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BETAOPTICS

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Everything posted by BETAOPTICS

  1. Yeah it still does not respect my time with the current implementation. I have. Maybe it was simply bad timing and there weren't just many players around at that time but I tried for a time and then I had to go do other things. This is a lesser issue though, that's more of my own making.
  2. Assumed those teammates actually end up sticking out and have gear necessary for the challenge. At this time you can have relatively new-ish players & players who disconnect or quit. Today went in with randoms and 2 of 4 left. Next time I'll go in solo because randoms are simply not dependable enough. I know I can solo it though, but I think that the fact that this dynamic exists in the first place does say something about the current implementations problems.
  3. Hello there! I like deep archimedia and it's elite version conceptually. However I think the implementation has certain design flaws. One major design flaws in the current implementation is when a player or multiple player disconnects/quits, it kind of screws over everyone in the team. The game mode does issue a warning of this when you initialize the challenge but some players simply don't care. They might be at a point in their warframe progression where shards are either not needed yet and they just want to test the mode out. That would be fine if the costs wouldn't be so high for the rest of the team. It's not fun to lose the elite deep archimedia challenge simply because the game scales the missions for 4 players and then half the team quits. Don't get me wrong here: When it is a disconnect from the player, I will not blame them because it wasn't their choice. And of course nobody but the person themselves knows exactly whether or not it was a disconnect or they quit. But seeing how frequently that happens within random games, it is probable that at least some of them were players quitting because they realized they simply became unprepared for the challenge requirements. It's not that getting some MR 13 player into the hardest content in the game (excluding endless runs) is the issue, because it's a gear check first and foremost and I don't tie this to MR directly. Rather it's that some players don't simply respect how high of an investment it is for everyone involved and they just want to try the mode out. Or so I think. Now you could simply say that it's a skill issue and good for you if are good enough to carry an endgame game mode scaled up to 4 players. You are probably right there, and yet I would argue that most players are not like that. I am not suggesting making the game mode easier, I don't mind losing when it's fair and due to my the teams own mistakes. What I am saying is that in my personal opinion the game mode needs some safe guards against situations where the cause is out of players control. The game modes implementation is too high of a cost and risk to currently go and play with random players to play with and I can not see myself playing the game mode in the forseeable future. It fails to respect my time enough for the risks tied to it to be worth it. What would the solution look like? Well that's the hard part and I probably don't have good solutions either. Bummer I know. One possibility would be to either give the staying players a vote where they could either decide to continue on the mode or leave (similar to defense). Another solution could be to allow new players to join in on ongoing modes with recursively getting all the rewards they would get as if they played the full round (probably not possible and certainly not perfect solution either). Third option that comes to my mind is to simply check the team size and make it not cost weekly tokens if the team size is reduced to x% from it's original size and the team fails. After all the game already tracks fail counts and tracking player counts should not be hard data to extract. I can't believe those words are coming from my keyboard right now as I tend to be very forgiving and supportive of the community but as of currently in the current implementation of elite deep archimedia I am probably not going to play the game mode because random players are simply not depdendable enough. I genuinely hate to say that, and wish that developers would consider safe guards of some kind. Agree or disagree? Please leave feedback to me as well. I am not pretending to be an arbiter of truth.
  4. I think simple toggle and reworking values will suffice.
  5. Cool! Merry Christmas Digital Extremee employees! Merry Christmas fellow Tenno!
  6. Looking good. Please add the information about the last abilities augment and also add a note for those who missed it that Tentacle Swarm does Corrosive damage now instead of Magnetic like it used to.
  7. Like I've said to several others: My posts are not personal evaluations on how things should be but rather evaluations on how things are currently. I don't like the trade laws either hence why my initial post went with I understand that wish but they are still laws that companies are obliged to follow irrespective of my personal viewpoints. Impersonal vs. personal viewpoints.
  8. Lowering prices = altering the trade deal and that is illegal my friend. For example if you go take a look at the prime access bundles, there is a reason why DE only made new bundles available when a new prime access came and not when a pack deal was already going.
  9. It'd be ethically right. But again my comments are not ethical evaluations of how things ought to be, they are evaluations of why DE would take this course of action as it has so many times before this as well (this is not the first time DE has done something like this and they've never decreased monetary prices. Instead they give addtional digital goodies). It is frankly amazing how few on the internet seem to be able to tell the difference between personal and impersonal takes. Oh well I guess it comes with the times we live in.
  10. No? Why are you being dishonest and disingenious? It is mandated by law that you can not alter the deal once it has been sealed monetarily. For instance there was a legal lawsuit few years ago where Elon Musk had to pay up fees for trying to back away from a trade deal on buying Twitter as he had already signed the transaction. Trade law is clumsy, you can't just do whatever you wish however you wish. And again: My comments are not evaluations on how things ought to be but rather they are about how the laws actaully are. It's not my personal opinion on the packs. I would not have said I understand that wish people have made. Now I would suggest you stop being disingenious and stop trolling. It's not productive.
  11. Yeah if you were to risk legal investigation. Like you do realize trade laws exist, right? It's the same reason DE can not re-release the founders program either, as trade laws legally bind them. This is not an evaluation of how things should be but the simple truth of how things are. They suck, yes, and that is all the more reason further consideration should have been had and that's on DE. But I can be pretty confident saying DE nor any other company would be willing to break laws just because they made a bad judgement.
  12. I understand this but the only problem I think it would have is those who already bought the bundle. Not sure how refunds would work there. Maybe? But I think this is the main reason the price was kept as was.
  13. Patience. The update is still deploying due to a technical difficulty. Go make some hot choco while they are hunting the issue and sorting it out.
  14. Still deploying, A technical issue. Hand tight.
  15. Sounds like a you problem. I've never cared for "competitiveness of PvE" games. Especially considering that you believe the weapons are already powerful as they are without the incarnons, and in this current systems in any given week some people will have incarnon's on weapons you won't, and you become what, envious of that? I fail to see the problem. But maybe I'm lucky I am not that envious and petty then, maybe that's my fortunate bias to never haven understood this superficial problem.
  16. Pay-to-win how? It's not more different than buying gear from the market for things you can obtain in hours regardless. Whom do you win over even?
  17. There is only ever a single use case where I'll intentionally build for impact. It only works on Vulkar (Wraith) and Grinlock (Prisma), and that is when I use Internal Bleeding mods (35% chance to apply a bleed proc, 2x the chance if fire rate is below 2.5). This is because the impact will affect the chances to proc slash and the damage tic it will make. But again even for these weapons the impact status effect does nothing, it's the slash that is being built for. Impact has a fundamental issue with the proc effect and what it does. It's effect makes the guns worse in most cases and mercy kills are just not realistically usable in 99,99% of use cases within the game. It should be changed to something else and I feel like mercy in general is a system that doesn't bring value other than in spy missions, and only just even then.
  18. Awesome! This is a perfect summer gift. I just graduated as a software engineer a few weeks ago and now Kullervo is a homeage to our Finnish folklore Kalevala. Fun fact for non Finnish speakers: Kullervo's signature shotgun Rauta means Iron.
  19. There have been similar UI bugs in the past and I was not at full attention capacity to be fair. I just graduated last week so it was the first time I did not have time to get all the materials for the incarnons so and as my attention was divided elsewhere, in my confusion I figured it was just some odd confirmation screen from the last week. The lateral part is on me, but regardless of that, it is clearly a system that needs proper data validation. I became a Software Engineer, so to me this is professionally clear that it needs validation checks. A system this rigid needs to work. To be fair to DE developers, it's tough trying to think all the possible outcomes that can come up with down the line. But it should have been tested appropriately and clearly it wasn't. Well we'll see if DE returns to this topic or not.
  20. Yeah totally. While there is a degree of player agency there, Warframe also has history with bugs like this so it isn't an unreasonable mistake. And to be fair, I wasn't really in my full brain capacity and attention either so that's one me. But like you say, I am not alone and this solution is insufficient I think. I think going into the future there should be some kind of check that would check if the player already hasn't done the incarnon genesis and if the gun has available variants left. If both results are false, then grey those options out or at least give a warning about it. It should have been properly tested to be fair. It is such a rigid system, a player either gets to continue relatively normally or gets absolutely nothing so it is crticial to get it right.
  21. Those are good points. For me I had taken Sibear and Zylok last week, and in my confusion clicked them again. Now I have two incarnon gensis for two weapons that do not even have an alternate version (Wraith, Kuva, Vandal, Tenet etc.) so it is a wasted week. I am unable to see a solution that would account for different variations but this is really bad. I'd lie if I told you I am happy with how DE has handled this.
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