Jump to content

(PS4)JustitiaCaelum

PSN Member
  • Content Count

    27
  • Joined

  • Last visited

Community Reputation

48

About (PS4)JustitiaCaelum

  • Rank
    Silver Initiate

Recent Profile Visitors

154 profile views
  1. An idea post: What if we get rid of the 30 ranks and make those rewards purchasable using a generalized "nightwave cred" which doesn't expire? Hypothetical numbers here: a daily act gives 1 cred, weekly gives 3 (no more "elite acts" because the alerts werent challenging anyway). If we get ~20 creds/week, we can then easily tune the rewards prices. -Alt helm and weapon skins would cost 10 so you can at most pick 2 alt helms you want every week. You will eventually run out of things to buy from this category. (I would hope very few people actually bought the alt helms for 75 plat anyway) -Potato will cost 50 so you can at most get 1 potato per month and nitain can be 10 to 15 creds for a bundle of 3, which should be a decent compromise between earning money from us and respecting our time commitment because you are likely not spending every cred on potato/nitain and nothing else. -Other rank up rewards will cost more, but since nightwave cred won't expire after the series, you can still work towards them. Something like 200 for the armor or syandana, and 50 for the sigils and gestures. Umbral forma can also cost 200, so we at most get 1 every 10 weeks. The advantages should be obvious. We will truly be able to play at our own pace. Players can join the game at any point during any series, and their effort will eventually lead to the same rewards, so no more unlucky tenno who joins 5 weeks into the wolf series and will never get the armor set. Then some people can finally tell us "if you don't like the challenge you can skip it" as a valid point because we will not miss out on anything, just takes longer. We can still have different series, probably telling stories about different interesting characters. The acts can also be more related to the story e.g. The wolf is on jupiter this week, the weekly act can be complete 20 missions on jupiter. Just by removing the time limit on these rewards, I am sure player can enjoy the game moreat their own pace. After all, that is what the alert system was: if you catch that alert you get reward, but it will always come back.
  2. I am with the others on the absurdity of forcing us to gild an item/spend forma when we don't need to. These are taken straight from the achievement page, and while they are part of the natural progress of them game, a lot of players have already moved well pass that stage, while new players will struggle to meet these requirements. 3 forma means 3 days of crafting if you don't spend plat. Not to mention the modular parts are locked behind cetus/fortuna ranks, which new players have lower standing caps for. I also want to point out the good: 1500 kills is a good example to follow. Sure it is very easy, but it is the fact that it doesn't lock you into a long session if you don't have the time, just chip away over 7 days. More of this and less 60min "challanges" please. I want to appeal to the decision that our "feedback will be applied to series 2". I understand everone in the office are busy, but feedback need to be addressed as soon as possible. There are still 7 full weeks ahead! Would it not make sense to get rid of the nonsense achievement-as-challenges and give us a continuously improving experience, instead of "here is series 2 where your feedback may or may not have mattered"? Players have been voicing their various frustrations for over 3 weeks. We like you guys because you are always up front with us. NOW is the time to take action and address these frustrations in game.
  3. They did mention in a dev stream that selectable difficulty are in the cards. So we will have to wait and see. But endurance runs are just that. It tests our endurance. It is not difficulty. But nightwave IS a replacement for alerts. Checl the workshop post, it clearly says "why we are getting rid of Alerts and what we are replacing them with!" Just like with the alerts, new players will do all the alert/spend wolf cred to gather the cosmetics, resources, and potatoes, while long term players will mostly just go for nitain and potatoes. The inclusion of powerful rewards in the tier system is to introduce them to players who doesn't know they had previously existed. For example, arcanes are obtained in 1 location only, and if a player gets his first energize from nightwave, then he can find out how beneficial they are and go farm for the rest of the set. Steve also mentioned that umbral forma will likely not be exclusive to nightwave (farm for them in tau perhaps?) Also, no matter the player level, it is always good to reward them with something good, because we will eventually find a use for it.
  4. But long survivals are boring and not challenging though. Things might just start to get challenging at 60min and it is time to go anyway because there is no reason to play on. If this game wants to challenge us, there needs to be missions where the enemy levels start at above sortie level (not to mention better AI and varied skills/weapons,and not just knockdown for days, but oh well.) But for christ sake don't make us slough through 60mins of unchallenge game mode and call that a challenge. I will make this point again: endless missions stopped being endless when the relic system was introduced. There has been no incentive to play pass rotation C. And if the game is promoting bite size content to the majority of its player base for almost 2 years now, it shouldn't suddenly have activities that requires a hour in a mission. And also keep in mind that nightwave is replacing alerts. The alerts that new player can easily jump in and play, encourages progress through the star chart, and at the end of the mission have something to show for instantly. As it stands right now, the cost of some items are simply too inconsistent. 35 cred for an alt helm means a player can at most get 9 alt helms over 10 weeks, but that could also be 200(!) nitain. And if a player starts 5 weeks into the series then he will get even less.
  5. I think nightwave is a step in the right direction since it removes the randomness of alerts and therefore alert only items (alt helm, nitains, etc.) in theory can be obtained at the player's pace. But in practice the progression is way too slow. In 10 weeks if a player can get to rank 30, they have 300 wolf cred. For veteran, it basically means more potatoes and nitains to stockpile. But for newer players (IF they even get to rank 30), 300 cred amounts to 9 alt helms, or 4 potatoes, or some nitain, or some mixture of the above. That is abysmal. Now I know potato and nitain are random, but I don't believe a newer player will get significantly different rewards if they have the old alert system for 10 weeks. And this is only assuming the new players happen to start these nightwave acts at the beginning of the season, because then they will have even less cred whereas alerts comes around often, especially the alt helms. About the acts themselves: I actually liked the first week. Invasion, bounties are a nice change of pace, and even the hydrolyst hunt is something a new player can aspire to. At the end, a new player can ask the person who carried him "should I try to gear up for this?" and the answer will be "YES, there are some cool arcanes that expands your play styles". The survivals this week, however, is just too time consuming for a game wanting to offer bite size content. And even at the end, the answer to "was that something I should work towards?" will most likely be a "no, 20mins gets you the same reward as 100mins, high risk and low reward". My suggestion to all of these 60min/60 wave mission is to make them cumulative. Complete a total of 60min/60 waves then you complete the act. Then players can play at their own pace. I will say this again: don't promote bite size content, get the majority of the community used to AABC and out, then suddenly slap us with a 60min run. Overall I believe nightwave is a good step in the right direction, but a lot of improvements can be made to satisfy more groups of players. Also remember: you want a looter to drop loot NOW because that is what keeps us going. Even a bad drop is better than no drop at all.
  6. Melee 3.0 progress? Can we get some insight into how our current mods will be affected? How will the melee damage scale without combo multiplier?
  7. Just curious: how many people have completely stopped logging in so they don't miss their next milestone and evergreen rewards? I am asking because I am at ~1020 days on ps4, and i am sure there are console tennos that are weeks ahead of me, not to mention pc tennos who are probably another month ahead.
×
×
  • Create New...