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Temragon

PC Member
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Everything posted by Temragon

  1. I wouldn't mind something more interesting like the damage taken flux, but toggle and rebalance really makes the most sense. Also, raise the duration on her 4 augment.
  2. The situation is.. better, but at this point I believe sprinting should be the default movement mode for warframes/operators (Vs vehicle movement, where stamina, boosting, and alternate control modes are involved). Holding a button to walk, or turning sprint default off is fine to have as an option.
  3. Having just switched to Linux as my daily driver after wanting to for many years, I really appreciate that Warframe works so well on it! I think I remember several publicly noted changes over the years and I am sure several more have happened internally, especially with the Deck! Thank you for working on it, whoever is! It's really appreciated.
  4. This is the best solution I've seen so far. I'm for the skip in general, but I can respect the concerns about lack of investment/JSH argument
  5. Fantastic changes overall. Glad to see heavy shield gating integrated and polished as a mechanic, and the rest of the changes are welcome. Very happy for so much QoL in this update.
  6. Good riddance to puddle, it was funny and nothing else. looking forward to possibly wanting to actually use hydroid to get things done.
  7. All of these changes are positive, and I'm glad to see them. Looking forward to the mentioned next set of changes as well.
  8. Title accuracy aside.. Celebrating the anniversary of a game that has prided itself on avoiding and removing dark patterns with a large time-limited pack feels bad. Stuffing it with unrelated stuff to hit a high price point feels bad. We pushed back on deluxes being time-limited when they came out. I feel like the update supporter packs largely slipped back in under the radar, especially since creators (like me) get them for free. Not something that makes me proud of the game, which is unfortunate after a great Tennocon.
  9. Well, I can't complain about you doing exactly what I asked in a snarky post with barely a snark in response. Fair enough.
  10. Ask ye not why don't I deal with it Ask ye why we should deal with it at all Does it add to gameplay? Does it make sense thematically? Is it something we are intended to play around? If you can't answer yes to any of these questions, then you will be answering "We shouldn't deal with it, Temragon. You're right, Temragon. I just came into this thread to naysay you, Temragon" Which works fine for me.
  11. https://www.warframe.com/promocode?code=ikedo I think you're right, radiation is a great damage type for wisp's ult! I don't want that to change! The radiation status effect , specifically, is not. Simply setting the radiation component to 0% status is all I suggest and is a very simple tweak. Heat procs make sense.
  12. Increasing vulnerability would be fine. Working with nourish is nourish working as stated: Enemies take extra viral damage when attacking or when otherwise damaged. Re Edit: My post was very specific about the main issue I was raising (Rad procs spreading out enemies) and the simple change to that (no longer applying the radiation status effect).
  13. Yes, on the surface (of the sun) Radiation makes sense. From a gameplay perspective radiation damage is nice as well, so I'm not suggesting the damage type change. The actual status effect doesn't match up, though. Heat's effect and Magnetic's effect both match up with high intensity radiation
  14. I was tinkering around in SP Conjunction for a bit and finally realized something really keeping Sol Gate back as a DPS ability: Rad procs spread enemies out. They stop in doorways almost a tile away shooting at rad procced enemies. So I suggest a very simple change: 0% radiation status on Sol Gate. Bonus changes that would be nice: Increased heat proc rate Magnetic procs instead of rad procs Make it work with Nourish. Hitbox increase Other's suggestions: Change Resevoir mechanics ~20% defense strip per second
  15. For example, I would like a Sol Gate build and a non-Sol Gate build Wisp, both with Roar. (I would use Nourish, which while useful, does not apply to Sol Gate as it theoretically should) In the Sol Gate build, I would like to use roar instead of Will-O-Wisp, but on the normal build I would like to replace Sol Gate with roar instead. Currently, I can only remove the existing one, and re-apply it to a different slot. It doesn't seem to make sense as a sensible gameplay/backend limitation since I can apply a *different* ability to a different slot on another config.
  16. Please. It was bad enough before plains. An option to sprint by default instead of walk by default would be very appreciated.
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