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  1. This feedback has been a long time coming... (Also prevents you from using MELEE attacks, btw) Is this delay really doing anything of benefit for the game? Is it the great linchpin in Galactic Class Balance?! Will our Chinese Overlords punish us for its removal?!? At the very least, don't have it prevent Melee Attacks, please... PLEASE! ... ... please So, this delay... As always, have fun out there, be kind to each other, but equally mean to those that oppose the Tenno!- holyicon / sangraal -
  2. Thanks for the feedback. +1 I mean, I'm not editing my post at this point. But thanks all the same 😄
  3. You make a really good point. I've gone through and added in some Blast/Impact focus, and changed some of the terms. Let me know if you'd like to see more?
  4. ---== Fantabulous Vauban Rework! Yaaaayy ==--- Good evening Ladies and Gentlemen! You are now reading the Vauban Rework that is going to blow your minds! And is frankly better, oh so much better than literally anything you've read in your entire life!!* Like the sweet taste of Yorkshire Tea Gold (not sponsored), this rework will kiss your lips and enthrall you into the service of promoting and (dare I say) worshiping this Rework! So sit back, grab that Tea and prepare yourself for the Sensation, the Synergy, and the Subtle-tea! First of all, lets make a quick reference to Vauban's current mechanics. Basically he chucks little metal balls around a room and then chills in the corner, waiting for his moment to strike. Unfortunately, this makes ball-boy here somewhat slow guy. One who can have (let's say a SLIGHT bit of) difficulty keeping up with zippy-zappy frames that have adopted lifestyle choices of a moth on cocaine (you know the ones). On the rare occasion one of these blitzed out tweakers let's Vauban load them up with 30 or so Tesla balls: they get to do all the havoc wreaking for him. You might be tempted to say "Perfectly Balanced" (as all things should be), but what if Vauban could do this himself? Ah... an intriguing and ingenious proposition! So much so, we might even call it... "intrigious™" New Mechanics Terms: - "Gadget" Any of the objects deployed by Vauban's abilities. Enemies that move near deployed Gadgets trigger their effects. - "Orb" Gadgets in the shape of a Orb, Including: "Tesla Orb", "Shred Grenade" and "Vortex Sphere". - "Mine" Gadgets in the shape of a Mine, Including: "Trip Mine", "Concuss Claymore" and "Bastille Beacon" Keeping that in mind, what rework would be complete without looking at his Passive? None I say! So let's dig in. Rather than focusing on the dreary, mundane task of double-tapping enemies that have frankly, already been "handled"; Vauban's Passive should be more "Active" ... stick with me here! Take a sip of tea and read on. Passive: "Dynamic Engine" - Dynamic Engine allows Vauban to refresh and redeploy Orb Gadgets as well as generate Energy. - As Vauban moves over an Orb, it will Attach to his body. - Up to the first 12 Orbs moved over may be simultaneously attached. Additional Orbs are ignored until space is available. - Each Attached Orb provides Vauban with +0.08 Energy per second, and Allies (within 8 meters) with +0.04 Energy per second. - Attached Orbs are otherwise deactivated but have infinite duration in this state. It's now time to address those dusty old abilities that slow Vauban down. Each ability can now be activated in a similar manner: meaning that they each have a Tap and a Hold activation producing a different result for the one used. Wherein you do not need to confirm with a satchel UI to use. As if anybody used any more than one sub-effect from Minelayer per mission, anyway. So, sip your tea and read with me! Ability 1: "Tesla and Trip" 1-Handed. Air-Cast. Tossed Forward, No target needed. {Tap, 20 Energy} Vauban throws a Tesla Orb. This Orb behaves exactly like Old Tesla, except the Old Charged damage value is used for the New Tesla. {Hold, 25 Energy} Vauban throws a Trip Mine. This Mine behaves exactly like Old Trip Laser, except the model used is a Mine. Ability 2: "Shred and Concuss" 1-Handed. Air-Cast. Tossed Forward, No target needed. {Tap, 40 Energy} Vauban throws a Shred Grenade. This Grenade behaves exactly like Old Shred, except the model used is a Grenade. {Hold, 50 Energy Vauban throws a Concuss Claymore. This Claymore behaves exactly like Old Concuss, except the model used is a Claymore and now also Blinds effected targets for 12 seconds and Deafens for 18 seconds and deals Blast Damage. HELLO! I've interrupted this ability list in the middle to remind you to pour yourself another cup of tea; preferably Yorkshire Tea Gold! (not sponsored) And if I can get this post to at least 100 Likes, the first 100 people to like the post will be visited in the night by Vauban himself. Who will personally read you the Lotus's Personal Diary in a soft but manly voice while gently stroking your hair. Now back to the list! Ability 3: "Vortex and Bastille" 1-Handed. Air-Cast. Tossed Forward, No target needed. {Tap, 60 Energy} Vauban throws a Vortex Sphere. This Sphere behaves exactly like Old Vortex, except the model used is an ornate Sphere and deals Impact damage. {Hold, 75 Energy} Vauban throws a Bastille Beacon. This Beacon behaves exactly like Old Bastille, except the model used is a Beacon. Ability 4: "Disperse and Dynamic Barrier" 2-Handed. Air-Cast. Self-Cast. {Tap, 70 Energy} Vauban tosses any Attached Orbs where he stands and cannot Attach Orbs for 5 seconds. Any duration on these Orbs are reset. - If performed In Air, Vauban will instead toss any Attached Orbs in a 180 degree arc in front of him. Any duration on these Orbs are reset. {Hold, 10 Energy} Any Orbs Attached to Vauban begin to encircle him along the path of an obtuse 5-point Star (1.25 meter inner radius, 1.75 meter outer radius). - These Orbs act as though they were deployed, triggering on any enemy that moves close enough. They do not have a duration in this state. - The perpetuation Drain of Dynamic Barrier is 2.5 Energy per second. Perpetuation Drain is affected by Duration and Efficiency (0.63 Energy per second lower cap). - While Dynamic Barrier is active, the Orbs are still considered Attached but do not provide Energy to Vauban or his Allies. - Enemy bodies suspended within a Dynamic Vortex will block attacks from enemies. - Holding the Ability button again will detonate all Orbs dealing Blast damage. - Tapping the Ability button while Dynamic Barrier is active will toss the orbs 360 degrees around him. Any duration on these Orbs is set to 50%. Augments: "Concussive Blockade" Replaces "Perpetual Vortex". Concuss Augment. Deploys an additional 2 / 4 / 6 / 8 Concuss Clamors in an arc in front of Vauban. - These Claymores are spaced 2 meters apart and their trigger range is set to 2.25 meters. So in conclusion, my finely baked ninja sausages, this IS the premiere predominant and preeminent proclamation of Vauban perfection! And any that disagree must be filthy coffee drinkers (Like you, Dave. You know what you did, Dave. YOU KNOW WHAT YOU DID) eagerly awaiting Gauss with caked saliva around their espresso stained lips. Until next time! * - Actual experiences may vary. Claim is not binding. ...Uh, what happened? I blacked out. Well as long as I'm here I may as well say, As always, have fun out there, be kind to each other, but equally mean to those that oppose the Tenno! - holyicon / sangraal - Peace!
  5. Key binds NEED to be cleaned up. We now have a bind for "Switch Weapon" and "Switch Gun". Both of which have identical function. I suggest you remove "Switch Weapon" and replace it with "Switch to Primary" and "Switch to Secondary" while keeping "Switch Gun" for players that wish to use one key to do both. I used to use Mouse-Wheel Down to wield Melee and Mouse-Wheel Up to switch Guns. What I would like to do now is use MWU for Primary Weapon, and MWD for Secondary Weapon. Right now both my Mouse-Wheel directions just switch between primary and secondary and the actually switching mechanism in game is so flakey, sometimes it switches right past the gun I want to use now back to the one I was just using. WHAT HAPPENED? Along with all that it totally blows my mind you can't manually guard anymore! There was no reason to remove that and every reason to keep it! If you want to switch back to your guns without shooting ... read above. There's literally still TWO binds that already do that! Seriously, please let us set a dedicated Block key. And allow us to map that to the same key as Aim, so that you can Aim when welding guns but Block if wielding melee with the same key. As always, have fun out there, be kind to each other, but equally mean to those that oppose the Tenno! - holyicon / sangraal - Peace!
  6. Right now the light areas around the person is ranging between about rgb(204,197,189) and rgb(235,225,218). Considering that this makes up the majority of the image, it's gonna produce a lot of flare. If you play around with Levels and/or Curves a bit, you may be able to dim it and preserve detail... After this Levels edit, the clouds/lightning are about rgb(182,181,174) and rgb(198,191,184). Then after this Curves edit, the clouds/lightning are about rgb(150,150,145) and rgb(165,165,163). It'll still be "Shiny", but considerably less so. Doing this with the source will produce better results in terms of preserving detail than what I could do with the 128px Emblem version, so I'll leave that to you. Good luck and good hunting, Tenno!
  7. I actually don't see anything that's wrong with it considering that the style is a single tone without (much) partial transparency (just along the edge between the red and the transparant). Not much risk of the "partial transparency glitch-flaring thingy" happening here. At least not in a volume that would hide the design. That said, I'd need to load the source file into an editor to see exactly what's going on with alpha channel, but again, it looks fine. If you've already submitted it and are having flaring issues, what I would do is: * If you're using an alpha channel to create the transparency, make sure the color of the pixels masked out by an alpha channel are all the same tone. * If you're using empty pixels on the emblem's layer to create the transparency, make sure the transparent region outside the anti-aliasing of the emblem's edge is 100% cleared/deleted. What I've seen (and experienced first hand) is even pixels with as little as 1% opacity will still render a full volume flare if there are enough of them in a cluster. The partial transparency of an anti-aliased border, however, will not produce a significant flare if it's kept to within 2px wide, 3px on a diagonal. And you want to keep the border as close to what you have now to avoid jagged edges. That leaves the only other issue that might pop up, the brightness. Your red is roughly/near rgb(215,25,32) in most places I checked. Even though the red value is above 200, I expect the combined rgb brightness to be low enough not to produce an overbright flare. Perhaps a soft, warm-ish glow. Remember that if Warframe's renderer does actually flashlight it (which I doubt), you should still be able to Zendesk ticket it for a swap with a dimmer version. So overall, I give this Emblem a thumbs up. Good luck and good hunting, Tenno! Edit: I'm not 100% sure on this, but symbols and images from other games 'might' not be allowed. Though that may only pertain to copyrighted media. That may be a question for the Players helping Players section or better research into allowed images (TOS) errata.
  8. Just further expanding on color deficient vision accessibility. I've been reviewing the footage and I can only see the "blob" you're supposed to shoot at in less than half of the examples shown in the stream. I understand this is all WIP, so please allow me to suggest an alternative to the blob, (click image for an un-squished view) I'm just calling it a "Targeting Thingy" for lack of better name. But as you can see in the mockup, It's a tri-forked reticle that spins. The fact that it is a high-contrast element that is moving in a predictable pattern helps color deficient visioned players see what it's actually trying to show. Again, this is just a suggestion, and really anything that gives this kind of visual cuing would suffice. It's just something I whipped up for example sake.
  9. Ugh... typical. That's not even what I was referring to. I couldn't see where she was supposed to shoot at the resource until she shot at it. I can see the white rectangle on the wheel. I can see the current version tracing border around resources. What I can't see, is a cluster of colored pixels inside a larger cluster of similarly colored (to my vision) pixels. I had to ask a friend to describe what she was actually targeting to arrive at that description. You normal color-sighted players that can't SEE what the issues could even be for color-deficient players. lol 😛
  10. Hey hey! After just 2 years of pleading, Focus Buddy will finally be a thing... kinda. PS. Please don't make mining Color Vision dependant. I'm quite colorblind and that new mode needs Color Deficient Accessibility. What I mean by this... How this can be fixed/avoided...
  11. “If you can't be a good example, then you'll just have to serve as a horrible warning.” -Catherine Aird 03 March 2014 ----== PART 1 ==---- So as it goes when you're the warlord of a clan. Eventually you come to the point where adding a clan emblem sounds like a good idea. You crack open photoshop or gimp or some .org editor of some description, and start painting. This is what I came up with… Eventually you start asking yourself in the back of your head, "I wonder what this gradient will look like in-game?" ... But you know that there's going to be a mysterious preview before uploading. As seen here: So it "looks" okay (as far as the preview is concerned) but you also know that the wiki makes subtle suggestions regarding contrast and transparency. Well, I can tell you first hand that they are NOT joking around. Though for the time being I was eagerly awaiting the Wednesday update and my shiny new emblem being on my trinity's arm. Emphasis on the "shiny": Still, I though, "Maybe it's just the lighting in the dojo... how bad could it be in a mission?" My heart ... the floor was not low enough: Now for my part, I can leave those settings off and it's fine. Though as far as a representation of my clan, I can only assume another player would think I'm in some J. J. Abrams' fan club themed clan. Which, isn't all that bad I suppose, just, not optimally my goal. Next time I'll know better, but I cant help but think how nice it would be to have a previewer within the game's engine. Wishful I know. There's so many other things to work on first. But I can dream, dammit! I plan to update one day once the sting of losing 150p wears off. 23 April 2014 ----== PART 2 ==---- After some personal research I made changes to my image and re-submitted it (again for another full 150p): 20 December 2015 ----== PART 3 ==---- I Wanted to come back and expand on a few tips for you artists, to get your emblem ready to upload into Warframe: 23 February 2016 ----== PART 4 ==---- Concerning Image Size, Downsampling and Exporting: 01 May 2016 ----== PART 5 ==---- Concerning emblem resubmittal using Zendesk support tickets instead of platinum. 22 September 2018 ----== SPECIAL ==---- Tenno povo844 is (as of September 2018) offering Emblem Design Services, Please check out his awesome thread HERE! {If you are a designer, and would like to offer a similar service, please contact me by private message, and I'll add your details as soon as I can.} As always, have fun out there, be kind to each other, but equally mean to those that oppose the Tenno! - holyicon P.S. BEFORE PMing ME. I have been (over the past few years of the post) inundated with personal requests of "my Clanz EMblem , plz help!!" While this was never a service I offered, I have done my best to help as many people as I can who have completed their own emblem but need help formatting them for upload to warframe. I have also had to turn down a significant number of requests asking me to create an emblem for their clan from scratch. My schedule does not permit me to make art copy for free nor will I take on paying clients via these channels. Over time the number of requests and amount of work needed to 'fix' emblems to ready them for Warframe has increased. And all I'm really doing is following the steps from my own post to do this. With minimal additional considerations. Again, this was never a service I intended to provide, I only wanted to make a guide so that other players could get to the endpoint I reached faster. If you still think you need help after reading this post please visit the Players helping Players thread and ask there with a reference to this post as a guide. Even if it's just to use somebody else's Photoshop skills, I'm sure there are plenty of Tenno willing to help, I'm only one.
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