PC Member
  • Content count

  • Joined

  • Last visited

Community Reputation


About rux616

  • Rank

Recent Profile Visitors

96 profile views
  1. I was playing an alert tonight and had the ever-so-fun experience of a host migration. When the migration occurred, the hostage had been rescued and we were in the process of moving to the extraction point, with the first alarm level having been triggered. Post-migration, the doors locked and hacking a nearby console didn't fix the issue. I wasn't carrying Liset air support so I don't know if that will bypass the bug. The tileset was the Grineer Shipyard, but I've also seen this happen (under the same circumstances) in the Corpus Ship tileset.
  2. Oddly enough, I have the opposite problem as of Hotfix 20.0.2. Unless I specifically use the "Sprint" keybind, I can't dash in archwing mode.
  3. Yes please. This would be a welcome upgrade to the scanner.
  4. @Stoi84 I was wondering if you could add a "charge time" stat to blank weapons, to allow us to effectively simulate those weapons that use it. I realize this can be mimicked by messing with fire rate, but it's also very useful to see an actual charge time if it applies.
  5. I'm just here to say that this is STILL a severe issue. Nothing like having all your buffs up, having a host migration occur, then getting one-shotted because your buffs aren't up anymore, BEFORE you can move because the game's not fully set up yet. Fiiiiiiix iiiiiiiiit. Please. Your player base would love you even more.
  6. Updated to add the Banshee Prime, Euphona Prime, and Helios Prime and their associated relics. Additionally, Volt Prime and Odonata Prime and their respective relics have been marked as vaulted.
  7. Updated to add the relic for Aklex Prime.
  8. Updated for the ending of the Prime Unvaulting. Ember Prime, Frost Prime, Latron Prime, Sicarus Prime, Glaive Prime, and Reaper Prime have all been marked as vaulted again, along with their associated relics.
  9. I can't tell you how many times I have had to abort a mission because of a host migration that completely screws the mission state. Like missing rescue targets, perma-locked doors, unhackable lockdowns, among others. Not to mention that if you're in the middle a swarm of enemies when the migration occurs you will die almost without exception because the migration doesn't carry over the state of your buffs and doesn't give you control back until after the enemies resume activities, like shooting you in the face. So here are my suggestions: Have some sort of unified data set that every client keeps in sync with the host, containing important things like each client's ammo count, warframe energy, powers active, exact state of the mission (hostage rescued, their health, lockdown state, objects destroyed, etc.). When a host migration occurs, nothing is lost because it's all contained in this data set. If/when a host migration conditions occurs, pause the game on all clients (including the host) until each and every client is loaded back in. Once every player is back in the game, put up a short countdown timer that signifies when the mission will resume normal play. Take it or leave it, but please for the love of Clem, implement some sort of fix for this pain.
  10. @Stoi84, I took the liberty of compiling a small list (with wiki links) of everything I have noticed missing from Warframe Builder at the moment. I hope you will find it useful in adding everything. Warframes: - Valkyr Prime Primary Weapons: - Cernos Prime - Javlok Melee Weapons: - Venka Prime Mods: - Chilling Reload - Condition Overload - Corroding Barrage - Dispatch Overdrive - Drifting Contact - Enduring Affliction - Guardian Derision - Healing Return - Icy Avalanche - Reinforcing Stomp - Relentless Combination - Savior Decoy - Streamlined Form
  11. The spreadsheet has been updated with the relics for the Prime Unvaulting of Ember Prime, Frost Prime, Latron Prime, Sicarus Prime, Glaive Prime, and Reaper Prime. These primes have also been removed from the "Pre" tab.
  12. The spreadsheet has been updated with all the new relics for Valkyr Prime, Cernos Prime, and Venka Prime. Additionally, Nova Prime, Soma Prime, and Vasto Prime have been marked as vaulted.
  13. Very good point about the "Make a copy..." option. I have updated the instructions on this page and in the spreadsheet.
  14. I recently came across the very well done relic tracking spreadsheet from @Sebrent, but I realized that I wanted more. So I modified it some to include quantities as well as all the pre-relic prime parts that are still floating around out there, such as Rhino Prime, Boltor Prime, etc. In the same spirit of helping in which Sebrent shared his spreadsheet, I now share mine. The instructions are in the spreadsheet itself, but I will copy them here as well: How the spreadsheet works Note: Any item that has an asterisk (*) after it has been vaulted. Column A-D of the Summary tab contains the list of all prime parts in the game and include how many you have and how many you need. Column F-K of the Summary tab is a combined list of the items from Column A-E of the Lith, Meso, Neo, Axi, and Pre tabs, essentially the list of all relics and their drops. This list will provide a green background for each relic drop that you have already acquired (based on the contents of Columns A-D). You should never have to modify these columns by hand. Column A-E of the Lith, Meso, Neo, and Axi tabs are also where relics and their drops are entered. As new information is added here, this will automatically be added to the Summary tab as well as as for Column G-M of the respective tabs. Column G-J of the Lith, Meso, Neo, and Axi tabs are populated from Column A-E of the same tab. They are simply the same items without duplicates and ordered alphabetically instead of by Relic and Rarity. Column R and Column S of the Summary tab, and Column M of the Lith, Meso, Neo, and Axi tabs are summaries of which Relics you still need parts from. Column X of the Summary tab shows the ducat value of any extra parts you have, separating vaulted from non, and giving a total as well. How to use it -- modifying the spreadsheet You cannot modify my version, but you can make a copy of it for yourself (which will then be editable by you) by going to the File menu, then choosing the "Make a copy..." option. Then simply zero out the contents of Column C and Column D on the Summary tab and enter your own numbers. How to use it -- as you acquire items from relics As you acquire items from relics, you increment the count in Column C of the Summary tab which will then cause the values in the rest of the tabs to repopulate based on that new value. How to use it -- new relics added to the game As new relics are added to the game, you add their drop information for Columns A through E ... I will be doing the same for my own spreadsheet, so you can just copy those new rows from mine to yours if you'd like. Note that this WILL cause the rows in the Summary tab to shift around, so you will need to copy and paste the Owned/Need quantities manually. Acknowledgement Again, please note that the vast majority of the credit for this spreadsheet goes to Sebrent. I just modified it to suit my tastes and needs.