Temragon
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Feedback Gathering Eclipse Feedback Megathread
Temragon replied to [DE]Juice's topic in Announcements
I wouldn't mind something more interesting like the damage taken flux, but toggle and rebalance really makes the most sense. Also, raise the duration on her 4 augment. -
The situation is.. better, but at this point I believe sprinting should be the default movement mode for warframes/operators (Vs vehicle movement, where stamina, boosting, and alternate control modes are involved). Holding a button to walk, or turning sprint default off is fine to have as an option.
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Game lock up during Whispers in the wall quest.
Temragon replied to Trogre's topic in Quest: Whispers in the Walls Bugs
Also on Linux, also having driver crashes (Takes down some other applications, warframe freezes/goes black but ambience keeps playing until stopped via Steam) Operating System: Bazzite 39 KDE Plasma Version: 5.27.9 KDE Frameworks Version: 5.111.0 Qt Version: 5.15.11 Kernel Version: 6.6.5-202.fsync.fc39.x86_64 (64-bit) Graphics Platform: Wayland Processors: 12 × AMD Ryzen 5 2600 Six-Core Processor Memory: 31.3 GiB of RAM Graphics Processor: AMD Radeon RX 7800 XT Mesa DX12 GE-Proton8-25 DX11 seems to be working so far. -
Having just switched to Linux as my daily driver after wanting to for many years, I really appreciate that Warframe works so well on it! I think I remember several publicly noted changes over the years and I am sure several more have happened internally, especially with the Deck! Thank you for working on it, whoever is! It's really appreciated.
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This is the best solution I've seen so far. I'm for the skip in general, but I can respect the concerns about lack of investment/JSH argument
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Abyss of Dagath - Dev Workshop: Hydroid Rework
Temragon replied to [DE]Juice's topic in Developer Workshops
Good riddance to puddle, it was funny and nothing else. looking forward to possibly wanting to actually use hydroid to get things done. -
Title accuracy aside.. Celebrating the anniversary of a game that has prided itself on avoiding and removing dark patterns with a large time-limited pack feels bad. Stuffing it with unrelated stuff to hit a high price point feels bad. We pushed back on deluxes being time-limited when they came out. I feel like the update supporter packs largely slipped back in under the radar, especially since creators (like me) get them for free. Not something that makes me proud of the game, which is unfortunate after a great Tennocon.
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Well, I can't complain about you doing exactly what I asked in a snarky post with barely a snark in response. Fair enough.
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Ask ye not why don't I deal with it Ask ye why we should deal with it at all Does it add to gameplay? Does it make sense thematically? Is it something we are intended to play around? If you can't answer yes to any of these questions, then you will be answering "We shouldn't deal with it, Temragon. You're right, Temragon. I just came into this thread to naysay you, Temragon" Which works fine for me.
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https://www.warframe.com/promocode?code=ikedo I think you're right, radiation is a great damage type for wisp's ult! I don't want that to change! The radiation status effect , specifically, is not. Simply setting the radiation component to 0% status is all I suggest and is a very simple tweak. Heat procs make sense.
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Increasing vulnerability would be fine. Working with nourish is nourish working as stated: Enemies take extra viral damage when attacking or when otherwise damaged. Re Edit: My post was very specific about the main issue I was raising (Rad procs spreading out enemies) and the simple change to that (no longer applying the radiation status effect).
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Yes, on the surface (of the sun) Radiation makes sense. From a gameplay perspective radiation damage is nice as well, so I'm not suggesting the damage type change. The actual status effect doesn't match up, though. Heat's effect and Magnetic's effect both match up with high intensity radiation
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I was tinkering around in SP Conjunction for a bit and finally realized something really keeping Sol Gate back as a DPS ability: Rad procs spread enemies out. They stop in doorways almost a tile away shooting at rad procced enemies. So I suggest a very simple change: 0% radiation status on Sol Gate. Bonus changes that would be nice: Increased heat proc rate Magnetic procs instead of rad procs Make it work with Nourish. Hitbox increase Other's suggestions: Change Resevoir mechanics ~20% defense strip per second