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Genitive

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Everything posted by Genitive

  1. If I had to guess, I would put the number somewhere in tens of thousands. There were enough Tenno to create a unique civilisation. But who knows, maybe there's just one Tenno travelling forward and backward in time, creating an appearance of many.
  2. Maybe you're right and I simply don't see them because they are too far away or obstructed. Most of the time this bounty fails is when it appears on uneven terrain, like that one hill in the plains, so maybe it's pathing that fails.
  3. Instead of removing, they should be marked as underground. Adding arrows pointing down on the bounty area would be enough. And perhaps bounties shouldn't activate when we enter the area, but above the cave. Spawns should be definitely looked at, mainly in the liberation bounty in Plains of Eidolon, where control drops down to 0% because game doesn't spawn anything quickly enough. Strip mining in Deimos has similar problem, enemies and cell carriers don't spawn, which makes the bounty unnecessarily long. Spawns should be looked at in general, not only open world.
  4. Here's an idea – standardise stats, don't allow abilities, and heavily restrict weapons. Then it might resemble something playable. That's true, a shame it is not very popular.
  5. I have a few problems with the stance. Combos don't chain well together, maybe some animations could be sped up so it doesn't feel so sluggish to chain combos together. The moves are slow and enemies have a lot of time to run away before an attack lands. Out of four combos only 2 feel useful (forward and forward + block combos). Forward combo doesn't loop very well. In the devstream preview it looked like it was a continuous attack whereas in the game the animation doesn't look so smooth. It feels weird to use, the sound doesn't loop very well either. Still, this is the most useful combo of the bunch. The slam in the forward + block combo should be decoupled from the first attack. Currently, we press the button once and perform the slide and the slam. It doesn't feel good and makes it impossible to interrupt the combo with a different attack without rolling. After pressing attack once we should ride the saw and then jump off. Slam should be after the second press of a button.
  6. What I thing DE should do is reduce the range enemies can engage us from and reduce the time required to lose aggro. I would make non-combat activities much less annoying. When they spawn nearby it is fine, what is not fine is when they notice and shoot at you from 500+ meters.
  7. Now the Grineer prey on the weak, but we prey on the Grineer.
  8. I would do what is written in the support page. Take screenshots and make a ticket with explanation of what was going on in mission.
  9. That's Europa tileset, where void sabotage will teleport you to to get the thing. Fomorians are a part of the Europa skybox.
  10. Welcome back. I found a reddit page with a bunch links, maybe it will help. https://www.reddit.com/r/Warframe/comments/l3jgtp/meta_new_or_returning_player_welcome_back_to/ You can edit your name in your profile settings at warframe.com, but it will cost you 200 plat.
  11. Those are sleeves. If you look at the design chart you can see her without them. Chances are they are going to be an auxiliary attachment.
  12. Maybe you posted the message too often and bot flagged it as spam. At least that's what I think is the most probable cause.
  13. I don't think forma crafting times are a problem, but I wouldn't mind if we were able to build them in bulk. With the amount of formas some items consume that would be quite welcome.
  14. This test is busted, mainly the last part. A couple of years ago there was a similar thread, so I did a run of this test to see if it was broken, and there were numerous issues, such as enemies taking different paths with each respawn or incredibly large line of sight, which didn't even allow to learn the patterns well (like other stealth games do). As some point DE broke the test with an update, because when I first tried it I had none of these issues.
  15. It's to prevent you from getting everything too quickly and burning yourself out.
  16. I wouldn't treat my first response too seriously. I don't think I need any profound reason, or a reason at all, for that matter. I enjoy coming here and participating in topics that interest me, even if the discussion leads nowhere or I can't convince anybody of anything. However, there is always that small chance that whatever I post here might change someone's mind or even influence the devs, so I guess that's why I care.
  17. Yes. What else are we supposed to do? Be mature and productive?
  18. Apparently a few threads got unlocked due to a bug after they updated the forums some time ago.
  19. A potential solution would be to randomise the mission instead of it being the same as the node.
  20. That's not the only one. K-drive spheres in Orb Vallis also have these.
  21. There certainly is a room for improvement, but I don't think killing the player because they didn't guess a mod order is a way to go. More unique missions would be nice, not just starchart stuff with thralls in it, or at least new dialogue about the lich occupying a node.
  22. He definitely should have more mobility. But since he appeared at Tennocon, maybe he will receive another makeover.
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