Genitive
-
Posts
2,887 -
Joined
-
Last visited
Posts posted by Genitive
-
-
1 hour ago, Circle_of_Psi said:
But DE does and the Operators are too small to ride the K-Drives, leave that for Drifrers thank you
They did mention wanting to rig operators to be able to ride a horse, so k-drives shouldn't be out of the question, either. Though I don't think we should expect anything in that regard. After all, they still haven't fixed any issues with the transference suits that are 5 years old.
-
Founder items are not coming back.
- 5
-
The aoe damage meta and the recent changes to overguard that basically killed crowd control are anything but healthy for the game. Sure, nuking rooms is fun, but when every new warframe is a room nuke with some support, why would I choose Nyx or Loki, when their most useful cc abilities don't work on those enemies that need cc the most?
There is a lot I'd like to see changed, which probably won't happen, ever.
- 4
-
4 minutes ago, 228illuminati1337 said:
Its already too easy, we need lvl cap deep archimedea
And here we are. The current level cap enemies aren't even as sturdy as they used to be before the scaling rework.
You could increase enemy level until you reach the level cap, but with the amount of tools at our disposal people would probably hardly feel any difference. That's why I think player power needs to be lowered. Power fantasy is cool and all, but if it makes the game too easy and boring, then maybe the devs should reconsider the direction.
- 4
-
2 hours ago, Stormandreas said:
The fact OG not only has a shield gate (at 0.5s sure, that's for Kullervos benefit though everyone gets it), ignores all forms of CC, ignores all forms of Status effects and protects all health and shields COMPLETELY against, quite literally, everything in the game. It trivializes a LOT of content.
And at the same time it makes crowd control frames suffer. We have been given so many tools to be invulnerable and deal tons of damage, but god forbid we can stun an eximus.
- 4
-
That's just another thing that pushes power creep even further. Give it a year or two and the deep archimedea will be considered too easy, and people will start asking for another tier of difficulty.
I wouldn't mind if they reigned in player power, but the community will throw a tantrum again.
- 8
-
You forgot the bathroom, but otherwise it looks great.
-
For me, a new stance (that is not bad) would be enough to start using them.
- 5
-
14 minutes ago, EternaldrkMako said:
as well as acolytes maybe?
That would be nice since they probably won't bring shadow debt back.
- 1
-
5 minutes ago, Zakkhar said:
This is a "friendly" Void, not damaging Void. It is meant to transmute, not kill.
You're just describing Kirby.
-
And that's why players shouldn't be in charge of development.
- 2
-
The intention of changes was probably to make overguard consistent. Unfortunately, crowd control is gimped because of that. Hopefully we see some changes, because the future of cc frames looks quite bleak at the moment.
- 4
-
It's always amusing to watch all the temper tantrums when the devs make a mistake.
8 minutes ago, SDGDen said:the problem is that the game hasn't had the balancing effort it really needs for a really long time, in large part because this community LOVES to backseat dev without knowing how game design or game balance actually works.
I couldn't agree more.
- 2
-
4 minutes ago, Ivi104 said:
You're missing my point, so let me make it plainer - I'm here to enjoy myself, like we all are. My definition of enjoyment is probably very different than yours. All contents and all rewards should be equally accessible to both of us, since the point of the game is enjoyment and ease of play - you go around and indiscriminately shred hordes of enemies. The two fights I mentioned were disproportionately difficult compared to the rest of the content. Not completing one is a complete progstop, and the other has a very cool reward I couldn't get. Why should I be left without a reward if I enjoy the core gameplay more than artificial and pointless difficulty?
Should have put it like that in the first place. Still, these missions being more challenging than the rest don't make them Dark Souls-level difficulty.
- 1
-
2 minutes ago, Ivi104 said:
I beg to differ! I couldn't get the Vitrica sword because I couldn't complete the fight. I had to have a friend complete the first two Archon fights in TNW. Certain parts of WF are most certainly Dark Souls-level difficult, and that has no place in a game whose literal motto is overpowered space ninjas. I play so I can feel overpowered, if I wanted Dark souls-level difficulty, I'd've installed a game called Dark Souls, not WF!
Those fights are nowhere near Dark Souls.
- 2
-
Just now, Corvid said:
Where, at any point in the game's history, has this been the case?
Oh, I know! Me!
SpoilerNever
- 2
-
1 hour ago, UnstarPrime said:
I can't believe they made a floof of Emet-Selch, complete with the gun he used to take down the Crystal Exarch.
A crossover we never knew we'd get.
- 1
-
Because there is only a handful of people who care about this sort of thing and it's not worth the dev's time to develop more pvp content. Every time they did it in the past, it was basically dead on arrival.
- 2
-
You just spam support with tickets that don't belong there, delaying their response to actual issues people might have.
-
3 hours ago, RabidBark said:
Why get rid of devour? it is his main support tool, giving allies lifesteal. its basically gloom before it existed.
You can't be serious…
- 3
-
16 hours ago, UnstarPrime said:
They already faced a similar situation with Revenant Prime; in the Prime Trailer, they imply that Revenant Prime wasn't designed, but rather manifested without causality due to Eternalism void stuff. I wouldn't expect anything different from Xaku Prime, if they even decide to engage with that aspect at all.
It's Albrecht sending us primes from 1999.
Where is my tinfoil hat...
-
2 minutes ago, Gamer_Auto said:
It's not. It's a question to Founders, to get their input on a hypothetical. You're just here to be a jackass. Leave.
You don't get to dictate where I post. If you have a problem, the ignore button is right there.
- 15
-
9 minutes ago, Gamer_Auto said:
You obviously didn't read. Get out of my thread if you're not actually going to read it.
I did read it. The items are not returning, no matter how many times you plead. Which is what this thread is, a "please bring back the founder items" in disguise.
- 19
-
They won't release the founder items again.
- 22
Adding more engagement to the core gameplay
in General Discussion
Posted
Points 2 and 3 would be supper annoying and disruptive to gameplay.
Point 1 could work if they added a weapon like that.