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MasterZangdar

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Posts posted by MasterZangdar

  1. Il y a 18 heures, Duality52 a dit :

    These are valid points, but there's also the problem of AFK players leeching active teams. What you gain, they gain as well. The current AFK measures doesn't stop these players effectively either.

    Exactly. What the dude suggest would only catter to afk leechers. So big fat no as well.

    Il y a 21 heures, Dark_Lugia a dit :

    Is it like previous years where just you are getting additional pearls per soaked enemy?
    Why isn't it more team based?
    Right now it's more "easier/efficient" to play solo than coop since other Tennos can't "steal" your kills over there.

    Please think about making the additional soak/kill pearls a team reward.

    Spoken like a leecher wannabee.
    Just no to this. Keep on solo-ing it.

  2. And always, one hour of hard drive grinding for so called "download cache" optimization.

    Right, on a fresh install from one month ago, optimizing 500Mo takes 1 hours of ruining the lifespan of my raid 0 hdds.

    What is this crap supposed to do anyway ? is it a glorified failure of a defrag routine ?

    WHY the optimizer is so BADLY optimized !

    • Like 3
  3. Thought of other issues that could arise if the corpus lich system is not Kuva based. If so, it implies new stuff to farm in order to kill them. Therefore, there is no murmurs to farm for it, but something new.

    It can be tought already to find a pub for murmur farming, depending on the planet and mission type. Now imagine with a whole new system that can't interact with the lich murmur grind, and you get an even more dilluted playerbase scattered accross micro-island mission types.

    Not forgetting also that corpus will gladefully steal your loots as well. Might be funny to see a lich and a corpus nemesis sharing the whole system of territorial control.
    Unless you can only have one type of nemesis active at a time, thats another design point to define.

    • Like 1
  4. I concurr too, this S#&$ty airlock zone connector thingy is still buggy AF after 18 monthes.

    Infinite loading all the way, and now happening a lot too in for tuna elevator. Since a couple of weeks, all images in rewards are invisible, no status icon on top hud. And it happens only in fortuna, and when it does happen, it's almost a guaranteed infinite loading and force alt F4. This is unacceptable since my rig never changed and it was working quiet fine at fortuna release.

    Now i don't know what crap was added on top to cause these new frequent occuring problems, but it gotta be adressed, especially when we are forced into fortuna stuff for NW.

  5. Oh look, still no fix for host migration absolutely destroying ongoing RJ mission status.

    Every time host migration occurs, various objectives get bugged, reseted without being completable again, access to anomaly is forbidden etc... forcing to quit the mission, wasting time and loots.

    No problem, ill continue spamming support with tickets to get the mats and salvage components i should have got.

    6 monthes after release, these critacal GAME BREAKING bugs are still around. If its not fixable, at least release a command to check the mission status consistency to help unlock the situation without aborting. Some kind of long overdue super-unstuck.
     

  6. Im really concerned with the "valence fusion" for railjack components.

    It's not stated clearly if it will require built components that cost hella lot of ressource, or if you can fuse a built component with a salvage of the same type without having to waste resource on it (except space endo), since they don't mention resource refunds.

    Also, the avionics clean slate is concerning, some are likely to get nerfed down from 7 to 4 levels if i read well, with the disparition of the whole "house" system.

    Furthermore about the houses disappearance, it will be a disaster with the rng bonuses being put in the same bag for even further dillution instead of being tied to one of three houses...

    Rushing RJ out was a mistake, but now the fixes are going to be anger inducing again. They never learn do they...

    • Like 3
  7. And you wonder why host migration issues are still THE major issue since game beginning...

    Loss of loot, complete mission mess up with doors staying closed and AI stuck (defection), anomaly and RJ objectives reset, black space of death in space, kick back to main menu etc, to name a few from that single NETWORKING code that is at heart of the game, and still prone to failure.

    So before starting to expand even further the potential of bugs and BS with squad link, why not ditch the whole SS thing and start focusing on solutions for the migration. There are so many ideas to explore, i dunno.... oh wait i do !

    - an obligatory and periodically ran benchmark to disallow potathosts to host a public game. If your game stutters as S#&$, the ping limiter will be of no help and feels even worse than lag for clients.

    - a penalty and low priority to host games for high mission quit stat, who have proven their unreliability to host game from start to end, therefore being at the core of most migration problems. Make their timer to start a mission 2 minutes of unskipabble wait while looking for a squad before allowing them to host theirs.

    - adding new commands to reinforce the sometimes useless /unstuck. Most of the time bugs can be solved by dying, but being unable to die and you're stuck in endless loop. A new set of commands to force the game to check on mission parameters and unlock doors and reset AI when needed (PoE escort drone stuck in bushes, defection dumb stuck in a wall, etc).

     

    AFTER fixing this years long problem maybe you'll be allowed to return to your little network experimentation and "proof of concept", that is at this time a proof of total network code incompetence, since the core of SS is a simple "producer/consumer" design pattern.

    • Like 1
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