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-Krux-

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About -Krux-

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  1. I see it the other way when talking about 'uniqueness'. If Atlas, for example, had an alternate 1st ability you could select - balanced to his already existing 1st ability. People would be running around with 1 or the other, making each more unique. If for some reason one did gain favor over another, say 70% of the community jumped to a particular alternate ability.. It's more diverse/unique than it stands now because currently everyone, 100% of the community (on any particular frame) are using the same 1st ability. If we're all using the same kit, how are we unique exactly? Helminth brea
  2. The pitch We have so much to offer in cosmetics, some frames moreso than others, but everyone more or less looks unique. Think about this from the lore perspective: One atlas is different from another atlas. Its abilities follow the same theme - but what their imagination allows them to do with their void energy may be interpreted differently from one another.. The Point Why must every frame (every copy of the same frame) act & think the same way, so to speak? They use the same 4 abilities, albeit with augments in some cases. Some augments are simply direct upgrades though o
  3. Yeah the wall jumping is awkward. I don't do it just because I look like a goof ball on a wall. If I could wall run, like really, I'd start doing it again. lol
  4. I think we should see an expansion of player profiles. Aside from some additional stats, like how many 'thanks' an m30 gets for their blessings and whatnot. But the focus of this current post is appearance! The idea started with the stand that our operator and warframe are positioned on in profile view. It's the same one for everyone, same color and everything. The next level of fashionframe would be to buy new stands and color them. Backgrounds.. instead of the blank background we all have. Lighting, separate from the background.. (Lighting, like the dojo, should come to person
  5. I don't see a rhyme or reason as to why - but almost every time i attempt to hover by holding the 1st ability key, I HAVE TO fly 100 miles away first, and only then on my second attempt will I hover. It's extremely irritating as the unintended effect has such an opposing result to what I'm trying to do. I've held in the air looking in different directions, while aim gliding, pressing nothing - i have seen no pattern to which i can control this ability by. It just doesn't wait to see if I'm holding the button - I just fly away immediately on input. If I could either switch the pr
  6. Attempting to Hover as Zephyr will sometimes act like a 'tap' instead of a 'hold' and you end up dashing a mile away when you mean to stay in place.
  7. I'm seeing often that holding Zephyr's first ability doesn't always hover her, she dashes first and then hovers on the next attempt.
  8. Not sure I agree with your solution entirely, not in the specifics at least, but you're 100% on the problem. The bottom-right buttons (and toggle of buttons) needs to be cleaned up, the failjack (typo, but i think i'll leave it) button removed and integrated with the star chart. And if I were to push things - there are too many 'alert style' icons in the top-right. Some of those need to find better integration or other ways of launching them. Though, icons like that are a prevalent problem throughout the game. More and more keep getting released to indicate some new aspect or mechanic (la
  9. Around the discussions of armor, I wanted to toss my input into this void of which nothing happens in result. Also, ideas around energy involving enemy units. ENERGY: Thinking back to when eximus enemies were introduced to WF, and I found my first parasitic enemy. The sucker was draining my whole team's energy for a minute, we were dry. I thought to myself, "damn, it's time to get that energy back so we can get back into it..", and I killed this thing and to my surprise - it dropped NO ENERGY. ??? Where did all our energy go? I think all enemies that perform some kind of 'abilit
  10. Zephyr Deluxe is the latest greatest example of DE caring less. I noticed some self awareness on latest stream when they looked back to their first dev stream for a moment. Geoff literally said along the lines of - their fear of what could happen back then was a good thing, it's what drove them to develop to great success. They're comfy now and get a kick out of their playerbase getting "butthurt". They're the bizzaro version of who they were. Warframe today is a combination of what Warframe once was and Fortnite. I know my outspokenness seems harsh, but DE has changed and the g
  11. Used to be THE loading screen on PC, with inverted Y axis controls. I'm not certain they meant to leave the one in that makes an appearance so rarely.
  12. They look pretty good, but plasticy..if i were to get picky. Feathers let light bleed through them. That kind of effect is missing from this game in general, with hair on the operator, the kubrow fur, etc.. If they got that down, it would be a nice overall visual improvement. If i had to pick any visual improvement though, higher rez textures. At least for the warframes. Neither of these things are critical.
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