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Legendknightc

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  1. what kind of how is literally making it max out 2x faster a nerf second if you only play star chart yah this dose nothing but if you do long steel path endless it makes an eximus unit less of a pain to deal with its why i carry a status impact side arm. literally 4x10=40, 8x5=40 the heck kind of math man just admit you wanted to complain my thoughts on the changes to status are ice seams interesting but I don't think it needed it I think viral is just way to needed a lot of the time but i agree with bring things up and the puncture change ill wait to see because this can potentially free up space on some weapons. but I think the problem with impact is its just outclassed in its job by other damage types and status a lot of the time i never thought it came online to slow, i just think its a hinderance with it being a damage nerf against like 70% of the enemies in the game. i think blast needs a look at because it effectively dose nothing because enemies just ignore accuracy changes (or at the least it feels like it) on top of considering blast weapons tend to have ludicrous damage not needed most of the time even in high level steel path I think rad is fine just usage varies hard on unit and mode, gas is weird and I'm still messing with it magnetic is fine and base elements are fine with least reliable being shock and even then still a good one. corrosive is a little week imo even against armor units because well viral dose it better. corrosive IMO takes way to long as a status for what it dose. The HUD stuff for numbers is nice now if only we could make our screen not be a cluster truck from buff icons
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