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DrunkenMoken

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Posts posted by DrunkenMoken

  1. I can confirm this bug as it happens nearly every mission now. It typically starts when the game registers trying to pick up primary or secondary ammunition but you are full on ammo. So it just kinda hangs and even prevents other pickups from actually being picked up that should have no issue, firing then reloading your primary has fixed it every single time (at least until it happens again) so I'm pretty sure its tied to that specifically. Like you said it wouldn't be so bad it wasn't for the rapid fire sound effects of picking up stuff giving me a migraine and feeling sick. Vacuum also is a driving force behind it as well cause it rarely happens outside of instances where you have it, it even happens on Titania's Razorwing vacuum which then causes the pickups to block your entire screen.

  2. On 11/22/2017 at 11:00 AM, Drex83 said:

    Wanted to bring this back up to the top as I've just had yet another bounty wasted over this being the last objective. I'm glad they added staged rewards at least doing this work isn't an entire loss now I guess but it's still infuriating. Also lag can be counted out as a major factor in this I just had it happen solo

    Captures in general have been really weird since Plague Star I'm not sure why. But like I've had multiple public groups have one guy rush ahead, get to the capture mission area then within 5 sec say it was abandoned and fail. This is ridiculous, it's not even possible for anything to find and kill the target in that time let alone have them get away I'd really like to know what's going on with these

    I think those in particular are likely the stage being started by the guy who rushed, but because the rest of you weren't there the game counted it as the target getting away. That's the only reason I can think of for that other than the game bugging out.

  3. As the title says, I wasn't able to be completed. This occurred due to dying while the last frames of capturing the target and resulted in the capture target still being registered as downed even though he no longer had a tangible body. This also prevented me from interacting with him as well. I would assume this also effects the normal capture missions as well. It's a small bug that only happens if you die right before the game registers you capture the enemy, but if possible it should be fixed as it can be mission breaking.

    h0nn9RYORNG0Y6A0LLePnw_zpsyvem50kp.png?t

  4. I hate the Ogma, it's one thing to have an airborne enemy that never loses aggro, but it's a totally different thing when you can't do anything to it unless you specifically gear yourself to kill them. Which is stupid considering that you shouldn't have to use weapons or whole loadouts purely to fight one Ogma. 30+ Ogma also seem to have this thing where they get excessively tanky for no reason to, especially that a level 29 is like butter, but god forbid if one shows up at 30 and up. As for being bombed to death, I do the stupid thing of bringing in low level frames for high level bounties because why not. But that does not excuse the bug the Ogma has where it endlessly bombs an area by circling the spot you're at.

    All of this being said, yes they can be killed. But without the right gear for fighting them, higher levels are a nightmare and you spend most of your time with no ammo due to fighting the ground troops by the time one gets called in. (which I will also say that the chain turrets have broken damage as well and most of their shots are invisible) Now I know there are weapons and frames that help with taking an Ogma down, like a decently modded sniper. Thing is, I shouldn't HAVE to use a specific frame or weapon just to complete a bounty where the chance of having an Ogma called in is possible. Because at that point it boils down to that old player meta of "You HAVE to you use these things in order to enjoy the game and if you try to do anything else you are wrong and suck at the game, gtfo" and thats not fun for anybody.

  5. Alright, a corpus vs grineer invasion just ended with a reactor on one side and a catalyst on the other. I got in right at the last and did everything for the corpus side, which was the reactor. The invasion ended as i was doing the final mission for the corpus and because of this, i got cheated out of my reactor. This obviously shouldnt happen since I was DOING the mission that would have allowed me to be rewarded. Chances are no one important will see this and I wont get my damn reactor... but on the off chance someone does see this, Id like to have it. I did the missions and put in the effort to get it, least that could happen would be i get the blueprint i worked for.

     

    Also, no clue where to put this, so mods, move it at your discretion. or whatever word should be used there.

  6. On 7/11/2017 at 7:51 PM, MostlyUseless said:

    @DrunkenMoken

    If the ability to go over the limit is intended, I'm all for it.  However, if so then the fact that doing a void fissure mission resets you back to the limit seems counterproductive.  Either way, this should probably be looked at.

    Well you arent "supposed" to go over the limit. but the alerts allow you to do so. with the eggs, after getting one you cant pick anymore up but can get them from alerts. however with the void traces they are auto added into your inventory. you never actually pick them up. so the coding that surrounds that particular counter sees that you got some and put it to your maximum by default.

     

    This happens in other games that have item limits as well, if you can only hold 10 of something but hack in like, 40, the next time you pick up that item, provided the game lets you pick it up, itll default to 10 since its the maximum. so id assume the same applies to void traces, just without the hacking part.

  7. Ok, donno where this would go so Im just gonna make it here, moderators can move it if needed.

    My problem though is that for the third time since ive been back, I have gotten something like a resource or endo from the login rewards, and not have it appear or be added to my account/inventory. I get the credit boosters and plat discounts but not the resources, credits, or endo. Can someone explain whats going on?

  8. Alright, not sure if anyone has had this happen or even notices during the chaos, but our lovely chat box that we use to message friends and clans and such during missions, seems to get stuck on trade chat if you don't have a clan or a friends private message tab open. It only shows one message at a time at the very bottom of the chat as if you scrolled to the top of the messages but its halfway into the text bar. Normally this wouldn't be a problem, but if you happen to for whatever reason open the chat at this particular time, the game locks you into the chat and only the chat. Clicking away from it freezes the chat as well. Thus preventing you from moving and completing your mission, forcing you to have abort it. Now this SHOULD fix it, and one would think. But it stays through the loading screen and in the ship as well. Requiring a full restart of the game.Its an easily avoidable bug, but the fact it prevents ALL gameplay is something that should be addressed.

    Thank you for reading, and which ever team fixes these things, thank you for doing this.

    https://prntscr.com/ftdonb

    A picture of one such time it has happened. It froze before any messages appeared. (sorry about the link, the forum wouldn't let me use it to show the picture here.)

    -Rein Secrona

  9. Ok, didnt take a picture but this bug is easily replicated, it occurs if you try to look at your warframe abilities the menu will get stuck and you have no choice but to quit the game.

    Edit: This only happens while you are without your warframe and are JUST a Tenno

    Should probably make it so you cant access menus like that so morons like me wont get stuck like that again.

    Its a small thing but still a game breaking bug that makes you have to close the game.

  10. Can we see how the new Starchart is turning out?

     

    Also when can we expect the New Starchart or J3 Golem?

     

    Also those new skins such as the Temple Guardian Skin for Rhino, when can we expect those?

     J3 Golem is 17.5 or should be at least. It was answered last devstream

  11. Well, this can go one of three ways.

     

    1: DE says no and we just deal with it.

    2: DE says ok and makes some awesomeness happen.

    or 3: DE says yes and makes a custom character face creation thing. Unique faces for all! (This is the least likely of the three as that would be a LOT of work to get everything right, and DE has enough to work on right now so it would be sloppy or unfinished)

  12. I'm currently in the relay spawn room doing some tests with the rapid resilience mod and slash procs last 2s instead of 6s.

     

    I noticed that normal lancers (with grakatas) cannot inflict any status procs(afking with duration shatter shield). Elite lancers on the other hand inflict puncture and slash procs quite often but deal only 1hp per tick up until high lvl 30s.

     

    However, once these new players start facing elite lancers then they're already facing lvl 15+ enemies. That means they're already facing special, support, and heavy units. They need to deal with knockdowns and high damage vs shields. At that point, bleed procs will be the least of their worries because they are taking higher shield damage and 1 knockdown could lead to heavy damage or even death.

     

    This I know. I have been doing testing as well lately just to see what enemies can do damage wise to my frames. I get hit with bleed procs quite often for some reason. I know about the rarer mods that help ignore the proc completely. What I've tested from my time in the Simulacrum is that even though the health damage on the bleeding is low, having it as a constant can kill a frame pretty fast.

     

    This is typically bad for me as my frames normally don't have a health increase. I Use all my slots to boost my powers in however I need them and increase my shields to better fight the other factions. I might be over analyzing things for this and before anyone asks, no. I am not planning on changing my mod layout for more health, I use my powers a lot mostly out of boredom since I have a near unlimited supply of energy at times.

     

    I can kill my enemies very quickly but I normally take heavy damage while doing so just by the number of enemies I typically have shooting at me at one time. This being said, I'm a huge bullet sponge and constantly fighting high level Grineer, and with me taking heavy damage all the time, that one bleed proc typically gets me.

     

    Though some of the other posters are right, Rapid Resilience might be worth farming for and investing in.

    I still would have figured that mods would have existed for slash, impact or puncture damage.

     

    This could also help when the Solar Rails come back. Tenno slash damage can be very very powerful if one invests in it, not sure how many would but still. I'm sure that any Tenno nearly killing another and with their final attack procs bleed on the victor would be pretty lethal.

     

    These are just my thoughts though.

  13. There are two options to reduce Slash proc effectiveness:

     

    1. Dodge all the way. Yes, dodge during DoT reduces its damage.

    2. Equip Rapid Resilience. Reduce DoT time = reduce damage.

     

    Other than that, I don't know.

     

    Did not know about the dodging, I will keep this in mind next time.

     

     

    "Wikipedia:"

     

    Heard of it?

     

    And yes I have heard of it. No need to get sassy with me. I am asking here because I didn't find anything on a more common mod like Antitoxin for slash resistance.

  14. If I recall correctly, Grineer units got their slash DoT nerfed some time ago due to complaints. The only unit that still deals a large amount of slash DoT are eviscerators.

     

    With a vitality mod, slash DoT shouldn't be a problem.

     

    And I know this, it typically isn't a problem but, my play style normally leads me into a ton of enemy fire and that on top of the slash proc after my shields are regenerating and health is low, normally leads to me either being close to getting downed/dying or actually causing it. Doesn't help that the game seemingly hates to give me health orbs either. And yes, I know there is an aura mod called Rejuvenation and no, I am not going to use it solely based on the fact that I use Corrosive Projection, Energy Siphon, or Steel Charge on what ever needs them.

  15. If you're dying to one proc, then a resistance mod isn't going to save you...

     

    It's not so much just dying as it just eats away at your health surprisingly fast if you're like me and tank damage a lot with your shields. Granted, there is the arcane enhancement that would help this but, I would like to have the mod also to further increase the defense against it. I know that the mod won't make me immune to the effects if that is what you were getting at, Antitoxin doesn't do that, but it does lower the damage a fair amount in the times I've been testing it on my frames against Infested.

  16. I use "Life Strike" on my melee weapon. It directly counters slash procs, and all other procs, and health damage.

     

    I don't always use my melee though. Granted I use it a whole heaping lot more than anything else, but the slash damage has gotten my new frames before i could close the gap to strike. Grineer can shoot pretty well sometimes and that tends to cause problems.

  17. It doesn't lower the chances but http://warframe.wikia.com/wiki/Rapid_Resilience

     

    Yeah that kind of helps. But as I said above I'm looking for a mod similar to Antitoxin, Flame Repellent, Insulation and Lightning Rod, but for slash damage. I mostly hoping for one closer to how Antitoxin handles it's status protection but for slash/bleed instead of toxin.

     

    It just seems like it should have already existed since the first enemies you ever fight are the Grineer and they can literally bleed new players/frames to death several times over.

  18. I'm currently wondering if there is a slash damage resistance mod to help better prevent the Grineer's bleed proc-ing. As far as I know one such mod does not exist as I've never seen or heard of it before.

     

    If it exists I'd like to know the name of it if possible and if it doesn't, then it, along with puncture and impact protection for those that would make use of such mods should be added in my opinion.

    The main reason I want to know/have this mod added, is due to the Grineer's (and other enemies that can cause a bleed proc) tend to ignore shields and armor to knock out your health.

    Typically this isn't an issue, but those moments when you're either new to the game or leveling a new frame and your health is low, it can kill you pretty easily.

     

    The mod would obviously help lower the chances and lower damage done by the bleeding similar to how Antitoxin helps prevent and lowers damage done by infested poisoning.

     

    As said above, if the mod exists, I'd like to know the name of it, if not, share your thoughts on what you think about having one added so we can potentially have the Devs add it in.

  19. The damage of the Jat Kittag needs to be lowered a bit, as well as the ground slam attack's range. it can stagger and knock you down while you're in the air several feet overhead. it's ridiculous. I mean, on the ground, i understand. But why in the air, Why does it still hit me?

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