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CandyManCriminal

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Posts posted by CandyManCriminal

  1. Lich crewmates are basically pointless
    they wander around the interior waiting for a boarding party... that never comes with a good pilot

    Lich crewmates should be customizable, colors and syandana (no attachments)
    they should be allowed any Lich weapon the player owns
    maybe they could be gunners or pilots
    we should be able to rank them up to level 5 if they weren't captured at level 5
    and, especially with how they are now, they should be able to be on call

    right now they're like glorified decorations

    I'd also like to see a full crew of Tenno allowed a single AI crewmate
    AI crew is nice to have, but clearly not as good as a whole Tenno, so I don't think it'd be OP to have ONE with a full group

    lotta work goes into getting a lich compared to the other AI crew, their usefulness should reflect that

  2. 1 hour ago, Hypernaut1 said:

    To me it's the practically the same exact game with just a ton more things to do and grind. I'm not sure what people are expecting.

    All I know is that this game went from logging on and playing void defense over and over to logging on, being able to fly a ship, spawn a custom mini-boss, create craaazy dojos, fighting Sentients, mess around on huge maps, craft custom weapons, two new endless challenge modes, and much more. 

    It boggles my mind that anyone that's played Warframe for 1000+ hrs could possibly think the game is getting worse. 

    Not saying the game is perfect by any stretch, but Warframe has pretty much been consistently Warframe. The newest things has always been where the grind was heaviest. In comparison, there are tons of older things that are easy as heck to max now than it was years ago. 

    literally all of this

    • Like 2
  3. 1 hour ago, [DE]Rebecca said:

    I picked up on that - we are adding more Prestige ranks (next week, all Platforms) to this Intermission so that people can still earn Cred! 

    i'd like to know the reasoning behind the 15 creds a rank
    25 or even 20 would be so much better

    with current numbers you get
    7x dailies a week, worth 1k each
    5x weeklies at 4.5k each
    and 2x elite weekly at 7k each

    totaling 43,500 max weekly standing, a bit over 4 ranks or 60 creds
    15 short of a potato
    doing every single activity in a week you still cant get a potato, but 10,000 kuva is only 50

    either cred gain should be increased, or to not interfere with the rest of the cred store potatoes should only cost 50-60

    • Like 2
  4. 6 hours ago, SugarRoll said:

    With the reactor capacity update released last week, the avionics capacity of my Vidar Reactor MkIII was increased from 91 to 99. I'm happy with this change but why did the Flux capacity went down from 100 to 99?

    There was no mention of the Flux capacity being changed in the patch notes.  The difference between 99 and 100 might not sound like a big deal but with abilities costing 50 and 100 flux, the missing 1 flux makes a huge difference in practice.

    Below are before and after screenshots of my reactor:

    https://imgur.com/a/OUONXYL

    https://imgur.com/a/2lznhQm

    @DE: Is it possible to bring back the flux capacity of my reactor to 100?

     

    from the patch notes:

    Fixed the stat value of Flux Capacity on Reactors showing higher than actual stats.

    • We're using Round To value of 10 instead of 1, so some values were showing higher than they should be (37.x would show as 40).
    • Like 2
  5. numbers need tweaking because theyre mostly thrown in to have numbers
    i do have some really poorly drawn art for him, but its poorly drawn
    this is also a reworked repost of a reworked repost i've made before
    i like the concept, but i can never really nail down the abilities to my liking
    anyway, heres Nergal


    Name - Nergal

    Health - 1000
    Shield - 0
    Energy - 0
    Armor  - 350

    Passive - every 100 health lost Nergal gains a stack of parasitism, up to 10
    dodging causes Nergal to dissolve into a cloud of parasites
    enemies and allies touched by the cloud have Parasites attached to them
    each target afflicted this way removes 1 stack of parasitism


    1 - Parasites
    Health: 4%
    Strength: 15 / 30 / 45 / 60 (damage per second)
    Duration: 4 / 6 / 8 / 10 (enemy)
          5 / 10 / 15 / 20 (ally)
    Range: 15 / 20 / 22 / 25 (cast range)

    Nergal attaches Parasites to target enemy or ally
    enemies affected by Parasites take (20 / 40 / 60 / 80 + health spent) damage over time
    allies affected by Parasites gain health when Nergal gains health
    10% of the damage Parasites deal is converted to health for Nergal (not moddable)

    Augment: Epidemic - if an enemy afflicted by parasites dies a nearby unaffected enemy is afflicted with parasites with the same remaining duration


    2 - Vampiric Swarm
    Health: 8%
    Strength: 60 / 80 / 100 / 120      
    Duration: 6 / 8 / 10 / 12
    Range: 10 / 12 / 14 / 16

    Vampiric Swarm clouds the area around Viiryl, following him
    enemies within Vampiric Swarm take (60 / 80 / 100 / 120 + health spent) damage per second
    allies within Vampiric Swarm are 10 / 25 / 40 / 55 % harder to hit (not moddable)
    10% damage dealt by Vampiric Swarm is converted to health for allies within Vampiric Swarm (not moddable)
    Parasites deal double damage to afflicted enemies within Vampiric Swarm, and 50% more healing to afflicted allies within Vampiric Swarm

    Augment: Engulfing Swarm - Swarm now targets a location and has increased range


    3 - Pestlings
    Health: 4% (1% per corpse)
    Strength: 10 / 15 / 20 / 25 (health/armor)
          50 / 200 / 350 / 500 (damage per hit)
          400 / 600 / 800 / 1000 (damage on explosion)      
    Duration: N/A
    Range: 5 / 8 / 11 / 14 (aura)
           1.5 / 3 / 4.5 / 6 (explosion)

    Nergal twists the corpses of the recently deceased into vile minions that explode on death
    can have up to 2 / 4 / 6 / 8 Pestlings at one time (not moddable)
    the Pestlings have 10 / 15 / 20 / 25 % plague's current max health and armor, deal (50 / 200 / 350 / 500 + (Pestling's max HP * 0.25)) damage when attacking, 
    and explode for (400 / 600 / 800 / 1000 + Pestling's max HP) damage in a 1.5 / 3 / 4.5 / 6 m range
    Pestlings deal double damage to enemies within Vampiric Swarm (not moddable)

    Augment: Pestling Implant - Pestlings is now a targeted ability, afflicted enemy loses health over time and if it dies while still afflicted it's corpse
        explodes into 4 Pestlings with a duration of 20 seconds. removes pestling cap.


    4 - Infest
    Health: 12%
    Strength: 10 / 25 / 40 / 55 (health mod)
          25 / 50 / 75 / 100 (buff)
          800 / 1000 / 1250/ 1500 (explosion)
    Duration: 1 / 1.5 / 2 / 2.5 (health lost tick)
    Range: 8 / 10 / 12 / 15  (buff range)
           2 / 4 / 6 / 8  (explosion range)

    Nergal infests target non-robotic non-boss enemy, the enemy is twisted into a shell for Viiryl
    Viiryl's health is replaced with (Viiryl's max health) + (Viiryl's max health) * (enemy level / (enemy level + 100))
    when this is depleted the shell explodes for (800 / 1000 / 1250 / 1500 + (shell max HP * 0.1)) damage
    Viiryl's normal health is then returned at the same amount it was before infesting
    can be recast to eject from the shell early (still explodes)
    Nergal and nearby allies are granted buffs based on the enemy type Nergal has infested
    Grineer: 20 / 30 / 40 / 50 % additional armor and puncture damage
    Corpus: 20 / 30 / 40 / 50 % additional shield and impact damage Nergal gains a base shield of 100)
    Infested: 20 / 30 / 40 / 50 % additional health and slash damage
    if the enemy was afflicted with Parasites buffs are increased by an additional 10% (not moddable)
    every 1 / 1.5 / 2 / 2.5 seconds 2% health is lost from the shell, leaving behind a 6m (not moddable) toxic puddle 
    that deals the amount of health lost per second to enemies in it
    the shell cannot receive healing

    Augment: Infested Echo - Infest also creates two friendly clones of target on cast
     

  6. scrapping parts gives you now 80% of what it took to build it
    since wreckage has zero resources put into it you get nothing when scrapping it
    also with the amount of zetki wreckage acquired resources would be too common if you could scrap them and get resources 

    im hoping we'll get a system in place that will make dirac actually important
    cuz right now i've got over 100k and nothing to use it on

  7. 4 hours ago, OmegaVoid said:

    Well, if you wanted the same guns on side turrets as pilot, you'd need two copies of each. If you want all guns from all three houses to compare, that's 30 pieces of wreckage already, if you haven't crafted any.

    I presently have 21/30 Wreckage Slots occupied, and am too short of Asterite and Titanium to finish the repairs I have in progress.

    (There's also no option to cancel a repair and scrap the item instead, which today became annoying. I just got Engines better than the ones I'm only 85% of the way to funding repair for, so that's a slot I can't now free up with impunity.)

    Also, what is BIMNIL?

    I Googled it, but learned only that "Bomus Bimnil is on Facebook", which is probably not relevant.

    BIMNIL is But I Might Need It Later

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