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Brynslustafir

Grand Master
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Everything posted by Brynslustafir

  1. Deep Archimedea is overly weighted towards deliberately stifling and anti-fun design. Having a very high enemy level is fine, having randomized loadout is annoying, but I can deal with it (Though I'd very much prefer not to), but I can't see the justification for mission and personal modifiers that fundamentally change how the game works, and, in many cases, hadn't even been balanced before release. It's built to be difficult, and you're meant to use a squad, but warframe's chat system is awful for finding parties, and there's no sort of party finder. That's a basic and necessary feature for raids in pretty much any MMO. If you want players to willingly partake of new high-difficulty content, you need to build some basic infrastructure to facilitate it at the very least. All this just makes the reward structure look even worse. There is *nothing* in the reward table of Deep Archimedea or Elite Archimedea that's actually worth the hassle and extra time spent on finding a party, optimizing your loadouts, and sitting down for three needlessly obtuse missions in a row when I could just smash out all 5 netracells in an hour, using any one of my two dozen actually enjoyable loadouts.
  2. I'm inclined to disagree, survival is awful as well, in my experience
  3. The old corpus ship defense tile where you could get into an area inaccessible to enemies
  4. I can't even joke about this anymore. Items that I used to love the look of now looks like it's being rendered on a PS3. It feels like the texture resolution has been cut down by at least 50% and I'm seeing an increased number of texture artefacts that, in my opinion, look like these compressions were done by an inadequate AI and/or not sufficiently checked before deployment. Serious offenders include the Saryn Orphid skin, the Volt Zener skin, the Volt Arrester helmet, and the Izvara Syandana.
  5. Fully charged, bound to mouse 3, won't work even after dying and respawning. It seems to only break in circuit.
  6. After 2 successful matches, I am still at the point I started from. 610/840 on tier 8.
  7. When playing as Harrow in the circuit with Thurible active, the energy that I am supposed to gain per kill or headshot kill is not going into my reservoir. Once this bug occurs, there is no way to resolve it for the rest of the run. I can earn hundreds or thousands of points of energy at a time and receive none of it even though my own reserves are nearly depleted.
  8. This is an older syandana, obviously. I don't expect it to look like an asset introduced in 2023. That said, it looks very wrong in a few areas. Starting with the "lights" on the cape's mount or arch. They look like uneven, sloppy splotches of paint, like the first time I painted a miniature. They don't even emit light. The texture of the primary fabric also appears very pixelated and compressed. In the same way, the embossed script looks just as jagged, and it doesn't look like an artistic decision. Upon using a light color for the script on a darker primary fabric, I have found several cases of what legitimately looks like a texture mistake. Not a deliberate blemish. It really looks like a user error in each case.
  9. Duviri is still rife with softlocks. It's still unplayable.
  10. I really #*!%ing hope not. Duviri feels like a botched experiment, I'd hate to see it infect the rest of the game.
  11. It's rough as #*!%, but it's not day-one Railjack. IMO current Duviri is a 6/10 whereas day-one Railjack was a 2/10
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