A few years ago for some reason DE started to butcher enemy spawns (at least on Xbox) to the point, the newer the content, and the newer the tileset, the worse it gets.
Most arbitrations I play these days I either extract immediately or even quit the mission because there's nothing going on. (My quit ratio has increased massively over time)
For forever now others and me have been hoping for an optional way to increase enemy spawns for solo, duo etc. play. To no avail.
While solo is the only way to both actually play the game and play by our own rules (even stated requirements in recruit chat get ignored, for example "20 waves hydron, 555." And majority wants to leave and some do after 5 waves, or "20 minutes survival, 777" and half the team stands at extraction after 5 minutes), it's the most punishing to date.
Certain Warframes even lose complete functionality if there's not enough enemies for abilities to interact with.
Usually we all thought platforms can't handle more spawns, but then steel path released CLEARLY showing increased spawns work on ALL platforms. So there was no reason to not give vets the option to do so, outside of DEs Attitude to not revisit the game.
I'm disappointed DE never looked into giving us more enemies to fight. While the game itself already is basically a waiting simulator these days, having literally, and factually nothing to engage with, makes it even worse. Most abilities don't interact with crates or lockers, resulting in just standing or running around waiting for enemies to pop up.
I remember the full squad in a fissure on the new corpus tileset, continuously failing to crack the relics on top of running out of life support, because of not enough enemies spawning, entirely breaking the game.
One of the reasons I barely enjoy the game anymore these days.. with every update making it worse. And it's not made better by Nightwave for example, making us do stuff like the Clem mission.
Everytime it plays in the new corpus tileset, it's 10 minutes of straight boredom. 5ish enemies every 30ish seconds when stationary or a minute to minutes of nothing when moving. It's awful. But not exclusive to it, basically anything that isn't steel path is up to unplayable which depends on which faction/which tileset/when was it released, however, there's no steel path Arby's, or fissures or syndicate missions or nightmare missions, no SP invasions.
And I don't even want that 250% defense multiplier making it further into the game. So I'd rather ask for more enemy spawns instead of "give steel path everything"
I just want more enemies to fight and use frames appropriately, everywhere.
Open worlds being the pinnacle of awful spawns. It's horrendously boring that all we do there, is stand around. Orb Vallis being the worst offender of them. Which is SO WEIRD because of how enemy spawns are absolutely bonkers when doing the profit taker fight. Why aren't the spawns like that in every other content there?
The last couple dozens of updates I barely even have to hold the controller in my hands because the game turned from fighting enemies to just waiting for the timer to end with no enemies even being around.
The topic of enemy spawns popped up continuously everywhere the franchise Warframe resides on, and still does (duh). I'm curious if at one point spawns get revisited.