Jump to content

Svardraged

PC Member
  • Posts

    23
  • Joined

  • Last visited

Posts posted by Svardraged

  1. 2 minutes ago, CandyManCriminal said:

    i do like the idea of umbra polarity matching with any polarity, but i think it should have a penalty and not be half cost
    maybe 2/3 cost (rounded down) or something

    That's actually a better idea, it makes them synergize with the umbra frames more strongly.

  2. Hey DE I'm pretty sure you guys are going to do something great with umbra and everything else involved, but in the interim, I have a few ideas I'd like to suggest for umbra polarities.

    • Maybe have umbra polarity slots act like a universal polarity that match any mod put into them; Or do the opposite and Make umbra polarity mods act universally and match the polarity of any slot they are put into.
    • Allow us to make Umbral variants of other frames with the Helminth room and then let us then mutate any existing polarities on umbral frames into umbra polarities with ,Exilus adapters, Forma, or some new item.
    • Let us use Exilus adapters to add "sub-polarites" to any slots or just umbra slots so we can forma them to match a second polarity without losing our initial polarity.

    I hope my suggestions help, keep making a great game.

  3. I love PoE but the wisp farming as it is currently, is rough, It takes almost a full minute of just standing there to get in and out of the gate on my computer, then I run an optimal route and often only get 3 wisps in 5 minutes with Volt then I head back to the door and stand there for a minute again.

    That's brutal man.

    So I ask, nay BEG of you, Please, PLEASE Just give them a minimum spawn amount of at least 4 and then when the dip below that number trigger a 1 minute re-spawn timer that spawns new wisps in new randomized location.

    I would love you forever.

  4. Specifically, Motorcycles.

    Stick with me for a second, Look at the hills in PoE and tell me you don't want to perform sick-nasty ramps off them in a tricked out corpus styled glowing tron bike.

    Look at the smug faces of the Tusk soldiers and tell me you don't want to side swipe them on a hideous Grineer twin wheel that looks like a miniature steam roller with spiky tank tracks for wheels.

    Tell me honestly you don't want to hold down the trigger of a chrome tenno gattling gun mounted to the front of a gleaming, french curved, Asian design influenced, tenno-cycle and watch an ogma explode out of the sky.

    Tell me you don't want a travel alternative to Archwing that can also add new elements to the game and create the potential for new mission types.

    Tell me you don't want racing missions on gleaming corpus highways where you gun down hover transports full of stolen goods.

    TELL ME YOU DON' WANT RATHUM AND INDEX RACING MATCHES.

    TELL ME YOU DON'T WANT TO CHASE DOWN VAY HEKS MODIFIED TERRA FRAME AS HE FLEES FOR HIS LIFE ON A DUSTY MARTIAN CANYON ROAD TOWARDS A GRINEER BASE AS IT ATTEMPTS TO ANNIHILATE YOU WITH MORTAR FIRE CAUSING ROCK SLIDES EVERYWHERE AS YOU GLIDE ON GLEAMING GOLDEN OROKIN WHEELS.

    *ahem*

    So yeah they'd be great for less volatile fast travel in the plains.

     

    EDIT: Great Ideas from the thread

    Animal mounts and hover bikes.

    Also adding the ability to high-jack grineer ships from their camps to transport multiple tenno, making the camps effectively fast travel points.

    SECOND EDIT: Archwing

    I'm not suggesting this as a replacement just as an alternative that can't be shot down and has no charge limit.

    In fact it should probably be a bit slower than the archwing so the archwing still has a clear niche of being the fastest way to travel.

  5. Hey DE, for anyone who reads this I have two small suggestions, I think it would be a great Idea to allow the auger set mods to work on channeled abilities and to allow it to charge overshields to their cap.

    It would give the squishy frames who have channeled abilities added survivability, make the set and those abilities feel a bit more rewarding, and wouldn't unbalance tankier frames like Excalibur or Valkyr as they tend to have better survival options available.

    The only possible cheese scenario I can find is a max power strength Oberon's renewal with a large number of targets, but that would require a large number of specters, a Nekros, or being in a raid, and even then, with the full auger set, it would only restore about 200 shields per second, have a titanic energy cost and thus be unfeasible as a survival method.

    I hope you'll consider!

  6. Oberon's always been billed as a sort of Zealous Holy Warrior, it would fit his theme to have an aura which harms the wicked, and Vauban's kit works pretty well the way it is, Oberon still needs a few tweaks and giving him a niche as "offensive support" would give him a defined role in comps.

  7. I feel like hallowed ground should move with Oberon and be a full circle, it'd make the ability more offensively viable,  improve his synergies with reckoning and renewal and reduce his need to constantly recast, plus if you make the visual grass, life would spring up wherever Oberon moved.

    Additional idea iron renewal should activate no mater what order hallowed ground and renewal are cast in otherwise you have to toggle healing off then on again whenever you want the buff.

     

    Thanks DE. 😁

    (P.s. plz buff Cycron)

  8. I feel like hallowed ground should move with Oberon and be a full circle, it'd make the ability more offensively viable,  improve his synergies with reckoning and renewal and reduce his need to constantly recast.

    I agree about the percentage of total armor stripping for reckoning and his debuffs needing to scale with Duration also.

  9. 1 minute ago, Wearnopanties said:

     

    Please, care to clarify, because I cannot see your point now....

    I'm saying there are already things draining your resources regularly, but they aren't doing it fast enough to prevent large stockpiles, so an alternative to implementing passive resource drain would be broader more varied single use items.

  10. Just now, Wearnopanties said:

    I have tons of resources, I just dont wanna lose them over time

    But you already kind of are, in the form of energy restores, forma, and catalysts, it's just that the loss is useful to you which is a brilliant solution.

  11. 30 minutes ago, Wearnopanties said:

    My current Warframe time, is Sorties, raids, Void traces, Primes and formas... . Having more grind to do, because of resource lost over time, (Argon style ) please no, I see no benefit on that. I do occasional resource farm if mostly pollys cause I use alot of it for pizzas. but very occasional.

    So you're saying you have few resources due to well implemented resource sinks? Hmmm.... better disposable resource sinks actually sounds like a damn good idea...

  12. 2 minutes ago, (PS4)RaptorianKing said:

    I agree with number 2. some planets are completely useless like Sedna, however I don't like number 1.

    It would prevent resource creep and be good for the game long term though, and yes it would cause some rage but imagine the benefits! Optimal grind amount, no bs time gates, no nitain, no massive cost increases!

  13. 35 minutes ago, Wearnopanties said:

    About 1, having resource decay or daily lost, this is will Warframe war 1, among players, specialty since the Hema thing. ( we dont need more grind )

    About 2, I think its ok now...

    About 3, well my point again , hema rage in disguise. If people want to have solo clans, its fine, but, the point of a clan isn't about 1 man army.

    I know a lot of people would be upset but it's not suggested without good reason , and If DE tunes the system fairly it wouldn't ne more grind it would be the optimal amount of grind.

    And the star chart is decent but if my changes were used it would require some rebalancing.

    I feel the Hema Rage is somewhat justified by the games current inflation, and yes clans are meant to be soial but there should be some adjustment to current costs because not all clans are fully active.

  14. 34 minutes ago, Marine027 said:

    In my eyes it is balanced mostly already, problem is most peopel still complain and not understand they not "need" the resource right away, playing trough the starchart and just unlocking mostly all slowly is what people not seem to want at all and ask for taxi to this alert or that planet.

    Problem in this are the players itself who not want progress apperently or are to lazy becasue tehy want to get to the "endgame" right from the start.

    In other games you also need to lvl up first etc. so why is it in this game so hard for people to just play and discover stuff for themself or jsut simply ask for help instead of skipping all? Getting resources is not hard if you just are willing to unlock the map nodes so it is easier for even future content.


    I disagree, costs seem to be slowly skewing upwards or requiring rare items more often, the changes I suggest just stop players from stockpiling resources which forces DE to adjust their costs, currently the system has infinite inflation.

    In addition the changes I suggest it wouldn't allow players to skip right to the endgame or completely remove grinding, in fact it would incentivise players to play more often on lower tier planets, and I didn't suggest removing level restrictions or junctions at all.

  15. Hey DE, I love warframe I've got 600+ hours in game, these recent issues with resource costs and player stockpiles or as I now dub it Stock Creep has given me a few Ideas that I think could really help DE, Warframe, & the community.

    1. Add a daily loss amount to all resources and explain it as ship upkeep. This might upset some players but if it's well explained it will only be good for the health of the game. If people want a lore reason then explain It hasn't been necessary until now because of stored resources from the old war.

    2. Re-balance the star charts drop tables and where resources drop from to encourage play on all planets, then re-balance recipes and research costs around this new system.

    3. Change dojo research costs based on regularly active clan members rather than static clan tiers with spike just being rolled into the average over time.

    What these changes will do is allow you to precisely price every item to balance fairness and platinum purchases; not wall of new players of from content with massive grind, ensure good squad distribution on all planets, remove poor systems like nitain, AND implement a new repeatable quest which I explain below.

    Emergency landing: a fusion between excavation and defence triggered when certain resources are too low, the liset must land and the tenno must excavate desperately needed resources and then defend the liset as it refuels and repairs itself. Rewards a small amount of several rare resources.

     

    Hope you'll consider these changes, Thanks for reading.

     

    EDIT: some Fair criticism here and on reddit let me address some of it.

    1.DECAY IS FRUSTRATING: I didn't mean to imply the resource drain would be fast; something like 1 neurode a week and 5 nanospores a day.

    2.EXPLAIN WHAT YOU MEAN BYREBALANCE: By rebalance I meant decrease item costs due to decreased player stockpiles, as for redistribution of resources on the star chart drop that DE already did a pretty good job.

    3: THAT MISSION IDEA IS FLAWED: The mission is meant to reward a somewhat sizable amount of resources, essentially a bump for players who only play occasionally, but I can see how it can seem lame.

     

    EDIT 2

    4. Better more useful and varried resource sinks is a possible alternative to #1 perhaps temporary armor boosters and craftable only cosmetics or something?

    Anyone have alternative suggestions?

×
×
  • Create New...