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MineSmasher133

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Posts posted by MineSmasher133

  1. 1 hour ago, (PS4)bigD5728 said:

    Same message I got I unlinked and relinked after whole tennocon event watched a whole good 5 hours of it on ps4 and mobile twitch app. They should give it to people who bought tennocon digital ticket and those who linked their twitch account or have linked it since tennocon ended for 7 days after the start of tennocon. Which imo I think is fair.

    yeah that was my exact same problem

  2. I've been linked with twitch for about two years now, watched every devstream and prime time in that timespan and never had any problems with twicth drops. Yesterday, I wasn't home and so I watched the whole livestream (from 12 to 7:30 pm) on mobile. got nothing this morning when I logged in and when I checked my account settings, apparently my twitch had a problem being linked. why the hell was it desynced??? I'm just pissed at whatever happened

  3. So yesterday, like many of us, I watched the tennocon stream to see what warframe had planned for the future, but of course, I also wanted the lotus ephemera. I started watching the stream as soon as it was up, and watched it for the whole day. Even if there were pannels I was less interested in, I left the stream running on the side. When the time came for tennolive, I was ecstatic and I'm sure, everyone else was. The thing in all of that, was that I wasn't on my computer at the time(I watched the whole event from the mobile app), and so I couldn't login to check if I got the ephemera. Loging in this morning, I was thus expecting 2 messages from teshin, one with the ephemera and one with nek p, but I got nothing. I then decided to check a bit deeper in case there was any problem with my twitch sync. Before I go on, mind that I've been synced with twitch for about 2 years now, I watch every devstream and prime time and I've never had any problem with twitch drops. But when I checked about 30 minutes ago in my account settings, what do I see ? "twitch sync: there was a problem linking your twitch and warframe account". WTF ??? how could it have desynced??? even when I changed my alias, I desynced and resynced it to avoid any problem and didn't get any, but on the big day, "Uh oH, We CoUlDnT SynC YoUr AcCouNtS, OOpsIe WoOpsIe". And now I'll never get that ephemera since DE doesn't retroactively gift things to accounts. Sorry if this feels like venting but I'm honnestly pissed at whatever caused that problem, be it twitch or DE, and I'm also pissed that I didn't think about checking that prior to the livestream.

  4. yeah I watched the stream the whole day too but got nothing when I logged in this morning. I decided to look into it a bit deeper to make sure I was properly linked and oh boi what do I see in my account settings ? "twitch sync: couldn't sync properly with your twitch account" . I've been synced with my twitch for about two years now, I watch every prime time and dev stream and never had any problem with twitch drops but somehow, on the big day, "Uh oW We HaD a PRobLem LiNkInG YouR TwItCh AcCoUnt". I'm just disgusted and honnestly, #*!% whatever happened that cause a problem with my sync, be it twitch or DE

  5. So, I know conclave doesn't fall into the prioritized content category and surely not right now, but I seem to have catched a pretty big bug today. I simply can't rank up from it. I'm currently at tempest rank, trying to get to hurricane ( rank 3 to 4 ). to keep things in perspective, I'm mr27, and I was at around 53k standing today before doing some matches. After a few of them, I wanted to check if I had enough standing to rank up, since I didn't wanna waste the big pool of remaining standing by going blindly into other matches. talking about wasting, I coincidentally completed my weekly challenges just before checking my standing and, having never done it before, I opened the message from teshin, which supposedly rewarded me around 50k standing and also vengeful revenant(which I already had but it's always some decent plat) .when looking at my standing in the liset tho , I could noticed that I was only at 66k/70k standing, but since I was supposed to have received 50k with the weeklies, that didn't make sense. So i checked my mod and surely, the vengeful revenant I had just been rewarded with wasn't there ( kinda more pissed about that than standing)

    (Here's a small proof that I don't have received the mod, I swear I already had one before opening the message and I didn't sell the duplicate)

    L06AAhP.jpg

    So, after checking all of that, I went ahead and did a few more matches so I could at least rank up today. after like 2 ffa where I gained decent standing, I checked again and this time, the situation was even worse. From the orbiter syndicate view, it was showing me taht i was at 73k out of the 70k required for the next level.

    STmUXou.jpg?1

    Thinking it was only a display bug, I still visited the conclave to rank up and not waste my daily standing before stopping for the day. so I went to teshin and , when I tried to rank up, It told me that i didn't have enough standing, quite absurd in this situation. I also have more than enough creds and orokin catalysts to rank up

    PIBa2i9.jpg?1

     

    I the end, I don't know what could cause the error, maybe if the threshold value is somehow crossed, it considers that you're only at the amount of "overflow" of standing and thus tells you you're too low. But i can't figure out how I managed to cross the threshold in the first place. I don't think any advice will be helpful, i've already restarted the game in case it was just a desync. I guess the only thing we can do is wait until it gets patched

  6. So, I've been farming xp for about 1h now on salacia (neptune, archwing mobile defense mission) and I've noticed that the enemies seem to go a lot faster than usual and also they can't really control their direction due to their speed. It makes it nearly impossible to use arch-guns that are somewhat precise (imperator, velocitus). This seems to be cross-missions with varying hosts and not a singled out instance. Anyone else feels that way ? Quick edit: Just ran 2 interceptions on caelus (uranus) to see if the problem was isolated to corpus archwing units, but on grineer archwing units, it seems to be the opposite; They seem to be ultra slow. I checked one up close and it traveled like 5m in about 3-4 seconds when they should go way faster  so there's clearly a problem with archwing units momentum.

  7. Got the exact same bug today, around 2-3 pm. We went in a survival  until 40 min, at the last rotation, we were supposed to get adaptation but when we completed the mission, the mod wasn't even listed in the reward tables. I double checked my mod count and again, it was nowhere. On the other hand, int the reward list, we got the seeding step ephemera while we never dropped it in the mission. Also, if this can help, any of the other rewards we got prior to the last were the ones we actually got in the mission. It might be an error where it rerolls the last reward you got but idk. if someone who went further tan 2 rot C and got the same problem on the last reward could comment, it would help for reprod.

  8. Same here, got some frames and weapons where the default scheme overrides the chosen colors. It's seems to mainly affect the accent colors but I haven't shuffled through my whole inventory. Here are some pics so it's easier to see, sry for the quality but I don't have a capture card. For anyone who has the same problem, try to reply to this thread with pics, it'll be easier for the devs to see where the colors are bugging. uFCc7mO.jpgyFwLYMS.jpgUoqP1v9.jpgCs9CI3d.jpga0hs1ug.jpgYXtqT8Q.jpg

  9. 1 hour ago, Stoner said:

    I literally spent an hour on this "Kill 5 Dargyn pilots before they hit the ground while sliding". I tried many different frames and simply ragequit. When you blow up the Dargyn, the pilot gets sent millions miles away and its super hard to actually differentiate the pilot from the debris the ship makes when exploding. Either that, or you kill both the ship AND the pilot at the same time making it impossible to actually get any progress on the riven challenge. Pair this to the atrocious spawn rate... yea... going to sell that riven. 

    actually, I tried the "fix" that @Airwolfen suggested (using mesa to make sure to target the pilot) and it worked pretty well to complete the challenge. still there were issues like, when you directly use peacemaker to kill the dargyn, it will kill it's pilot first, even if you are facing the front of the dargyn and the pilot is not in sight. so in the end, the mesa meta is viable but requires you to shoot up the dargyn first then switch to peacemaker to kill the pilot with ease, but it still requires you to have an "aimbot" to make sure to hit the target when it flies at 200 km/h and there's still the risk of killing the pilot at the same time as the ship so it stil isn't really a quality of life improvement.

    And to reply to @Edzhang, you don't seem to have understood the point of this thread. As I said earlier I have more than 2500 hours on the game, I have no problem hitting headshots over 200 meters in the plains as well as in a normal mission so my accuracy isn't in question here. What I'm trying to underline in this thread is that the ragdoll effect caused by the explosion might be overexagerated. I never said that I was totally unable to actually do the challenge without a mesa, I already had done it for other rivens but it really stuck with  me and, considering the bite-size experience  the developpers tend to prefer as said multiple times in the devstreams, this kind of challenges that sometimes requires over an hour to complete just doesn't seem to fit.I am not implying that we shold totally remove the ragdoll as it was in the early plains days but maybe lower it a bit because even though it's nice to have a bit of reallism in the game, It's just stupid to find a pilot 400 m apart from the crash point.

  10. Ok so this is a little topic but I feel like the impact of this behaviour is quite larger than it seems.

    It's been a while that I've been in the plains and since I had a riven challenge linked to killing dargyn pilots before they hit the ground, I didn't worry about it so much and thought it wouldn't be much of a proble but oh boy was I wrong. First of all, dargyns' spawn rate is litteraly mridiculous, which is a problem in itself but then , when you finally find one, holster your sniper rifle, target the dargyn and shoot, you then have 2 possible issues:

    1)even though you targetted the body of the dargyn , the plain's wind somehow managed to blow your bullet away on the poor pilots who dies instantly, making the riven challenge just impossible

    2)congratulations, you hit the dargyn and it exploded in a havoc of metal and fire but oh ... what's that ... ? could you say it again ...? explosion you said ?? Well yeah the explosion was so violent that it sent the pilot flying at mach 2 towards the sea or wherever else. Seriously, I'm all for realism in games but how do you want us to complete riven challenges withs "spice of life" edits like that that make the dargyn pilot ragdoll so much that it's near impossible, even with an assault rifle , to hit them after having destroyed the ship.

    So now I bet you see why this little change in the pilots' behaviour once his ship is destroyed can impact much in the riven system, even though that type of challenge is not so common but still, this is a problem and I advise you to remove that ragdoll effect for a better player experience.

    (P.S. Answers like "git gud m8" are just pointless, I have over 2500 hours in the game and a good accuracy, in closed as well as in open tileset and I'm not the problem)

  11. Yeah I also have a few suggestions and improvements that could be done and that you guys could have missed:

    1) reduce the target dummies' health by a lot: nothing is worse than ending a run only to see "X dummies left" pop up on your screen only because 1 or 2 dummies decided that a burst of bullets and 200-400 damage in their head wasn't enough to make it count.

    2) either add ammo pick-ups or replenish the ammo everytime we restart the course, both of those should have an ammo counter added as well: I've run into this several time while testing my clan's course. not only are some courses easily shooting-heavy, but the ammo capacity of guns in the dojo seems reduced, which doesn't make things easier.

    3) add a possibility to choose a certain category of weapons to complete the course: Just like sorties, there could be a modifier restricting the use of certain weapons to make the course a bit harder but of course, it would be optionnal in the course settings so as to not restrict players from participating in the clan records

    4) this one is more for dojos in general but the ability to use "templates" for the dojo and obstacle course that we could give each other to recreate a certain setting as much as we want

     

  12. This just happened to me, I picked the 4th bouty and went through the doors without looking at first but when I fell from like 50 meters and I saw the floating spawn room I was like wtf. As you said in the video, everythin works perfectly and spawns "normally" for the others and even from my side , I could roam around without glitching through the floor or else. I don't know how the bug happens but what I suppose it does is, since your spawn room is pushed forward compared to the usual one, the rest of the map is as well. So ,when your mates are in a plain right after a mountain or something, you are still standing on said mountain and they see you "floating" in the air. Both maps are just shifted in fact. Also, ofc since I couldn't reach any of the objectives, I didn't get any of the rewards but it was still fun tu roam around seeing glitched things.20180318121404_1.jpg20180318121446_1.jpg20180318121456_1.jpg

  13. my twitch account was linked and I was able to get lots of drops from watching lives during the launch of PoE but when the survive the night achievement was "unbugged" I haven't still been able to receive the sigil ( I watched especially griddark who was streaming I think monday and he got the achievement while I was downstairs for dinner so I didn't see him get it but he was talking with the viewers on how some of them didn't get the sigil, including me, and I also tried to watch other streamers but same problem and they were all partners) so please do something DE, like give me that sigil already, I deserve it

  14. tested yesterday to uninstall and reinstall the game both with and without steam addons to check if the files might have been corrupted for some part of the community (idk i could have been with the twitch drops event, like only the ones who synced their twitch account would have "glitched") but it didn't work either so it's definitely the build we're in that hella bugs. I also tried switching languages to get a different server (I usually play in english but I tried with french server since it's mymother tongue) and it didn't work either. I am even experiencing troubles joining a squad like the game totally freezes during loading and I can't do anything but when I got into an excavation I just finished, and after the host left after a few extractors, we started getting rewards while 2 in the squad. I don't know if it's because the game considered the host leaving like a mission "reset" and dropped loot normally or something but definitely something going on

     

  15. So just to resume, I was doing a simple excavation on tikal, earth and I sarted noticing the excavation loot where not showing on the left edge of my screen when an excavator was complete. I completed the mission and, as I suspected, I got 0 loot from the excavators. I ran the test on hieracon and cholistan with other weapons and frames and it did the same as long as I was in public matchmaking. In solo, the drops were showing both during and at the end of the mission. I even tried restarting the game multiple times but it didn't change a thing. I have not tried to resart my computer yet since I noticed it(the day before this thread) but I'll try it after, in case it's a deep visual bug. Anyway, if someone could investigate this a bit further to find what kind of bug it is or has the same problem, advise is welcome.

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