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  1. Yet another one of these threads. I have left a comprehensive answer to some of the previous ones and I am too busy and lazy to repeat my points so I will just condense it: It would not work and following trends for the sake of trends is always a very bad idea because that is exactly what kills the trend and the games that get into it simply for money and greed.

    Talking about long forgotten Stalker...why?

    All we know is how Umbra was made and that others were mass produced, however the game specifically does not describe any details of that process. Best we have currently is speculation of their nature. One remembers that in previous lore bits the information is not clear cut either. To be fair I do not think the speculation is far fetched personally either, but I still recognize it as speculation. By first I merely referred to Warframes of their kind of framing, their kind of method.

    Anyone else not interested in railjack..?

    It is not for everyone. Personally I love the concept, as it combines ground combats by invasions to your ship and you invading the enemy ship, space battle in Archwing to destroy some of those pesky fighters bothering the Tenno ship, team work when operating the ship (if chosen) or solo (if used automation like they will allow). All this culminates into is a multilevel gameplay experience with lots of different roles to partake in and a lot of potential. My concern is if the game mode will be rewarding enough however, these modes do not have a constant track record of having good enough rewards to keep players invested in them for a longer time.

    Good job Warframe :D

    Congratulations! Nothing personal though OP, but I would try to edit the title because click-bait, even if probably unintentional, is against the forum Terms of Service (ToS). Still though grats on your achievement, Warframe is a good game and also my number #1 of all time currently I think.

    Talking about long forgotten Stalker...why?

    While this idea is interesting story arc for the Stalker, we must recognize the fact that we do not yet exactly know what modern Warframes like Excalibur or Stalker are. In the current understanding what they are, are robots. Umbra, as the first experimental versions, were mutated technocyte virus humans. Maybe all of them are. But we do not know fully yet. If they were all mutated humans, this kind of story arc would be possible and interesting suggestion.

    Ember is up to par

    You can pass a Sortie with MK1-Braton but it is not exactly what I would be calling ' balanced '.

    Limbo deluxe is coming this week or what?

    DE is on vacation for the holiday and even though something is finished does not mean it is released immediately. Deluxe packs also come with other cosmetics and it is fairly standard to hold out content for testing and when higher priorities have been addressed.

    When did 5-10 minutes become the norm?

    I have no use for the rewards so these days (soon-ish MR 27) it is entirely deppending on what I need or how much investment I seek in any given mission. Most players can easily get to that goal with or without me anyway.
  9. DE has said they will not be available to exalted weapons. While these days you can get mods like Blood Rush by farming them, mainly due to being considered essential in some builds and thus made available to farm, but in the code they are classified with the Acolyte designation. Why the limitation though? Good guestion. If I had to guess it is because the weapons are designed around non-Acolyte mod balance and from a gameplay balance design perspective they do not want that. It may also be a technical limitation in the code that does not utilize switch-case principle within the code, thus being unable to recognize temporary conditioning parameters when an exalted weapon mode is activated. This may also be why set mods don't contribute the set bonus when used in exalted gear.

    RIP my relics

    You do understand that it is because of a different infrastructure from the start, right? It was developed that in mind so the functions are adapted to that coding. Yes you can build the rest of the game from the ground up to add that feature but it is a lot of work, resources and high investment to make. Now of course ideally I would prefer that over losing items obviously, but I don't think you quite understand how much work it takes to execute these functions, and how much harder it is to add these features recursively to code than build it with the function in mind from start. You are looking at hundreds of thousands of lines of new code (you can use some of the previous code but mostly that means only few lines of the code as you have the introduce the rest to appropriate environment and functions) and months investment.

    RIP my relics

    How would you do this exactly? It is not like you can insert a line of code and that would be a magical bullet. The reason being that the way data is shared and devices communicate is by sending TCP (Transmission Control Protocol) or UDP (User Datagram Protocol) packets from A to B, usually by utilizing the Server-Client principle (communication between the servers and the host client device). Sometimes when there are issues with the server, they will utilize a flow control method or in this case an information traffic control method where sometimes some packages are dropped to prevent overload, commonly known as packet loss for those who do not study or work in the field. This is how the internet packet infrastructure works in its most simplified form. To fix this would mean the overhaul of the whole internet infrastructure, something so expensive that currently not a single nation in the world can afford (this is a big problem in the future in our field where we kind of have to overhaul it, but nobody can afford to do it).

    Fortuna: Mesa Prime - Hotfix 24.2.2

    This is a good day to be alive. Have you noticed network issues by the way? Can not login at the moment. Either on your end or because of server load traffic.

    Fortuna: The Profit-Taker - Update 24.2

    Awesome! Happy holidays DE! Happy holidays everyone! 😃

    What is the point of the quest giver agent?

    There are many reasons: - Firstly I like to return to Fortuna because I want to see if I have gained reputation to x thing and how much I have left or if I will buy something else instead. - Secondly I like variety and that means variety in team comp, player styles and personalities, I usually change my own loadout as well while in Fortuna. - Lastly I do think the mechanic was executed decently but not fully thought out. Yes you can get new bounties but lets be honest here, how many will utilize the concept unless they play with their friends. My initial thought was that you could actually capture and own outposts in Fortuna and you would have to defend them occasionally and they would be very specific (limit how much you could own or only some fixed outposts only) and that this would provide fluid continuum, but alas that is not the case and so for the most part you either go to the one right outside of Fortuna or you capture an outpost again. Capturing an outpost takes more time than going back to Fortuna, getting a bounty and going back out there, and going for the agent outside of Fortuna you might as well go and get a refill because the time differential index is so small either way.
  15. Textures yes but mesh is much more than that. If the texture is wildly different, it requires a new skeleton entirely and coding new parameters that fit the original model whil+e keeping the skin mesh integrated. Unlike with Deluxe skins where DE gets all or some of the profit (some if they use contractors), with Tennogen they get roughly 30% of the revenue. If your art requires new meshes then it is unlikely because the skeleton and code is expensive and I don't think DE would invest in that with Tennogen items in general. However the need for a new mesh is entirely dependent on how wildly different the model is.