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Trek_Keel

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Posts posted by Trek_Keel

  1. Please change it back DE! It encouraged the use of guardian derision (which was made pointless until now when quick melee changes happened). This mod made me want to make a paladin build with guardian derision, electromagnetic plating, and amalgam Javlok. 

    Removing this will just cause me and others that looked at it to just shelve a lot of un-used mods again.

    If it was removed to be put on its own mod that would be understandable. As it stands Amalgam Javlok was the only interesting mod out of them all by far, because it opened up new and quirky builds to be viable without being broken or useless.

    Please DE, I was so eager to play patch 26 to finally play a build where guardian derision was fixed (manual blocking) and Amalgam Javlok to have fun with shields again.

    • Like 2
  2. Terms used:

    Physical Weight (PW)- The % of the total physical damage.

     

    One thing is to be made clear up front, the chance of what status procs will not be affected. This proposal would introduce Minor and Major Procs based off of PW.

     

    Physical Damage Procs:

    Impact:

    0%<=PW<60% - Minor Impact Proc: causes the enemy briefly be staggered. This stagger animation would be subtle to not obscure head shots.

    60%<PW- Major Impact Proc: Causes the enemy to go into a slightly more exaggerated stagger animation or be knocked on ground. This would open them up to finishers and permanently reduce enemy accuracy.

     

    Puncture:

    0%<=PW<60% - Minor Puncture Proc: Causes your shot to ignore PW% of enemy armor.

    60%<PW - Major Puncture Proc: Causes your shot to ignore PW% of enemy armor and enemy damage by PW%/3.

     

    Slash:

    0%<=PW<60% - Minor Slash Proc: Causes your shot to inflict a bleed status.

    60%<PW - Major Slash Proc: Causes your shot to inflict a bleed status and reduce enemy movement speed by PW%/3.

     

    Puncture will have advantage over armor and slash over shields. Impact will be CC focused. This would give more of a reason to equip physical damage mods to to achieve a more desirable effect (Major Proc over minor).

    All Values are subject to change for balancing purposes.

  3. Problems with the Opticor Vandal, and suggestion:

    The Opticor was the BFG, just raw damage. At some point it got a shadow buff and up its crit chance and crit dmg, therefore becomeing a crit weapon if you had a good riven for it. Vandal weapons are suppose to be an upgrade not a nerf or a side-grade. I understand why DE took this direction (fast pace run and gun) but that is not why people run the opticor. You run the opticor because its is the BFG and whatever you come across the scary thing in the room and you need it gone it can make it go away. 

    Suggestion:

    As to not introduce more power creep but allow those who want their huge overkill kill shot, their BFG, and their "I'M FIRING MY LASER!!" here is what the Opticor Vandal needs. An alternate fire mode that allows you to keep charging up multiple shots past the initial (consuming ammo as it charges as a normal single shot would) and release when ready.

    This allow those who want to run and gun with it and those who loved it for being the BFG.

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