AgasKahn
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Posts posted by AgasKahn
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hace 1 hora, Xzorn dijo:
That's the bad part though. Players can't be given damage sources that scale infinitely otherwise there's no room for growth. That's the core problem with old CL. Not that it can one-shot lvl 100's or 300's or 1,000's. It's that it never stops. Octavia's Mallet is flawed in the same manner least to end of scaling at lvl 9,999. There has to be some sort of limit to allow new mods, items and buffs to be incorporated into the player's arsenal so they can improve themselves over time.
In case of old CL there wasn't even a reason to put a full mod loadout. That's what I mean by growth. It was already halted outside attack speed mods.
I can understand a little what you mean
But from a more human point of view, what you propose will only result in frustration, a problem of infinite scale, is that psychologically we are not suitable for these ideas.
because it generates in the player a constant need for what he could translate as a hunger for power, an insatiable hunger
and you can't enjoy
the only way to avoid this is that different mechanics coexist that allow, to cover the same objective in different ways
then you choose the new way, for pleasure, not for the unreal need to be stronger
I know that what I say may sound off topic, but I don't want to delve into how it works psychologically as far as we know the human mind
but in short, we need all the objectives to be achievable, in a short term, because it is a game, if it does not become a job, and it can generate stress, and grace would be distracting from stress
and the only way is to have something that is "the end"
"You have already reached a form that can eliminate any enemy of the game,"
that will make you feel fulfilled, you did it, and followed by that you can give it other ways, to feel that feeling again, and not the current feeling that is a relief of not having to talk more about a tedious mission, or a frightening rng, that you just ask for the item to come out, so you don't have to do the mission anymoreand that is why, the skills you mention and issues in question are not very suitable for the structure of the game
the only form of an endgame is using mechanics already raised, to give our brain a puzzle to put together
now we have to discuss what those pieces are going to be
and that's why I reaffirm the importance of covert lethality, a piece that allows me to access at the end of the game, I can use it with a guard, with a banshee, with an ash, all have their advantages and disadvantages
but removing it is losing a lot of synergies and possibilitiesI do not want to say that I am an expert on the subject, but I see several people who think like you, and the best way to change is to propose something better, because crossing it out of bad, and deleting it is a problem since, it is the only thing we have , if you have an ugly, horrible car, don't turn it on fire, you save money for when you sell it to have a better one
and this new version of covert lethality, is totally removed from the soul of the mod, if it were a mod with another name, it would be perfect.
but the void that leaves covert lethality is very large -
hace 33 minutos, Xzorn dijo:
You could in fact always get a finisher attack on an eligible enemy thanks to Stinging Thorn's auto-finisher on 5th attack of the forward combo. You're acting like it's some special condition when you did not need blind and you did not need sleep. Any frame could do it. CL was also not a mechanic it was a mod that bypassed mechanics.
well here you gave a separate topic
that problem lies in that combo, not covert lethality, which as the name itself indicates is to give lethality, covert
That may be, but not something like the mod, giving for my favor, that there are many immune enemies to finishers
On the other hand, I consider that the sponges of bullets are a matter too unreal, and break with the immersion, and I like it personally, if I grab a dagger and nail it in the head, that it does not rise as if it only had hangoverand on the other hand, it is true that I use a zaw to amplify as much as I can covert lethality, and I can assure you that it is not so easy to put that 5 hit, due to how frantic it is warframe
edit:
what I mean, is that in a game where the enemy scales infinitely, you need mechanics that scale that way
and that it is only the player's decision to use them or not, I love her, and she will continue in my dreams, until DE, allows us to be together again
oh covert lethality -
hace 4 minutos, Xzorn dijo:
Never really used CL Daggers but the old design was stupid.
You just needed CL on a dagger and could leave all other slots empty. Anything that scales as Damage = EnemyMaxHealth is just poor design. A % of max health sure but not 100%. The mod could do +1000 base Damage and wouldn't be nearly as offensive to basic game design as it was.
For someone who never tried a system, I think to say that he was stupid or not is exaggerated
If you make a stealthy blow and don't kill it with one blow, it loses some sense
it was a mechanic that shone in a niche, stealth, and finishers
if you could not give a finisher it was the same as being unarmed, for that the rest of mods
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Already announced changes in the liches
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hace 1 hora, auxy dijo:
Insanely tanky liches at high rank
I've been playing this game nigh-on seven years. I have top-end gear and top-end builds. It can still take me minutes to knock off a third of one of these liches' health bars by myself, if I'm unlucky to have it spawn while nobody else is around. It's not challenging, it's just tedious.hace 1 hora, auxy dijo:Melee changes: Overall good. Most stances feel much better to use and melee weapons don't require gimmick builds (BR/CO) to work on starmap-level content.
The nerf of melee "power" at post-endgame/"endurance" levels doesn't matter to me because I don't engage in that tomfoolery.
Special mention to the animators for patching up and re-animating some moves that looked jank before and now look great.I am not a founder, but I can clearly say that I share a large majority with all the strengths you mentioned, except for those 2 that I cited
I was not particularly difficult encounters with the liches, mine and squadmates, I know they can get tough, but I consider them passable
and as for melee, I cannot summarize it alone in this right or wrong, they touched too many things and in my opinion they fixed many, but destroyed others
and returning to the subject, with the other points I think you can not be more successful
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hace 8 minutos, auxy dijo:
I do feel like it's worth noting something some people in this thread may not have realized, and this is slightly off-topic, but...
... have you tried using a dagger since the update? Pull out the ol' Rakta Dark Dagger or your Balla Zaw and build it like you would normally, without CL.
... it's pretty damn strong! They buffed dagger range and damage to hilarious proportions, and with the extremely high attack speed on the stances, they're super-high DPS now.
So I think daggers are really in a good place, overall. But I agree that Covert Lethality as a mod has lost its purpose, and I agree with the OP that it doesn't have to go back 100% to the way it was to become good again. With that said, I don't think it would be worth 13 drain even with OP's proposed changes.
They are not bad..
but...
I can no longer perform stealth finishers, in a way that assures me of his death
and compared to other categories of weapons there are better things...edit:
I think the point is to give daggers the possibility of having that niche with Covert Lethality
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hace 1 hora, (XB1)GearsMatrix301 dijo:
I don’t know how taking the only good thing of daggers away from daggers is a good thing.
the sad thing is that nobody knows ...
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Personally, I don't like it at all that I don't possess the characteristic lethal damage, as before
the only thing I would like is for the dagger to make a lethal shot again
After that I might think that things haunt and change, but the real difference between a dagger and the rest of the weapons, was that if you knew their combos it always took you the same amount of effective blows to kill an enemy regardless of the level
and I was love that -
hace 5 minutos, Maganar dijo:
t took me two whole days of testing to figure out how, for the love of all things good and true, one is supposed to do finishers anymore. To do a Finisher, we are now expected to hit the Use key when the conditions are met (sleeping, blinded, or staggered).
This is really, really, REALLY bad - by my far my least favorite part of the update despite how much I already hated the change to Glaive throws and Gunblade firing now working from Heavy Attack. We know need to DELIBERATELY stop using melee attacks and press a different key on our keyboard entirely to do......... a melee finisher. Does this seem paradoxical to no one else? We have to stop meleeing to kill something with a melee?
The flow of finisher-opening warframes like Valkyr and Gara is completely lost with X to finish system (not talking about Parazon finishers, but ordinary melee). It's also just plain unwieldy on everything else that uses finisher-creating cc like Sleep, Blind, or Blast-staggers. I don't think DE realizes that it's not just as simple as "use the melee-opening effect and then hit finisher." A lot of enemies cheese their way through ignoring your first (or second, or third) casts of staggering crowd control by using scripted animations that make them crowd-control immune. And which enemies do this? Primarily Heavy Gunners with their fist slam and Arson Eximus units with their heat wave. You know which enemies are the VERY ONES you'd want to use a finisher on to kill more effectively? Yeah, the tough nuts to crack like Heavy Gunners and Eximus units. Under the old system, if they cheesed you by making themselves temporarily cc-immune with that long animation, your attempt to perform the finisher would result in at least doing melee attacks to whittle them down. In the new system, failing to open an enemy to a finisher results in you standing stupidly in front of them as they prepare to wind up their guns and riddle you with holes.
Likewise, it's going to be much harder for new players to learn what abilities open enemies to finishers when they have to KNOW IN ADVANCE the conditions that open an enemy to finishing to even THINK to use the finisher key, since it's a separate key from melee attacks.
What baffles me most of all is that people were asking for the option to rebind finishers to a different key from ordinary melee attacks so as not to be interrupted while playing spin-to-win slide-crit whips. DE finally acknowledges that meta is unhealthy for gameplay and reworks melee to discourage it... then implements as part of that same update a gameplay change that NO ONE WANTED except the slide-crit abusers? Seriously?
Return ordinary melee weapon finishers to E by default (melee key), not X by default (use key) as it has been changed to. This detriments everyone now that the slide-crit meta is gone. The only possible argument for finishers to be on that key was from slide-crit abuse. At the bare minimum, let us bind Use and Melee to the same key so we can "opt-in" at our own discretion to doing finishers with melee key. Currently, if I try to bind the alternative key for Use to the same as the primary key for melee, the game unbinds the melee key entirely, rendering me unable to melee at all.
I share 100% what you said
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PARAZON AND FINISHERS (all finishers)
First of all, hello!
Short version:
What I can highlight most is the bad interaction with the finisherslarge version:
with the addition of the parazon I have realized that the finishers are activated with the "x" key regardless of whether they are through the normal weapon, or the parazon, making that within a combo a finisher cannot be triggered through the key "e"
How to repair it?
1- possible solution
set the finishers to be activated automatically using the melee attack key2- possible solution
set icons above the enemies by visualizing for the player that they are available to finishers, separating the normal ones from those derived from the parazonwhat i think so the Parazon system? (melee only):
I personally do not like this system, the parazon is a modest but random element, and in a game of a lot of adrenaline I can not be watching when I press x to take out the buffos that give the mods of the parazon, besides they enemys die before I realize that I can finish themHow to repair it?
3- possible solution
set the finishers with a parazon, with a 100% chance of low health enemys, or vulnerable to finishers, separating the normal finishers with the key "e" and the parazon finishers with "x"sorry for my english, it's not my mother language
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tengo entendido, que aun no podemos luchar contra esos boss, pero por lo q veo, encontraste una forma de quitarle algo de escudo
no creo que fuese esto intencional
pero aplaudo enormemente la perseverancia que tuviste que tener para bajarle ese escudo asi 😄
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corroboro lo que dice el compañero, en la espada exaltada, no se ve beneficiada de tener el set equipado, es como si estuviesen los mods puestos de forma individual
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I think it should be the final meta of the game
create your own warframe, something like a modular warframe, but with its own mechanics
how each warframe has its personality, and we have ours
create a warframe would be the last thing we could do
and I really want it
I would love it, to think that powers combine
and although it seems a lie, I would not do it so powerful, it would make it very fun, stuck to my style of play, and I would use the other warframes, for nostalgia or because they are already building -
me hice una amp hace ya un tiempo
y las estadísticas de la amp no coinciden con su jugabilidad
tengo un video, y fotos que lo comprueban, pero no se como insertar el video aquí.
en si el problema es la "estructura phahd" que dice que debería hacer un daño de 6,100 de vacio pero el daño que he calculado que hace es de 3000, el mismo que la "prisma raplak"
es menos de la mitad del daño que debería hacer
saludos
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solo quiero decir que me encanto que pongas un pacman enojado en el titulo
tenes mis respetos
😄
(consejo manda un tiquet explicando tu problema en 2 semanas aprox lo tenes solucionado
aqui el link: https://digitalextremes.zendesk.com/hc/es) -
antes que nada buen post!
estos posts son los que da gusto debatir, y contar las experiencias personalesVoy a partir de la base de que todos los juegos son iguales, hay una meta, un fin, y debemos utilizar un medio para cumplirlo, y ahi radica el reto
el problema con warframe, es que en si, nos sueltan al espacio, y que hacemos? cual es el sentido de la existencia de nuestro avatar, dentro de ese universo?
y es el mismo que puedes darle aqui en la vida, en si jugamos para pasar el rato, distraernos, olvidarnos de algo, o generar un buen recuerdo
puedes enfocarte en sacarle el jugo, atodas las armas a todos los warframes, en ser un jugador que simplemente quiere llegar a contenido final, lo mas rapido y eficiente posible, hay muchas metas que te puedes poner, en si este juego lo q te da son armas y enemigos, el resto son medios, medios para conseguir mejores armas, y acecceso a enemigos mas fuertes
la busqueda del poder, eso podria ser una buena metafora, por q buscas ese poder?
eso es una cuestion propia
yo buscaba un juego el cual pueda compartir, con todos mis amigos, y que no me obligue a ser un jugador que le dedica horas y horas, si no que sea una opcion mia, cuando le dedico y cuando no, y eso no me limite contenido de juego, ya que trabajo y voy a la universidad.
premie la habilidad, pero tmb, al que es inteligente con su tiempo
y luego de una ardua busqueda, amigo de amigo nos nombraron este juego, yo lo habia conocido y jugado hace mucho (casa de otro amigo), pero habia malinterpretado que era un p2w, en vez de un f2p, y eso fue un cambio muy grande
sinceramente a dia de hoy me sorprenden con el contenido que siguen agreganado y eso hace, que continue.
forme un clan, nuevas amistades, y otras solo las sigo contactando por medio del juego.
cuando me quise dar cuenta, ya jugaba hace años, y podia llegar a la maestria maxima, si me ponia a reclamar todas las armas que habia hecho, y bueno
aun me faltan levear las cosas que para mi son recientes, como las zaws, y amps
pero ni yo mismo me creo que haya dedicado tanto tiempo a un juego, arranque mi carrera universitaria, y ya llegue a la mitad, y el warframe en cierta forma me acompaño.
me enamore, me pelie, hice mil cosas, y muchos parciales, pero de fondo estuvo el warframe, en cierta forma, me acompaño, me dio algo tmb en que distraerme, al ser tan amplio, puedes enfocarte en una cosa, u otra, algo que ya no puedo por q tengo casi todo full, pero aun desp de tanto tiempo, me quedan cosas, y de apoco, en una tarde libre, con amigos y amigas, nos ponemos a farmear, y a veces simplemente nos quedamos hablando de nuestras vidas en el chat del clan, o alianza.
este juego es un juego cooperativo, y lo que hace que sea bueno o malo, es con quien lo compartes
asi que si me preguntas, el por que continuo aqui?
por que tengo un clan, que me llena mil mensajes el celular todos los dias, el cual se caeria a pedazos sin mi (?
y lo mas probable, es que yo tmb me caeria sin ellos ❤️
asi que mi consejo es este: la vida es muy larga para vivirla solo, warframe es parte de lo mismo
posd: un recuerdo muy gracioso que tengo, es cuando una chica con la que sali, me pregunto q era warframe, y yo que intentaba mantener una apariencia profesional y respetuosa, me transforme gradualmente en un infante, al explicarle por q jugaba a este juego y lo genial que era JAJAJJAJA
No conocia esa faceta mia, y sinceramente se quedo helada, ahhh, que epico... -
me marea un poco abarcar tantos temas asi que, tenganme paciencia
-armas de fuego, amas, ARMAS, es un sistema que todos conocemos sus carencias, sus virtudes y mecanicas, perooo, aparecio algo nuevo, algo que no era comun del warframe, la verdadera aleatoridad, los rivens, este sistema escupe sobre el concepto de lo q es warframe, y puedo comprender que sea una curita frente a una hemorragia la cual es causada por el paso del tiempo, y mantener el contenido viejo y actualizado, es muy dificil, pero estos mods agrietados, son un agravante al verdadero problema, por que estamos a merced, de adaptarnos a un mod aleatorio, y darle roll, hasta q nos toque algo de nuestro agrado, lo cual consume mucho tiempo, o suerte, siendo un sistema que no premia ni al tiempo, ni al esfuerzo, premia la suerte, y eso es burdo, por que necesitamos una cantidad abismal de esta para tener mods de nuestros agrados
un ejemplo bn concreto que he vivido, me encantan las espadas a una mano como la skana/skana prisma, pero esta no tiene el nivel necesario para enfrentarse a ciertos enemigos, de la misma forma q podrian hacer otras armas, asi que decido conseguir un mod agrietado. Para empezar, si quiero conseguirlo, por medio de las mecanicas que el juego me brinda, me es casi imposible, limitandome solo a un agrietado, si es q me toca, por dia, ahora en base a esto, tengo q lidiar con el comercio con otros jugadores, obligandome a que si quiero q la skana, pegue mas, a comerciar, y eso es malo, no deberia estar sufriendo tanto, y haciendo tantas cosas para q la skana pegue mas, para eso me hago la espada de calor, y ya, o la dakra prime, y voy estar significativamente mejor, y ahi estamos viendo, como en si no se soluciono el problema
esto se solucionaria muy facilmente, permitiendonos crear, a conciencia nuestros propios agrietados, y debido a su dispocision estaria nivelando al contenido restante del juego
un ejemplo: la atterax es un arma q brilla por si sola, si le quiero hacer un agrietado, el tiempo q me transurriria, para apenas agregarle nivel un poquito de nivel al arma, porq ya de por si es buena, y la brecha que habria en el contenido de nivel, es casi nulo, en cambio si yo soy fan de la skana, puedo hacer q la skana, llegue al nivel del atterax o superior, quitando esa diferencia de nivel, y eso si nos permitiria reparar esas bases y hacer q si un arma q esteticamente no guste, o una mecanica particular, pueda ser usada, a nuestro antojo, claro q por un proceso, nuestro y demas, que no viene al caso discutirlo aqui, y ahora
para darles un ejemplo mas voy a usar un artilugio matematico para que puedan ver cual seria mi concepto de lo q deberia ser un riven en realidad
voya utilizar un esquema de niveles de poder de 0 a 10, siendo 0 el nulo y 10 el objetivo final.
un agrietado te asegura llegar al contindo de poder 10, siempre, pero no puede ser acanzado por ninguna arma, solo si se posee un agrietado
ahora supongamos q el aterrax tenga un nivel de poder 8, de 10 a 8 hay 2 de diferencia, va a valer la pena hacerle un agrietado si realmente amo esa arma, le va a incrementar poco el nivel, pero no bestialmente
ahora supongamos q la skana tenga un nivel de poder 2, esta esta muy por debajo de 10, pero el agrietado le sumaria 8 puntos, valdria la pena solo si, me gusta el arma, a a larga atterax y skana podrian llegar al mismo nivel, pero esta en mi persona y decision como jugador, elegir cual de las 2 me gusta mas
no digo que no haya rivens aleatorios, pero darnos la oportunidad de crear nuestros propios rivens, seria un verdadero paso hacia adelante, por mi parte yo no invertiria tanto tiempo en el sistema, solo lo haria para mis armas favoritas, como lo son la paris prime, y algun latigo, por q el atterax visualmente no me gusta, eso supondria la real diferencia, para un jugador q ya alcanzo la maestria y quiere usar un arma por diversion, y no verse obligado, a invertir tiempo excesivo para no obtener el resultado esperado, como pueden ser 100k de kuva sinq te toque lo que queres, ademas de haber tenido q perder tiempo en conseguir el mod para la skana
- el archwin, o archialas, el sistema puede necesitar ser pulido, pero el gran error, que hay en eidolon, es q te las puedan quitar y matar un de un tiro, eso es un castigo por estar usando archialas, bajo q logica soy mas vulnerable en el aire?, no tiene sentido, si me pueden matar en el aire me pueden matar en tierra con el mismo misil...
- cooperatividad, esto se soluciona para mi de forma sencilla, si hacen sinergias entre habilidades de distintos jugadores y las premian con xp, todo el resto del mundo se enfocaria en ser mas cooperativo
-el sistema melee ya esta siendo re-resarrollado asi que, hay q esperar
-el juego tiene potencial, pero falla en las mecanicas agregadas, warframe debe alejarse de la aleatoridad, que ya existe en el farm basico del juego, tiene q darnos algo en lo q sepamos q desp de trabajarlo seremos premiados, y no un quizas, de esta forma, sentirse recompenzado ayuda a la experiencia jugable, yo creo q todo esto se puede solucionar modificando y puliendo el sistema riven, con que solo cambien eso, el resto de contenido del juego, se veria extremadamente beneficiado, sin muchas vueltas.
y un agregado:
me encantaria que el sistema riven como el de armas modulares se juntase, para dar pie, a hacer un arma no solo poderosa, si no que sea agradable esteticamente
diseñar nuestras armas para el fahsion frame, y el daño por el sistema riven, seria realmente una nueva meta con mucha mucha jugabilidad
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hace 25 minutos, Hypernaut1 dijo:
It's going to be more of the same. If you're expecting anything more than that you're seeing yourself up for disappointment. Warframe will always be Warframe. So I'll be playing it because I enjoy Warframe and will be getting exactly what I expect. Grinding to craft weapons, get mods to do more grinding.
When you refer to warframe, what version of warframe do you mean?
warframe has changed a lot these years
Once it was slow, and the skills cost more, depended more on weapons
today you can spam
Draco does not exist anymore
the raids have disappeared !!!
we have focus and "tenos" !!!
in my opinion it has changed, sometimes in its essence and other times in the periphery, but I see a change
before it was pure science fiction, today some skills are almost magical
I believe that a change is possible, and we can not affirm anything with total veracity
and of course I'll play it, I do not have much else to do :cand referred to the issue of farming, they gave us a umbra without doing anything or expecting anything
Some things changes :D -
hace 21 minutos, (PS4)big_eviljak dijo:
If ur goin to comment against it as to it being broken? Id like your opinion as to why it is. Its not broken. Its as balanced as any other warframe in the game right now, as I clearly proved.
I admire your perseverance
I can not imagine how it would work
but I think it's not that crazy -
I thank you for answering, in my clan, they did not really know how affinity worked
and when I googled it, it coincided with what some said, although on the other hand I feel disappointed, I feel that I inverted a lens of eidolon and I do not win in comparison what I thought I was going to win
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hace 21 minutos, Acos dijo:
Focus is not "lost" to the Exalted Weapon.
I understand, that no
And then why do I gain less focus when using mesa or exca? (fourth ability)
http://warframe.wikia.com/wiki/Thread:758278
I know it's old, but if I've made a mistake, I do not understand what I'm doing wrong, I put an eidolon lens on the mesa a while ago, I went to the sanctuary, and I won almost nothing, compared to other warframes, and I killed the same amount
I quote verbatim
"Kill an enemy with a weapon. Half of the Affinity goes to the Warframe and half to the killing weapon."
http://warframe.wikia.com/wiki/Affinity
the affinity would be divided, partly in that weapon that has no lens, therefore, if I have lenses in all my arsenal, I would still be gaining less affinity because that weapon has no lens, and in fact, I see it in the numbers
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Very good days
before nothing I apologize if my English, fails with some words
the gain of focus in warframes with channeled weapons, such as "mesa", "ivara", "excalibur", etc. present a problem, and that is that the gain of experience is divided towards these weapons, instead of going totally towards the warframeso here I present a solution, or let us allow focusing lenses to channeled weapons, or unify the focus gain when killing with these
I do not want to demonstrate mathematically that the channeled weapons break with the scheme of gaining focus, but if someone wants to contribute I thank themthanks!!!
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y una nota a aclarar, si tienes puntos en una escuela y no sabes en q invertirlos, mejora las pasivas, esas siempre te ayudan, te mejoran al tenno, y te aumenta la supervivencia a la hora de cazar eidolons
y con respecto a la mejor escuela, la que mas se suele usar es zenurik, como dijo el señor @chofranc, esta te da energia para tu warframe, siendo muy util, en casi todos los casos
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Buenos dias a todos!
hoy voy a discrepar un poco pero no del todo, he aqui mi argumento
tenemos varias misiones que nos dicen paso a paso q hacer, y esta me parece mas q es como una mision, una aventura, orientada a lo q interpretaria como "oculta", algo parecido a un huevo de pascua, estaria bueno que dejen pistas y demas, para que los jugadores tengan varias formas de descubrir q hacer, pero si les soy sincero, entendi q hacer a la primera, lo unico que me choco, y no entendi, era q konzu soltaba las partes en sus contratos, simplemente con decirme eso, ya sabia como seguir sin desperdiciar ni un solo segundo
me di cuenta de aquello, a los 2 mins de estar buscando, pensando q habia un dialogo que no me salia por un bug.
igual me ha gustado el enfoque que le han dado, faltaría solo ese pequeño detalle, yo lo veo no como el jugador veterano que me considero (?, si no q para un jugador nuevo, toparse con eso de la nada, y ver q asi se consigue un warframe, o hay un warframe algo "oculto" que sacar, le da un toque de misticismo que me parece muy valioso, y adoro
salu2!
Founders scowling in disgust at Update 26
in General
Posted
What I believe is that the system "riven" should never have existed like this, they complain that the "kuva liches" system has a lot of rng and that led to the change of the system, but they forget that the "riven" too
so suppose you got a single riven for your favorite weapon, and they give you nerf, or modify it, in a negative way, it will ALWAYS generate discontent, no matter the reason, we are players, we are here to enjoy, and any other argument, in favor of the game or system does not take into account the personal feeling of the players, which should be the most important, one does not play because it is the most polished system, or less amount of bugs, one plays simply because he enjoys it
and although at first I thought like you, I have seen many, within my clan, in the region chat, say the same, we can not say it does not happen because it happens to many people
the game has to be clear, and try to cover as many people as possible, it is a premise that must always be met, and with one people, one, that did not understand it well, you have to stop to think, why?
they are better? THEY ARE VERY BETTER
but behind a system of 5 form that is too tedious, and it takes away the desire to try them, it has happened to me, it happens to the vast majority, and that influences, when it comes to seeing the name, and thinking in that, is it worth it ?
and simply, it's too long, and for those of us who can't play every day, it's very annoying