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About MokutoBunshi

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  1. MokutoBunshi

    Fortuna: Hotfix 24.2.8

    ALSO, can someone tone down the light on the staticor? I understand the nerfs, they were a favorite of mine but they NEEDED them. But with this 'welders flash' I had to change the color of mine from yellow to red because it was actually affecting my eyes/gameplay. I also talked to a close clan mate of mine and someone used them to keep his screen white (hes got a high quality setup). So could you guys please tweak that out of necessity?
  2. MokutoBunshi

    Fortuna: Hotfix 24.2.8

    Ever since the minimum requirements changed I dropped 10 frames and (even in my orbiter) increased ram usage buy about 200 MB, could any back-end optimizations be done to this? Btw I used to have on medium particles and the film grain (only because I like Fortuna) Now I have NOTHING. All low settings, Please help!
  3. MokutoBunshi

    PSA: Minimum Supported Specs Changes in February!

    After some testing I noticed I lost about 7 frames and my ram usage went up about 200 MB with a little extra lag, I have a lower end PC so is this normal? My settings have not changed before or after BTW and I have screen shots to prove my statement if needed.
  4. MokutoBunshi

    UI Redesign: Information & Timeline!

    Not TOO buggy I said XD
  5. MokutoBunshi

    Fortuna: The Profit-Taker - Update 24.2

    Staticor Changes: Quick fire area-of-effect returned to 2m as intended. Charged fire projectile speed increased. Mag size increased from 45 to 48. Ammo capacity increased from 270 to 288. Clip size no longer affects charge time and is now set at 1 sec. **Charged fire now deals self damage.** ...BUT WHY THO Reduced the shockwave distortion FX.
  6. MokutoBunshi

    Let Tenno controlled units register as dead

  7. MokutoBunshi

    Fortuna: Hotfix 24.1.2 +

    "Fixed an issue that allowed the Kyta Arachnoid to be targeted by abilities when Overshields were active. " wait wait, so that's SUPPOSED to happen?.... OOOOH... Shoulda given us a quest where we faced one to explain that...
  8. MokutoBunshi

    UI Redesign: Information & Timeline!

    Typo, I meant they HAVEN'T YET.
  9. MokutoBunshi

    UI Redesign: Information & Timeline!

    There are but not for the relics as far as I have seen.
  10. MokutoBunshi

    PC: Where Is Fortuna?

  11. MokutoBunshi

    Chimera: Hotfix 23.10.4

    Also please fix, weapon momentum, thank you!
  12. MokutoBunshi

    Chimera: Hotfix 23.10.4

    If you are gonna make reave steer with the reticle, please make the height of revanants dance macabre change with the reticle as well! (Please).
  13. MokutoBunshi

    Chimera: Update 23.10

    SO many things that have needed to be addressed! But of course, there are always more. Glad you guys decided to get this out sooner, the content drought was awful.
  14. MokutoBunshi

    UI Redesign: Information & Timeline!

    Hello @[DE] There is one UI element that we REALLY REALLY need. The old key system had TWO benefits over the new 1. #1 you never had to farm for new keys if you had one of every type (I don't mind this because of the faster targeted farming). But #2 is the issue, unless I open my codex and maybe a spread sheet, there is no easy way to figure out which of my relics are vaulted or not! I can't sort by vaulted in the select menu either. And what about IN-MISSION if we go a continuous run and I have to select relic #2, #3 and so on... I can't even check whats vaulted in there. If a player just wants to run some relics that should be easy to do without burning vaulted ones. Please just add a "V" symbol on vaulted Relic UI in the relic select screen. There is a whole thread of players and even BETTER ideas here saying the exact same thing: TL;DR Please add a "V" to vaulted relics UI for in-game and star chart selection. Thank you very much for reading.
  15. MokutoBunshi

    Chroma needs a rework

    I read skorn as ---> SKOOM XD