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rawr1254

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  1. I would like instead to have the buffs build up instead of being a flat value that fluctuates like crazy. So for instance I stand in light that gives me a 50% damage bonus, if I were to stand there for 5 seconds Id have 250%. If I were to move out of that light and go into pure darkness the buff would have a sharp decay rate of 50% per second, damage reduction would decay at probably a 10% rate. This would make it so it doesnt feel like playing with the stupid metamorphosis ability on equinox where I can use the one side of the ability until I reach a certain level of enemy then HAVE to use the other buff and can never use the other one until I leave the mission. So with this you could have both buffs granted at at the same time but if you dont keep an eye on what youre doing you could lose the buff you want. This also helps her survivability because shes a real glass cannon as it is and being able to have a slightly more reliable damage reduction buff is a great thing to have while also not being unable to have the damage buff at the same time and a tap/hold would limit the experience of the ability. Also instead of a very hard to constantly watch buff UI id much more appreciate a meter above the abilities possibly a sun and moon that merge together depending on the amount of each sides buff youve built up. You could also IF you achieve a full eclipse you could let the abilities decay pause for maybe 5 or 10 seconds or on full eclipse you blind enemies around you for a couple seconds as if they were staring at an eclipse.
  2. The two major comparisons are honestly more: Saryn: -Glass cannon(irrelevant with shield gating though really) -Spores that essentially function as an "auto turret" that we didnt want in the game in the first place but *shrugs* but also has damage decay if no enemies are affected by them -A 4th ability that seems to lose functionality at later levels and also only gives a single stack of viral so is better to replace with something better possibly nourish -inability to armor strip completely (unless with green shards) -2 good augments 1 ok one Hydroid: -2 good augments 1 ok agument and 1 almost mandatory -a first ability whose augment could technically be replace with nourish to retain similar functionality -a 4th ability that eventually cant kill effectively however is not only effective at stripping armor, cc and with the augment increasing loot, it also can be buffed by his 3rd ability while not losing the buff if something isnt being held by the tentacles -is a tanky frame with an also very decent amount of shields for good gating -can fully armor strip helping his abilities and weapons work much more effectively especially with either his 1 augment or nourish tl;dr: So, very similar, but also very different. Saryn if you wanna afk and do teeny number damage that also can kill just about everything in a 10 miles radius, or hydroid where you can armor strip, double loot, and do big damage with a extremely high corrosive damage buff.
  3. More mission variety is probably the biggest issue with fissures by far. But I also would personally like if mid Rot/mission in doing some sort of side mission or puzzle, or boss where if you complete it you can take out a single item of your choosing from your relic cracking. It isnt much but itd help the roll a little bit and help add more to the missions other than here, do the same thing for 20 minutes, or run real fast through this exterminate and still not get what you want with this rad relics of the same type. Could even maybe give multiple side objectives that can reduce say up to 3 items which could at least leave you with the rare and the uncommon pool only.
  4. Kinda like how when Hildryn came out she was supposed to give everyone gating (I think just before a universal gating?), We need support frames to do the same sort of benefit but for health. Health gets decimated at higher lvls and any amount of DR you put on youre gonna go down at some point no matter what. So support frames should possibly change away from "damage reduction" abilities and instead to "damage capping" abilities. And when I say damage cap I mean damage to health cant exceed what the ability reduces the damage to, but this also only applies to health damage. So say trinitys blessing turns into instead of 75% dmg reduction it would become say a max capping of 100 damage/hit to health but that also means for example the enemy does 5000 damage but you have a 90% damage reduction too, it still caps at that 100 damage regardless of damage reduction abilities. This in theory should make healing abilities matter too. And you might say "that sounds overpowered", but it gives a reason to see support frames outside of specific situations and should make health a bit more relevant. It also might make having vitality on frames more relevant too. And all this is just cause I dont see damage scaling fixed any time soon.
  5. At 1000% speed itd bring Kahl up to the speed of Atlas at full sprint at least. The lack of bulletjump/aimglide is what I think kills the mobility the most though anyway.
  6. He himself can survive now with overguard, gating, etc, its his globe that cant survive now. Imo he needs an updated augment for globe or something cause the freeze it gives is kinda irrelevant anymore. Augment should instead be that on hold cast creates 3 globes in the same location, each 1m larger than the other. Each time one globe breaks, the invuln period kicks in for the next until all 3 break or its recast again. Kinda imagining it looking like this just globe shaped: Maybe can rename the augment "Tiered Globe" or "Layered Globe"
  7. Give clem Volts speed ability at 1000% strength for the mission and you got a deal. Only reason Im not doing it is cause 15 minutes avg is too dang long for that slog of a mission that I may have to go back in to do AGAIN for stupid reasons.
  8. It already was changed in helminth, leave it alone. Its unnecessary complaints like this that killed Ember for a long time and even now shes just kinda so-so so long as you use heat inherit. If you want to participate more you clearly need to either progress further in the game to get more mods. Also Im assuming we're talking about an exterminate mission in which the goal isnt typically to stop and smell the Midnight Dragonlilies. If you want to participate in said mission, you could bring nourish to keep the thermal sunderers energy up, you could group enemies in the area theyre flying into with airburst, you could bring a heat epitaph to help kill the eximus/heavy enemies with heat inherit. There are A LOT of ways you can participate here, you could even again, progress in the game and build the EXACT same build and do the same thing as what youre complaining about.
  9. Considering him and Albrecht look the most human out of ALL the NPCs Ive seen in the game Im getting a theyre both FROM 1999 instead of current time vibes. Like they fled to here hoping to find a way to stop the infestation in their time or something maybe? And thats why Albrecht went back but when he did maybe that coffin-like machine was considered a "void-jump" like the ten zero and in the void he was offered a choice like us to what seems like ally with what I would call the "Corrupted Tenno" and he accepted the deal which I was assuming he was offered the power to stop the infestation or the war or just "everything bad in the universe" whereas we "ran from the so-called deal" and retained control of our choices and apparently our body from what Albrecht seems to have become.
  10. Other sad thing about Saryn though if your range is too high you might start killing them outside of the area with spores. You could bring Nova too, use speedva and her 2 should be able to damage it through walls and can help get enemies to you quicker when you go back, just make sure to have enough duration for the dmg reduction on her 1st ability.
  11. Happy new year, hope Finals is fun for ya
  12. Yea you kinda gotta hope the enemies are targeting an ally sitting around near the netracell unfortunately. Idk how others have quickly found the necramite, was always gonna try using my scanner to see if I can see it through the wall or maybe it became marked like a synth target but I found it easier to throw around my Xoris. 2-3 heavies usually hits it. Think it has object health so things like Saryns 2 or Xakus 4 should in theory hit it if you cast them nearby cause iirc they both dont need LoS to hit Objects
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