Lyravain

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About Lyravain

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  1. If you'd actually watched the DevStream instead of perusing the highlights alone, you'd know that they WILL bring it to all one-handed melee weapons, but they only finished it for glaives. As to why Glaives? Very simple; it's the ONLY melee that you throw away and can't use for a while -it makes sense to cover this type of melee weapon before the others, as it has been something the community has been complaining about for a long time.
  2. Thing is... the Reapers have made NO advancements. They started where they started, and have seemingly not grown at all. Rather static of them -and one of my issues with the lore. They seem to integrate whatever new shiny tech they scavenge into new Reapers and then duplicate it, but they haven't really created anything 'new'.
  3. Considering the fact that the Tenno are not literally in the presence of the Reapers, it would be almost impossible to indoctrinate. Also, don't forget, the Tenno were exposed to the Void, something we could easily equate to seeing several more dimensions of existence than the three you and I perceive. And they didn't go insane then -if anything, they became stronger. Since we know how Reaper Indoctrination works (sound waves targetted to specific parts of the brain to induce hallucinations and specific hormone imbalances), I doubt they would come anywhere even remotely close to seeing the world from the viewpoint of at least 4 (if not a dozen) spatial dimensions (not to mention the temporal ones). We endured the Void, the Reapers would hardly be able to subdue us. That said, it's also a matter of sheer firepower. While the Reapers do possess extremely powerful weaponry, they are grossly, shall we say, understaffed in terms of ground troops. Shepard and his team tore through Reaper ground forces with ease (at least, I never had to reload the game, even on Hard), meaning that our Tenno would have absolutely no issue simply obliterating the Reaper ground forces. What issues then crop up are; how would they deal damage to the Reapers themselves? While the Reapers did initiate ground assaults, this was more out of arrogance and sense of superiority. Once we'd prove them not to be invincible, they'd quite likely simply sit in space and rain justice from above until everything is dead. Our only hope of dealing damage to them would be to sneak INSIDE a Reaper and tear them apart from the inside out. All things considered, they are unmanned and possess no robotics inside, so taking a high-enough yield explosive to their core could conceivably destroy them. It then becomes a battle of attrition; can we manufacture and deliver enough of these explosives to kill the Reapers, before we run out of resources? Seeing as how Reapers have no way of restoring their numbers (not without destroying huge amounts of population just for ONE reaper, meaning they would get MAYBE one Reaper per habitated planet), it comes down to logistics; would our million registered Tenno fight? Would the Grineer provide the resources? The Corpus the technology and funds? If so, yes, it is possible and even plausible. However, with geniuses like Frohd Bek... I kinda have to doubt.
  4. As others have mentioned, it is intentionally so. It's more of a mark of how many times you have fought these adversaries, a mark of skill, perseverence and, primarily, RNG being nice. I don't think they'll ever become tradeable -nor should they. They are limited to you and you alone, be proud of these badges of honor, Tenno. :D
  5. Well, here's the issue; you can turn off any of the abilities linked to your focus, at any time, without any kind of penalty. What you're asking isn't "I goofed, I I should be able to change my weapon next run", what you're saying is "I goofed, I'd like to reassign the experience I earned with this weapon to a different weapon, because this weapon is terrible". Frankly, not only is Focus 'end game stuff', it's not even all that important in the first place; the more points in a tree I put, the less I seem to use it. In fact, it's so 'end game' that it runs on the excess affinity you get from stuff you've already maxed out. To sum up; we can already turn abilities on and off, reassigning focus has no point. Just earn more focus by playing the game.
  6. There are some frames that are 'essential'. Not that you can't play without them, but they DO trivialize some of the higher content, making it easy for someone new to enjoy the game without being heckled by the 'pro' or 'hardcore' community overmuch. For example, while you CAN do defences, even high-level ones, without a Frost in the team, some people will react rather badly to a 'sub-optimal' choice of frame. So, to avoid that unpleasantness, some of these 'essential' frames are; Rhino (great boss-killer), Frost (excellent for defences of all kinds) and Loki (Spy, Capture and Rescue specialist, pretty much the go-to if you want to avoid fighting). While there are many, other, amazing frames (Wukong for example or my favorite girl Nova), these three are so good at their specialties (if not that good at anything else) that, even the saltiest of salty players won't mind them on their team. Since Warframe is pretty much a 'gotta catch 'em all' game, though, I do strongly suggest lookinig up ways to increase your warframe slots (foor example, trading for plat). Still, take your time and enjoy the game :D
  7. Since the latest patch, I've noticed that Zenith's mode switching does not work properly. Not only does it switch back to Auto after random amounts of time (in one case it switched after 2 minutes, in another it switched after 4 seconds), but often it doesn't switch at all. In a few missions I've used it, even though the disc launched, it didn't activate the ability to see enemies nor did it switch to semi-auto. If I may make a suggestion; make it a player choice to switch back to full automatic, not a timer-based decision. Might help with this and other issues. Checked again a couple days later (it might have been on my end), but the bug still remains. The first time I use semi-auto, the clip goes by just fine, but after reloading it starts glitching out. Sometimes it'll revert after just a shot, sometimes after a minute (provided I just stay somewhere near and don't empty my clip). I can revert it to some form of regularity by cycling through the modes a few times, but it's never exactly 'dependable' once it's glitched.
  8. I got a bit of a question/request. Considering how some of us used some weapons to craft their Ak version (i.e. Lex Prime to Aklex Prime), would it be possible so that a 'halved' (so to speak) version of an 'Ak' secondary be used with the melee? To phrase it simpler, if I have my Aklex Prime and Broken War, would it be possible to 'multi-wield' one half of the Aklex Prime (i.e. by reducing clip size and fire rates to half) with my Broken War? It would of make sense, considering that Aklex is a pair of Lex, but I don't know how you've encoded everything so I feel the need to ask.
  9. You DO know that's 200 days AFTER the Zenith, right? As in login reward number 700. That's just shy of two years of getting logins. So... we got a couple months to go :P
  10. I agree with most, but I'd really just like to see the base damage buffed a bit -at least to Braton Prime levels. It doesn't have to be 'uber', but it should be competent.
  11. Pretty much this. It doesn't have to be 'the ultimate' weapon (heck, I wouldn't want it to), but it should at least be capable of competing with Braton Prime.
  12. I just received it myself and I am VASTLY disappointed in it. The 'full auto' stats are outpeformed by Braton Prime -not exactly a 'shining endorsement' of the stopping power. The alternate fire is kinda useful, but we have no timer for how long the disk will stay out and its range isn't exactly stellar either -which I don't have that much of a problem with. The enforced semi-auto mode is halfway decent -low fire rate and infinite punchthrough balance each other out, but the damage is WAY low. It's the bane of Snipers in the game. While I could see it as a decent fun weapon if bought from the Market (or researched), needing to wait damn near TWO YEARS to get it? Aw hell naw. Not even close to being in my loadout.
  13. Saw a few lag issues, fps drops (down to 11fps!!!), the pads in LoR bugged out in the second stage and there's a lag-time when scrolling down (or up) in the weapons/frames menu to select one. Same thing in the consumables wheel (you just see the numbers and the icons load in MUCH later, sometimes not loading at all).
  14. I don't find her casting times to be that much of an issue. Sure, they are long and annoying, but otherwise her abilities are REALLY good. Think of it as a counter-weight to her abilities; she needs to have a weakspot. Her Razorwing is absolutely brilliant, she has pretty good CC (even if enemies float away, they're still not shooting you) and her Tribute is excellent for team support (provided you can aim at the right type of enemy).
  15. How about... NO. In fact: Stamina was, is and will forever be CRINGE INDUCING. We are not playing a 'tactical shooter'. We are not playing 'survival horror'. We are playing WARFRAME *cue techno-metal-punk-whatever track*. We are playing space ninja-spellcaster-commando-children. If you can't deal with bullet-jumps or invis abilities, find another game. It took us a LONG while to get rid of that cancerous growth called 'Stamina Bar'. And no one of us who actually played back then wants it back. If you're looking for 'balance' in the Conclave, give up. It ain't happening. It was never meant to be balanced -or did you not notice how most abilities are changed when you go from PvE to Conclave? or how there's different mods? Did that not notify you that Conclave is something 'extra', something 'different', something 'not as important' as the main game (where most of the population is, to be honest).