason for so many people to play Warframe, then we need to make sure that we farm good and well when doing excavation arbitration, as it is one of, if not, the best source of Endo in the game. Yet, when push comes to shove, a considerable amount of the folks just belly up :D. They play the game badly... they don't dodge, they spin into high damage groups of enemies protected by drones, they don't nearly as much consider their survivability an issue. And their catchmoons no longer one shot enemies, as well. 

    I love this post and I love you for saying it so well.

    21 minutes ago, YazMatazO said:

    The reason why I say that people are struggling, is the fact that a lot of them don't consider the tools present even now.

    Tools? Why should I consider tools when I can run double Arcane Energize and maxed Energizing Dash for my completely min/maxed build that doesn't, at all, allow me to be flexible in most situations? I get top damage in all of my fissure runs, man!

  11. 52 minutes ago, zoffmode said:

    I said Eidolon Ephemera was a good opportunity to teach people to do Eidolons.

    No it's not. You know what a good opportunity to teach people Eidolons is? Nightwave challenges asking people to do a Teralyst or a Tridolon and you interacting with new players and showing them the ropes so they can do it themselves in the future. Guess what? Those rotate in often enough that you'll have plenty of opportunity to do that!

    Don't concern troll this. It's obvious and pointless.

    • Like 2
  12. 6 reservoirs split among 3 buffs leaves you two, "checkpoints," for refreshing all of the buffs. It's a bit cumbersome, considering the fact that she's supposed to be an insanely mobile frame.

    I wouldn't be against having 9 reservoirs to have a third, "checkpoint," though having 6 works out fine as long as you place them far enough apart, have appropriate duration, and have teammates willing to work with you.

    I have a sick feeling this will be addressed with an augment, though.

  13. 14 hours ago, Renegade343 said:

    And I'm still wondering what does bologna taste like.

    If you've ever had any mechanically separated meat product then you should be able to imagine what it tastes like.

    Surprisingly okay, especially when it's been grilled.

  14. 4 hours ago, Educated_Beast said:

    Are the songs really that good or you insist on completing everything reguardless how obscure?

    Neither of these questions matter in the context of this suggestion. The amount of effort required to get Fortuna somachord fragments borders on absurd in comparison to any of the rest of them. You can casually, even accidentally, complete every other song in the game by just playing a variety of missions and running Helios. Not so with Fortuna. You nearly require a four man, coordinated effort.

    Even the Buried Debts scannables are in set locations and don't require you to leave and return every time.

    • Like 1
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