A7roboBOT
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Posts
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Posts posted by A7roboBOT
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You can clip through the floor in this spot in the new tileset. F6 screenshot attached.
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18 hours ago, musicalsocks23 said:
TYPE: In-Game, Railjack, Mission
DESCRIPTION: Locked out of the Corpus Stanchion
REPRODUCTION: One Tenno enters the Stanchion, but cannot progress the mission or leave without the other Tenno but the other Tenno cannot enter the Stanchion after the countdown has finished. If the other Tenno recalls the stuck Tenno, then both Tennos are stuck outside of the Stanchion preventing the mission from being completed.
EXPECTED RESULT: Tennos are able to both enter the Stanchion
OBSERVED RESULT: Cannot enter the Stanchion to complete the mission
REPRODUCTION RATE: Consistent.I've noticed the same bug. If you leave the objective area or if another player fails to be teleported in, people can be stuck outside. As a workaround, you can still shoot yourself through the door with the archwing slingshot.
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Sounds cool. Thanks, Drop Master Megan.
Is there any plan to implement additional functionality, like the drop monsters you showcased back around the launch of Fortuna, or is this just going to help people ensure that they get their drops?
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Thanks!
5 minutes ago, [DE]Megan said:Made a completely pointless optimization to postFX setup
Thank you so much for that one especially. You have no idea how much I needed it.
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Nice.
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Thanks! Enjoy your vacations everyone
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Reposting this with an image that better fits the Prime Time screen layout
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Thanks for the update!
8 minutes ago, [DE]Danielle said:Fixed being unable to detonate Glaives using Heavy Attack while controlling it with Ivara’s Navigator.
Any chance we could get some QoL changes for people who have heavy attack and alternate fire bound to separate keys? The new glaive controls while dual-wielding are not consistent in this case (you detonate the glaive with alt-fire instead of heavy attack when dual-wielding). Also, could we get the ability to perform a heavy attack without first performing a regular attack?
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So the release of the Mitosid finally answered one of the burning lore questions I've had for so many years:
What happened to all the legs from the Infested Crawlers?
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Mag Collector's Statue, repainted
WIP project thread: https://forums.warframe.com/topic/1226314-repainting-the-mag-statue/
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Redtext, please come soon. I pine for you in your absence.
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Hey @[DE]Helen
Since Megan was streaming Tuesday, and Danielle is streaming Wednesday, does that mean that you and Taylor are hosting Prime Time?
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2 minutes ago, [DE]Megan said:
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Increased resolution of Teshin's textures (because you know he's handsome).
Ooh, Megan's got a crush
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@[DE]Helen You need to have Kim Ramon (Daughter's VA) do the judging. Would it really be Daughter's Costume Contest otherwise?
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I thought I'd give this a try and also challenge myself to use a medium I've never used before. This was all done in acrylic ink with only a small liner brush. It turned out kinda crappy, but Inktober is partly about challenging oneself. Also, I'm not great at freehand work to begin with.
Days 1-16 (all one page):
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This one's for you, @[DE]Megan
Behold! I am Inaros, king of the sands!
SpoilerMade from an elastic bandage and some medical tape
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Sounds cool. Hopefully it means a FPS boost in open worlds.
I'm curious though - how is this going to affect Mirage's 3?
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MLG = Megan Loves Gaming
This all started from a random comment I made during the GCX charity stream, and Rebb and Megan just kinda ran with it. Now it needs a logo.
I had originally intended to make a parody of the Major League Gaming logo, but it wasn't well suited to a tricolor design, and their newest logo is just boring.
The logo and typeface were created from scratch in Inkscape, with colors inspired by Megan's fashionframe.
I wanted to submit this to FanForge as a mousepad, but the deadline for that was a couple days before MLG's inception.
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With Dynamic Resolution enabled, there is a major bug with shadows on the Plains of Eidolon. There are dark bars along the bottom and right edges of the screen where everything is shadowed. The width of the bars depends upon the difference between the dynamic resolution and the native screen resolution, with the bars disappearing when the game is rendering at the native resolution.
Screenshot with Dynamic Resolution: https://steamuserimages-a.akamaihd.net/ugc/1267148871083499173/4363DB7D90A75FCB698D96085D4FDC73573AA08A/
Screenshot at native resolution (no Dynamic Resolution): https://steamuserimages-a.akamaihd.net/ugc/1267148871083499784/7F514F46A7D829FB5668B0B006A721691D641256/
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I saw that most of this was fixed with the 28.0.5 update, but there is still no voice line about the blackout. Is this a bug, or did you and Rebb not record a line for this?
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I do have Creator Mode off, and the lines are still coming through clear.
Also, I didn't know Creator Mode was supposed to disable the glitchy audio. It doesn't seem to do that for any of the streamers who use it.
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The sheath is colored in the attachment menu, not the main appearance menu
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When running the new Jackal assassination after having completed The Sacrifice, The Lotus's voice lines do not have the glitchy filter applied to them like in other missions post-Sacrifice. Her voice is instead played crystal-clear.
Protea Caladrius arm bug, gray undyeable clipping texture/mesh
in Art & Animation
Posted
I came here to report the same bug. Some extra geo pokes through the sleeve in many animations, but most obviously during that pose. If you look at it closely, it appears to be an extra upper arm inside the sleeve. It has the same texture as her right arm, albeit darker