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Genitive

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Posts posted by Genitive

  1. 2 minutes ago, Highasafly said:

    Grinding for stuff (weapons, frames) is fine but those like fortuna or cetus syndices grind should be reduced and decoupled from progression. In what world is it ok that u need to do 200 bounties in vallis or poe to reach rank  5 in those syndicates.

    Reaching rank 5 in these is not required to progress the main story. I don't think the skip would include maxing any syndicate.

  2. 12 hours ago, (PSN)FirmBizkit said:

    The thing is FFXIV has the framework to support story skipping very well. It is a theme park game with a multitude of different activities and communities within it. There are people who play the game solely for crafting and gathering, some who play it just for roleplaying (and roleplayers create their own stories and narratives), there are hardcore and casual activities across the board ranging from housing and collecting to speed running raids bleeding optimization.

    WF doesn’t support a diverse enough community or activities in game for a story skip to be healthy in my opinion. It isn’t really a theme park. It’s got fashion/cosmetics and it’s got killing. That’s about it. The killing ranges from casual to hardcore but it’s still just killing.

    Yes, I wrote something similar in Rebecca's thread.

  3. 1 minute ago, SneakyErvin said:

    All I see are reasons as to why they shouldnt add a p2s and instead rework the quest progression steps.

    Nothing stops them from doing both. 

    However, if you want to know my opinion, I don't see any particular value in a story skip, because there is not much you skip to. In other mmos you'd buy a skip or a level boost to immediately do endgame. In Warframe, the main appeal now is to play new content with friends sooner. And get some equipment. At least for now. This isn't a lot and there are better things to spend platinum on.

    This is a type of thing I wouldn't recommend to anyone, but at the same time wouldn't care if someone bought it.

    • Like 1
  4. Most people use guides and wikis anyway, the game isn't very good at explaining things. Sure, there are players who like to experiment, but the majority will look up a guide on whatever they need.

    Public matchmaking is a lottery and you can encounter both bad players and good players. Story skip isn't going to change that. If you are interested in playing only with people who know the game well, the recruiting channel is right there for you.

    The game is not rocket science, let's not pretend you have to play all the quests to learn the mechanics. Even if you skip the story you can: a) replay the quests, b) check a guide. Besides, some of the missions you mentioned don't have tutorials at all. Kuva siphons aren't in any quest, you encounter them after completing the War Within and the only guide is the Lotus transmissions. Orphix was introduced in an operation that is no longer in the game, yet we somehow manage. I think you seriously overestimate the difficulty here.

    As a final remark, some players are just bad and no amount of tutorials will help them, skip or not.

  5. After reading some posts and thinking about it for a while I'm starting to lean towards not implementing a skip, and rather further improving the new-player experience. Increase starting equipment slots, reduce crafting times (especially of warframes, 72 hours is absurd), give better rewards from junctions (equipment slots, important mods, forma, orokin cells). Completing quests and junctions should also provide experience boosters to make levelling equipment less of a slog.

    Reintroduce the old operations as quests. Currently, you have a quest, hours of grind, a quest, hours of grind, etc. Operations have a lot of story that is no longer accessible, putting them back in the game will not only make the story more interesting and coherent, but will provide a better experience when going through the star chart. The 10-year anniversary showed that adding them back is totally possible.

    At the end of the day adding a story skip won't be a big deal, but I think everyone will gain if changes to progression will be a priority. Because even when a new player skips the story, the game will be the same as for the rest of us. Is there really anything to skip to?

    • Like 2
  6. 29 minutes ago, (PSN)rexis12 said:

    AND shorter craft times.

    Or else you have the situation where a new player pays money to skip, only to either wait THREE DAYS for the Necramech to finish or pay EVEN MORE.

    That's what I meant by instantaneously craftable blueprints. Now that I look at it again, it isn't as clear as just shorter craft times.

    • Like 1
  7. Another way to handle it, if story skip isn't to many players' liking, is to have an account boost that will get you to MR5 and provide all the mandatory resources. Grinding mastery is probably the biggest hurdle now to get through all the quests, as well as getting all the materials to craft railjacks and necramechs. This way you will have players prepared for the story more quickly, without any skips. Add to that making any quest blueprints craftable instantaneously, and you will probably shave off a lot of time without sacrificing the quests.

  8. It's fine as long as it's not in-your-face thing you see the first time you log into the game. Would feel bad it it was a bait for new players to buy platinum. If I started the game as a new player it would put me off if I immediately saw a banner advertising not playing the game for money.

     

    • Like 17
  9. 5 minutes ago, (NSW)Royal_Elf_Mika said:

    by skipping, you will have 0 clue about anything in warframe, like you wont know anything about the man in the wall, who the Operator is, the story of you and teshin and the Kuva queens, Who the stalker is, the story of Excalibur umbra.

    I agree, but I'm not going to tell someone else how to play the game. If they just want to play some missions with friends, then I don't really care if they skipped a bunch of quests or not.

    And quests are repeatable, so they can just replay them without weeks of grind.

    • Like 6
  10. 4 minutes ago, (NSW)Royal_Elf_Mika said:

    skipping story is also a great way to become lazy with it. but also, why skip the story? your literally saying "our story isnt worth your time". you should never have a story skip in a game like this, that ruins the game in every way. Warframe is a story based game and if you skip the story, your literally skipping like 90% of the game. 

    Because there are people who are just not interested in the story. Look at Final Fantasy 14, a game where the story is a main selling point. Yet, there are plenty of people who are just interested in endgame raiding and don't want to spend months getting there. Story skips are for people like that. Unless you are a person who is bothered by mere existence of a skip, you can just ignore it.

    • Like 5
  11. 1 minute ago, Implodingbanana said:

    Getting the warframe story sorted out should probably be done first, Alad V is a big example of a character new players would be super confused about. So things like turning old events and operations into quests. Gradivus Dilemma etc.

    Yeah, operations should definitely be brought back as permanent quests. Makes me wonder if the new one is going to stay (probably not).

    However, if they decided not bring the old operations back they should just remove mutalist Alad V from the game. It's a plot thread that leads nowhere and makes no sense without related operations. Or just replace him with random one-time infested dude if they want to keep the quest.

    • Like 1
  12. 2 minutes ago, Mr.NoodleHair said:

    Instead of adding pay to skip, why not just streamline the older quests? Introduce them earlier in the starchart 

    There is only that much streamlining you can do. You don't have a traditional campaign where you do one quest after another, like Destiny 2. At some point you will have to grind to improve your stuff and unlock more missions, etc. 

    It's really not a big deal. People who will want to experience the game as it is will still do it. Those who don't, will get the skip. For DE it makes sense because it will mean that more potential new players will stay longer. For players it will hardly make any difference.

    Aaand they might not implement it at all if people are too upset.

    • Like 6
  13. 8 minutes ago, Traumtulpe said:

    Why is it that when DE's shortcomings are discussed - nobody has ever tried arguing that they actually do a satisfactory job on stuff like bugfixing - the response is always "shut up and go away"? I just want the broken stuff to get fixed. Maybe within a year or so, that really shouldn't be too much to ask I don't think.

    I never even mentioned Blizzard, and I have no issue with Pablo, but the fact of the matter remains that Pablo did voice what we all know - DE doesn't fix bugs because they don't think it's worth their time, and time *does* mean money in this case.

    There is no getting around this point, they *could* fix bugs, they *choose* not to. They choose *not* to hire another programmer, and they *could* afford to.

    I think as a customer it's the absolute correct thing to do in this situation to say "Hey, I'm not satsified with your service. You're cutting corners and it's plain to see, do a proper job please."

    But you will never be satisfied, no matter what they do. Say they fix all the bugs, you will return here the next day complaining about something else. That's what you do. And even when people prove you wrong you will proceed to ignore them, just like you have been doing in this thread.

    You don't get a discussion because you are not interested in one. What you're interested in is validation of your opinions.

    Just do us all a favour and put people you don't like on your ignore list and proceed talking to those you agree with.

    • Like 7
  14. I believe the original reason for arbitrations to save some progress was the fact that there were no revives, not even last gasp, so it's much more difficult to recover from mistakes.

    Whether this should apply to the rest of the game, perhaps to the circuit. As said above, there might be internet issues or the game might crash, and it's much worse to lose progress there than in other missions.

    Your idea of losing only some rewards is also good.

    • Like 1
  15. Having bugs lingering is really, really frustrating. However, those bugs are usually not gamebreaking. Or, as in this case, affect a small minority of players. Serious bugs usually get sorted out fairly quickly.

    I myself have been making threads about certain issues that haven't been addressed for years, but making fixes is not as easy as some people here make it out to be, and developers have have to track a lot of things (really, a lot) in order to make sure the game doesn't fall apart. 

    • Like 3
  16. 20 minutes ago, TARINunit9 said:

    That would imply DE actually used Eternalism for... anything. Time and again I see people complaining about "Eternalism is a bad crutch! DE built themselves an infinite multiverse to get out of plot holes" when they... didn't do that. Like we didn't actually visit any alternate universes, they didn't actually do the thing you're accusing them of doing

    I hope they are planning on expanding this concept. Would be a shame to have it only to introduce an adult version of our character.

    • Like 1
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