Cold_Arrow
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Posts
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Posts posted by Cold_Arrow
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One of the most difficult things I currently find to explain to new players and friends trying out the game, is how the elemental mods combine and interact with one another.
And while the elemental combinations themselves are pretty straightforward. The way you have to load in, and place the mods. Or the way you have to arrange them on the modding screen,
to get the right elemental combinations. Ain't really as simple or intuitive whenever I try to explain it to others, or think about it
And with the recent devstream, where the showed of a custom UI element for weapons specific traits, and unique effects, for more clarity.
It got me wondering again about the possibility of a perhaps a UI element, on the modding screen for weapons, where you can just select how the elemental mods combine?Instead of having to fanagle the mods around. Trying to make sure they are aligned and sorted correctly. Read from top left, to bottom right. And having the swap the polarities and mods around, to make sure the elemental mods combine in the right way, whenever you need to change them .
I dont know. To me it always seemed like a thing that was still kind of missing from the modding system, that would make the modding screen perhaps a bit more logical for new players.
And just be a nice QOL change for older players so they don't have swap all the polarities and mods around whenever they want to change or upgrade something about a weapon built,
Anyways,
thank you for reading / considering. Have a nice day ( ^ ^ )/
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Half tempted to make a mock-up for it using some assets of the elements and stuff.
But the other question would be where it might fit on the weapon modding screen.
http://img1.wikia.nocookie.net/__cb20131202192538/warframe/images/thumb/3/39/Elements.png/600px-Elements.png
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I might be wrong, But what if Dominus is indeed Rell, but he shares his body, through continuity, with several of the Orokin that we hear,
Oooooor. perhaps we simply do get to meet some more Orokin characters within the town of Duviri. And they are all just there in flesh and blood- 1
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like the idea of elemental procs interacting with each other like that
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I seem to have the problem with Both the Quills And old man Sumbaat. Cant trade gems for standing with him either.
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Ash is my Main warframe and even i find it annoying when others spam it
i therefore try to use bladestrom as few times as possible in order to not annoy others
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Question: Past events as Quests
Why not use past events as quests for unlocking new planets / boss fights
For example:
Depending on whose side you choose in “Tubemen of Regor”:
you will either go to Eris to hunt down Mutualist Alad V, or go to Uranus to assassinate Tyl regor
Or after completing the “Cicero Crisis”, you will gain access to the Vay Hek boss node
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Question: Past events as Quests
Why not use past events as quests for unlocking new planets and / or boss fights
For example:
Depending on whose side you choose in “Tubemen of Regor”:
you will either go to Eris to hunt down Mutualist Alad V, or go to Uranus to assassinate Tyl regor
Or after completing the “Cicero Crisis”, you will gain access to the Vay Hek boss node
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I had the some thing with Ivara yesterday, might also have been because of the invis
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Great idea, would indeed be pretty awesome.
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Sold...
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Like the general concept, would love to see even more frames
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The weapons and heads/helmets are pretty awesome IMO
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well i came up with a few on my own, but i'm a bit stymied as to creating more x3
maybe an airport for the dropships or some Barracks with a prison as 2 possible checkpoints
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This is a pretty awesome and well written concept for the new raid. +1
(I'm also very curious for other possible checkpoints and additions)
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Adding more roles seems indeed like a good plan.
Also the timer should be increased IMO, since 30 seconds probably isn't enough time to discuss.
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this looks awesome! Great concept.
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It would be interesting if you either have to run away from it to extractionor the whole base will explode if it catches up to youthat actually seems like fun
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Those look amazing, especially the bow stuff and the hand crossbow
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A lotus goatee?
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With infinite energy to power it, Blade Storm Blades
You can't kill what you can't see, sow here comes my bleed proc killing spreeeeee!
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This sounds great! Very interesting.Personally, i like the idea of a getting the key through syndicates a bit more,but it should still be limited to a high mastery rank though, maybe rank 8?
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Sounds like a good idea to me, it indeed seems more logical
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How about using the Research resources for the elemental weapons, it would be a good additional use for them.
Detonite Injector = Fire
Mutagen Mass = Poison
Fieldron = Electric
Cryotic = Cold
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seems like a great idea.
Whispers in the Walls: Update 35.1.0
in PC Update Notes
Posted
Niiiiiice, good S#&$
very happy with a few of those in particular