CandyManCriminal
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Posts posted by CandyManCriminal
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the new missions don't feel like RAILJACK missions
too much normal gameplay, not enough railjack gameplay
railjack should be railjack
right now the railjack feels more like just a way to get to objectives than the focus itself
that being said skirmish was too MUCH railjack
if you could smoosh together new and old for a happy middle ground we'd be in business- 2
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Lich crewmates are basically pointless
they wander around the interior waiting for a boarding party... that never comes with a good pilot
Lich crewmates should be customizable, colors and syandana (no attachments)
they should be allowed any Lich weapon the player owns
maybe they could be gunners or pilots
we should be able to rank them up to level 5 if they weren't captured at level 5
and, especially with how they are now, they should be able to be on call
right now they're like glorified decorations
I'd also like to see a full crew of Tenno allowed a single AI crewmate
AI crew is nice to have, but clearly not as good as a whole Tenno, so I don't think it'd be OP to have ONE with a full group
lotta work goes into getting a lich compared to the other AI crew, their usefulness should reflect that -
Can lich crewmates get some love?
can't change weapons
can only defend
can't be on call
no customization
Bopp Bipp deserves better- 3
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man, i really gotta buy Mag Prime when i get moneydollars
need that noggle -
glass tenno accessory still rendering behind my hair =[
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i had this happen after i got a new graphics card
had to wipe my graphics driver with DDU then install the new driver -
lotus didn't leave
our mom was stolen from us
we will get her back- 1
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i have the same problem
i've seen minor depth drawing errors on some of the hair before, but this takes it to a new level -
please and thank you
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i just want her energy wings to flap faster as she moves faster
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1 hour ago, Hypernaut1 said:
To me it's the practically the same exact game with just a ton more things to do and grind. I'm not sure what people are expecting.
All I know is that this game went from logging on and playing void defense over and over to logging on, being able to fly a ship, spawn a custom mini-boss, create craaazy dojos, fighting Sentients, mess around on huge maps, craft custom weapons, two new endless challenge modes, and much more.
It boggles my mind that anyone that's played Warframe for 1000+ hrs could possibly think the game is getting worse.
Not saying the game is perfect by any stretch, but Warframe has pretty much been consistently Warframe. The newest things has always been where the grind was heaviest. In comparison, there are tons of older things that are easy as heck to max now than it was years ago.
literally all of this
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not sure if bug or oversight, but satellite has no way point during collect satellite phase
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two things that worked best for me were joining a clan
and getting a lich named Bopp Bipp- 1
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1 hour ago, (NSW)FlameDivinity said:
No, remove it completely.
Also, is that glyph in the shop? Your pfp is amazing.
it was one of the Halloween glyphs
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eh, maybe just add a charge or two and a universal requiem that you can only equip 1 of and doesnt unlock the known requiem
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yeah, dupe protection needs to die now
i dont wanna have to farm out two weapons for every one weapon i actually want -
1 hour ago, [DE]Rebecca said:
I picked up on that - we are adding more Prestige ranks (next week, all Platforms) to this Intermission so that people can still earn Cred!
i'd like to know the reasoning behind the 15 creds a rank
25 or even 20 would be so much better
with current numbers you get
7x dailies a week, worth 1k each
5x weeklies at 4.5k each
and 2x elite weekly at 7k eachtotaling 43,500 max weekly standing, a bit over 4 ranks or 60 creds
15 short of a potato
doing every single activity in a week you still cant get a potato, but 10,000 kuva is only 50
either cred gain should be increased, or to not interfere with the rest of the cred store potatoes should only cost 50-60- 2
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dang, now i wanna know, too
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6 hours ago, SugarRoll said:
With the reactor capacity update released last week, the avionics capacity of my Vidar Reactor MkIII was increased from 91 to 99. I'm happy with this change but why did the Flux capacity went down from 100 to 99?
There was no mention of the Flux capacity being changed in the patch notes. The difference between 99 and 100 might not sound like a big deal but with abilities costing 50 and 100 flux, the missing 1 flux makes a huge difference in practice.
Below are before and after screenshots of my reactor:
@DE: Is it possible to bring back the flux capacity of my reactor to 100?
from the patch notes:
Fixed the stat value of Flux Capacity on Reactors showing higher than actual stats.- We're using Round To value of 10 instead of 1, so some values were showing higher than they should be (37.x would show as 40).
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i need Bopp Bipp on my ship
was really hoping for some info on Command- 1
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numbers need tweaking because theyre mostly thrown in to have numbers
i do have some really poorly drawn art for him, but its poorly drawn
this is also a reworked repost of a reworked repost i've made before
i like the concept, but i can never really nail down the abilities to my liking
anyway, heres Nergal
Name - NergalHealth - 1000
Shield - 0
Energy - 0
Armor - 350Passive - every 100 health lost Nergal gains a stack of parasitism, up to 10
dodging causes Nergal to dissolve into a cloud of parasites
enemies and allies touched by the cloud have Parasites attached to them
each target afflicted this way removes 1 stack of parasitism
1 - Parasites
Health: 4%
Strength: 15 / 30 / 45 / 60 (damage per second)
Duration: 4 / 6 / 8 / 10 (enemy)
5 / 10 / 15 / 20 (ally)
Range: 15 / 20 / 22 / 25 (cast range)Nergal attaches Parasites to target enemy or ally
enemies affected by Parasites take (20 / 40 / 60 / 80 + health spent) damage over time
allies affected by Parasites gain health when Nergal gains health
10% of the damage Parasites deal is converted to health for Nergal (not moddable)Augment: Epidemic - if an enemy afflicted by parasites dies a nearby unaffected enemy is afflicted with parasites with the same remaining duration
2 - Vampiric Swarm
Health: 8%
Strength: 60 / 80 / 100 / 120
Duration: 6 / 8 / 10 / 12
Range: 10 / 12 / 14 / 16Vampiric Swarm clouds the area around Viiryl, following him
enemies within Vampiric Swarm take (60 / 80 / 100 / 120 + health spent) damage per second
allies within Vampiric Swarm are 10 / 25 / 40 / 55 % harder to hit (not moddable)
10% damage dealt by Vampiric Swarm is converted to health for allies within Vampiric Swarm (not moddable)
Parasites deal double damage to afflicted enemies within Vampiric Swarm, and 50% more healing to afflicted allies within Vampiric SwarmAugment: Engulfing Swarm - Swarm now targets a location and has increased range
3 - Pestlings
Health: 4% (1% per corpse)
Strength: 10 / 15 / 20 / 25 (health/armor)
50 / 200 / 350 / 500 (damage per hit)
400 / 600 / 800 / 1000 (damage on explosion)
Duration: N/A
Range: 5 / 8 / 11 / 14 (aura)
1.5 / 3 / 4.5 / 6 (explosion)Nergal twists the corpses of the recently deceased into vile minions that explode on death
can have up to 2 / 4 / 6 / 8 Pestlings at one time (not moddable)
the Pestlings have 10 / 15 / 20 / 25 % plague's current max health and armor, deal (50 / 200 / 350 / 500 + (Pestling's max HP * 0.25)) damage when attacking,
and explode for (400 / 600 / 800 / 1000 + Pestling's max HP) damage in a 1.5 / 3 / 4.5 / 6 m range
Pestlings deal double damage to enemies within Vampiric Swarm (not moddable)Augment: Pestling Implant - Pestlings is now a targeted ability, afflicted enemy loses health over time and if it dies while still afflicted it's corpse
explodes into 4 Pestlings with a duration of 20 seconds. removes pestling cap.
4 - Infest
Health: 12%
Strength: 10 / 25 / 40 / 55 (health mod)
25 / 50 / 75 / 100 (buff)
800 / 1000 / 1250/ 1500 (explosion)
Duration: 1 / 1.5 / 2 / 2.5 (health lost tick)
Range: 8 / 10 / 12 / 15 (buff range)
2 / 4 / 6 / 8 (explosion range)Nergal infests target non-robotic non-boss enemy, the enemy is twisted into a shell for Viiryl
Viiryl's health is replaced with (Viiryl's max health) + (Viiryl's max health) * (enemy level / (enemy level + 100))
when this is depleted the shell explodes for (800 / 1000 / 1250 / 1500 + (shell max HP * 0.1)) damage
Viiryl's normal health is then returned at the same amount it was before infesting
can be recast to eject from the shell early (still explodes)
Nergal and nearby allies are granted buffs based on the enemy type Nergal has infested
Grineer: 20 / 30 / 40 / 50 % additional armor and puncture damage
Corpus: 20 / 30 / 40 / 50 % additional shield and impact damage Nergal gains a base shield of 100)
Infested: 20 / 30 / 40 / 50 % additional health and slash damage
if the enemy was afflicted with Parasites buffs are increased by an additional 10% (not moddable)
every 1 / 1.5 / 2 / 2.5 seconds 2% health is lost from the shell, leaving behind a 6m (not moddable) toxic puddle
that deals the amount of health lost per second to enemies in it
the shell cannot receive healingAugment: Infested Echo - Infest also creates two friendly clones of target on cast
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scrapping parts gives you now 80% of what it took to build it
since wreckage has zero resources put into it you get nothing when scrapping it
also with the amount of zetki wreckage acquired resources would be too common if you could scrap them and get resources
im hoping we'll get a system in place that will make dirac actually important
cuz right now i've got over 100k and nothing to use it on -
4 hours ago, OmegaVoid said:
Well, if you wanted the same guns on side turrets as pilot, you'd need two copies of each. If you want all guns from all three houses to compare, that's 30 pieces of wreckage already, if you haven't crafted any.
I presently have 21/30 Wreckage Slots occupied, and am too short of Asterite and Titanium to finish the repairs I have in progress.
(There's also no option to cancel a repair and scrap the item instead, which today became annoying. I just got Engines better than the ones I'm only 85% of the way to funding repair for, so that's a slot I can't now free up with impunity.)
Also, what is BIMNIL?
I Googled it, but learned only that "Bomus Bimnil is on Facebook", which is probably not relevant.
BIMNIL is But I Might Need It Later
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Just now, CarrotSalad said:
It wont help because resource costs are still substantially greater than the frequency we obtain new items.
resources have no effect on wreckage until you wanna repair it
i want them extra slots for my BIMNIL- 1
Allowing to equip both a Sentinel and Beast Companion, Power Creep or Quality of Life?
in General
Posted
if they were separated to utility on sentinels, no weapons on them or anything
and more focused on the murder for the pets, no vacuum, radar, etc
then sure, i'd love that
also with taking sentinels outta combat, make them immortal
make regen auto revive the player or the pet instead