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(PSN)Tomplexthis

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Everything posted by (PSN)Tomplexthis

  1. Just a few ideas for Loki updates 1: Passive change, 10x wall latch duration and Silence on all weapons while invisible 2: Decoy, can be cast on the floor to spawn a loki that pulls enemies to it, it absorbs damage then explodes in a 12m radiation damage aoe -Or If cast on an enemy, that enemy is now an ally that is mind controlled and also a attracts enemies to it -A % of damage dealt to loki, is intead dealt to the decoy instead, at all times 3: Switch teleport becomes a power wheel of 3 powers, tap to cast, hold to pick -Power 1 is switch, which animation is sped up, more fluid, resets a targets awareness, and makes loki invisible -Power 2 is morph, turns loki into that enemy, if it is an eximus, loki now emits that aura for allies -Power 3 is hammet bag, a bag of tricks that can Sleeps and disarms enemies, applies with a DoT radiation damage, that also confuses them like radiation procs 4: Invisibility can be recast, while up, to keep it going, "Augment now adds 300% Finisher damage or damage to unaware enemies, or headshot multiplier" 5: Radial Disarm, affected targets deal 30% less damage and move 30% slower, enemies are disarmed and afflicted with radiation damage procs ^idealy could also have 30% less accuracy and 30% armor strip. something i have always wanted for loki, is that his passive should make him invisible Simply bullet jumping would refresh his invisibility timer.
  2. I would love a step off the tiles and having open world zones per planet. Mars and Ceres are personal tops. But europa could be full of interchanging ice tunnels and caves
  3. Champion enemies is another idea i had. Unlike eximus these units mean business and are random secondary objective vip targets. You can run from if you choose. After completing the main objective and unlocking extraction a Champion may spawn. These enemies are 25% bigger in scale and champion their allies against you. They emit a defensive aura that grants all nearby faction allies 50% health armor shields and speed. And the champion unit is 25 levels higher than the current average level. With +100% health armor shields. When defeated they drop caches of rng mods. And alot of bonus endo or credits. With 1000% bonus average unit affinity. The steel path variant would be double. With +50 levels. And 200% health armor shields. 2000% affinity. With double the endo credits or mods usually dropped. The champion units only spawn in exterminate or capture missions. Alerted to you by Lotus. After you complete the main objective. They arrive to put you down. They emit a dampening aura. Turning off your tenno. Warframe powers. Within 15m. Forcing you into martial combat only. You can just extract to evade them though if you choose. Bit they are part of a secondary objective idea i kind of want added to expand missions in warframe. Such as Finding a secret cache in a sabotage. Capture. Exterminate mission that has bonus resources. Granting extra affinity. Or finding a secret hacking terminal. With similar results. Or a hidden captured rescue target. All side objectives like champions. Caches. Rescue targets. Or terminal. Will award extra bonus credits endo mods or big affinity amounts. These wont be in defense or interception missions. But can pop up in most run and done types. Rescue targets and terminals could be in assassination missions too.
  4. Can we please get reworks to some old content? Tilesets, Modding System, Enemy Ai, Combat QoL, Bosses, Quests. So many ideas, concepts, things buzzing in my head right now, mostly just 5 major overhauls, touchup, redos to some tilesets. Europa, Ceres, Pluto, Neptune, Venus. and maybe Mars/Eris/Derelict, because dang.... all you need to do is jump up and you have tons of issues with map design The new updates, tilesets far outmatch everything else in the game, bosses yes, and the Junction fights, definitely. I keep trying to get that message out about the tilesets, old quests, bosses, ETC. but, i just dont know if anyone has heard. I tend to get bored and pop out of the maps, all of them really. i know of holes, escapes, seam tears, and basically all of the ice maps suck if you simply jump up you will notice. My dream is that all 7 listead tilesets would get redone like Jupiter, and corpus ships. but its just alot. I also thought, why not add planet set specific drops, rewards to some, and Enviromental hazards, planet specific. New item called a Pobber. That adds a Second passive to warframes that is interchangeable. like an arcane in a way. but more basic Exploring maps you can find chests, that may hold a pobber, or endo cache. early endo is a drag for new players, as is modding. The chest isnt like the rare ones, instead of a 1% chance, it would maybe be a 15, 10%. and always drops credits, 500-2000, endo 50 100 150, and a pobber. There would be 20 pobbers to find, and unlike mods they are a 1 pol use, counts 0, that simply adds a new function to the warframes, similar to any other frames passive. --------- Ceres Idea Simply Open up the tile sets a bit, up the theme of mining and add in hazards based on Oil and fire. There could be oil slicks that cause environmental toxic or corrosive. And fire explosions for heat, saws and gears jams wheels for impact puncture slash hits. It would basically be like it is now but with more opportunities to bullet jump, wall jump and such. New rooms and stuff and maybe I had an idea to farm both of them on ceres. Oil slicks would actually be farm able in a way, to gather oil to make Dregoznia. His parts would drop off new oil infested enemies/grineer zombies. these aggressive grineer covered in oil would attack anyone or anything. They drop the blueprints for Chassis, system, neuroptics. the Blueprint is in the market. Kill the enemies for oil blobs, and corrosive blobs which are for grixus. Grixus parts are hidden around Ceres in caches, and machinery, you have to hack into find and fight top baliff guards. Gas and oil frames tie into the whole rework of Ceres becoming more focused around its toxic mining world theme ------- Neptune Idea I really really want Neptune to be overhauled to look like Planet Kamino from Star Wars. A huge open overworld industrial Water planet Corpus Complex. You get to walk around on decks, see the oceans of Neptune, with massive skies filled with storms and hurricane clouds Its always stormy, always night, and always raining. The rain can cause cold procs on you and enemies, with more environmental hazards. With these conditions new Corpus heavy units with jetpacks would roam around. Researching into Yareli and Hydroid respectively. New kraken enemies live here, and more fish, aquatic stuff 3 New weapons, based on the Mastery rank 5 - 7 range would drop. all 3 water themed. 1: A assault rifle that fire automatic water blobs, these explode in a 3m range for Impact Cold damage. ^This guns blueprints drop off the new heavy guards on Neptune's water cities ^the gun has a secondary fire that fires a stream of water instead like a beam rifle ^so you can shoot blobs, they cost 4 ammo from the 80 magazine, or a beam that is a drain like a flux rifle -Could even add the soakatron as an optional secret weapon 2: Water shuriken's, they explode in a 6m radius inflicting base cold radiation damage on enemies These firing automatically like a machine gun in rapid succession, 11.5 fire rate, 22 magazine. These can be dropped off some random enemies as well, but other parts are hidden in secret labs, and on new water animal enemies Some new amphibious fish will jump onto the platforms and try to attack you or corpus, and these drop parts for the water shuriken's 3: Only hidden in the secret labs, and guarded by a 50% chance to spawn mini-boss, would be a Water themed Shuriken Glaive melee weapon It explodes into a watery abyss when thrown, and the explosion would pull and suck in all enemies with a heavy attack throw It deals slash corrosive damage to enemies, and is a secret experimental corpus/Tenno fusion hybrid weapon, by Alad V The whole new corpus overworld tileset would be dark gloomy, and be like a high end city full of experiments, looking like Fortuna in some parts It would be as a huge base hub for alot of experiments. ------ Venus. I just really want Venus to get overhauled to look like Orb vallis, with mushrooms and wild animals running around the complex The open world is Outdated extremely when compared to orb vallis, and i just want it to match the open world itself Alot of issues are easily seen if you manage to get any heigh in Venus tilesets, and it hurts Alot of immersion breaking doors that lead nowhere, and have no point in existing as well. It could also get really foggy, could snow, and maybe even darken with the giant mirror. to fit the new tone of Fortuna/Orb vallis Maybe even the buildings themselves would match the interior of Fortuna --------- Pluto since 2016, Pluto has been my Number 1 most wished for rework of a tileset I want it outside, dark, no sky really, night and the sun being a tiny dot in the distance A gray overworld like Lua. With brown, ice, snow, red, hues all over. To give a more cold dark isolated look as to the actual Real Pluto that i love. currently, its just a copy of Neptune Venus. and i really wanted all 3 to be their own unique set piece. ----------- Europa, could be more vibrant, open, and have what its known for. Huge frozen ice spewing volcanoes. Ice earthquakes Environmental effects that cause collapses, and cascades of ice to occur. Frozen water lakes that may gush forth and knock corpus into ravines. random waves of water. I always liked the skybox, but hated how busted and outdated the whole set was Just jump up look around, and you will see the giant square map room you are on in most areas you can escape and fall out of the map, and can see the edge of the world. alot of unnecessary elevators as well, the map could be more open and brought up to the bullet jump era. Its just like everything else, outdated. and would be nice with a spit polish. ----- Mars Eris and The void/Derelict also have all the same issues. but i dont know if it can be resolved as easily I would love a mars rework, to make it more like the inaros questline, with Egyptian themed grineer ruins all over. New mars animals, and the skrakes getting buffed. more used even. wildlife, and environmental effects as well, like Sandstorms, that slash, blind, hinder you. Eris has the open space damage, but could even add in radiation from space effects. electrical or toxic clouds ------------------- The base tutorial quests all need a spit shine as well. like adding in the most requested Modding tutorial quest. explaining elemental effects, combos, and polarities, forma, reactors, to players. giving players a play by play of how things run in warframe, and granting them a orokin reactor to test out that first frame a bit more. there's alot to modding that could be slightly improved. but thats a huge big thing Just like improving ai, adding Enemy Champions, that grant allies auras, to speed, health, defense. Running, hiding, dodging, evading the tenno attacks. Like having nullifiers single out and charge a warframe with a channeled ability Snipers running, to take cover and shoot. Bruiser based enemies running at you to charge and knock you over. We mostly steam roll the enemies in warframe, and they only walk forward. There is some stuff there i notice, but most the time you cant, because they all die instantly. its another tough one to think on like the modding system ------------ Missions could also be changed even, Defense, the most boring one id love something to do in it. Exterminate could add new side objectives, or actually, All missions could add 3 side objectives, RNG missions that pop up. The side objectives would reward bonus Credits, Affinity, Endo, and even mods. Like how bounties have the bonus thing to do, but expanded a bit more. Exterminate especially always gives me issues in Void fissures with the enemies not spawning. Never enough it seems. ------------------------- Pobbers - The passives things The idea behind this, is that they only show up from hidden caches, chests. And each one can be equipped unequipped as easily as a mod. They are specialty items, maybe added as a 7th slot to the Parazon. Not really hacking or mercy focused at all. But like... 1: Hackers Guile - Turn invisible while Hacking (Found on Lua/Kuva Fortress/Europa) 2: Snipers Wit - -15% Recoil, +15% Fire Rate/Reload with Sniper rifles or Bows (Found on Venus/Mercury) 3: Ghosts Gaze - Invisible while wall clinging for 5 seconds, +50% critical chance for 5 seconds (Found on Pluto/Lua/Jupiter) 4: Berserkers Craze - Mercy kills or Finishers grant 20% melee speed and 20% Fire rate for 12 seconds (Found on Eris/Phobos/Deimos) 5: Mojo Recuperation - +3 Health per second after recovering from a status effect, for 12s, 15s cooldown (Found in the derelict void/Lua) 6: Mojo Insight - +3 Energy per second after recovering from a status effect, for 12s, 15s cooldown (Found in the void/Zariman) 7: Watery Form - 5% chance to ignore incoming projectile damage (Found on Uranus/Neptune) 8: Acidic Form - 15% chance on hit by melee attack to reflect 50% damage back as corrosive (Found on Ceres/Eris) 9: Ballistic Recharge - 3% chance on headshot to recover 3% ammo for equipped gun (Found on Void/Derelict/Lua) 10: Tidal Slam - +25% melee slam radius and slam damage (Found on Neptune/Uranus/Earth) 11: Effortless Evasion - +35% evasion during a slide, -15% Friction on slide, +15% slide distance (Found on Earth/Europa/Saturn) 12: Mercy Hero - +25% faster mercy kills (Found anywhere) 13: Flash Save - On lethal damage, become immune to damage for 3 seconds, 120 second cooldown (Found on Phobos/Ceres/Deimos) 14: Snap Draw - +15% Holster Speed, +15% reload speed, -15% fire rate (Found anywhere) 15: Crack Shot - +20% Headshot multiplier, -20% Recoil (Found anywhere) 16: Snipers Eye - Killing an enemy adds +5 enemy radar for 6 seconds, stacks 5 times (Found Anywhere) 17: Thiefs Guile - Opening a locker or breaking a chest adds +5 loot radar for 12 seconds, stacks 5 times (Found on Lua/Void/Derelict) 18: Second Sight - Enemies on your enemy radar are highlighted through walls while aiming (Found on Neptune/Jupiter/Venus/Pluto) 19: Blood Drinker - Enemies killed by your abilities have a 25% chance to drop health orbs (Found Anywhere) 20: Mind Siphon - Headshots have a 25% chance to drop energy orbs (Found Anywhere) 21: Loose Cannon - Bullet jumping causes enemies with 6m to drop their weapons and applies a radiation proc 22: Repeat Offender - Consecutive hits on the same target increase damage to them by 5% for 6 seconds. Stacks 12 times 23: Midterm Medic - 100% knockdown resistance and +50% damage resistance when reviving an ally 24: Failure Failsafe - Failing a hacking attempt has a 50% chance to result in a success instead 25: Meek Camouflage - Enemies outside 12m range cannot see you when you're crouched Pobbers in general, are found in new hidden chests, all over the games tilesets. all are trade able, but you can only equip 1. it would require a upgrade, to add them to the warframe, like exilus adapters.
  5. Honestly DE needs to implement the wiki into the game. So people could actually know how to play
  6. The mod was bronze. And it was on my primary gun. It said at 5 stacks of puncture gain 2 health. +40% polydeximal velocity. It sounded interesting. But still looked weird. Also my 1st slot was empty and ticked me off in the dream so i tried putting on vigilante armaments but it wasn't in my list.... Bad mod set But the mod seemed pretty awesome. It was a exilus weapon slot mod. So what if it was real. 3 versions though. 1 : Punctual Velocity. 7 pol Exilus If target has 5 stacks of puncture. Gain 2 health per shot. +30% Bullet and Parkour velocity 2: Bleeding Velocity. 7 pol Exilus If target has 5 stacks of slash. Gain 2 health per shot. +30% Bullet and Parkour velocity 3: Bashing Velocity. 7 pol Exilus If target has 5 stacks of impact. Gain 2 health per shot. +30% Bullet and Parkour velocity in the dream i also had a weird gold mod too. It cost 5 though and i didn't read what it said. Something about criticals. It had the weird conclave symbol on it
  7. Was kinda thinking any tenno lab weapons could be used perhaps? https://warframe.fandom.com/wiki/Research/Tenno_Lab#:~:text=The Tenno Lab is one,Cipher x100 Tenno weapons being the main target of the helminth fusion. And handfuls of infested ones Possibly another item would drop off these infested thralls. These would be called DETRACTORS and would be items specifically for add a 4th upgrade option to zaws and kitguns. Detractors could add stats or new elements and abilities to already made zaws. It would require the zaw or kitgun to be rank 30. And acts almost like a forma reset. But evolves them and adds the new bonus.
  8. Simple i guess. Maybe add in slash gas corrosive progenitors A complete overhaul of the derelict void and Eris tilesets. As well. Lephantis boss. Juggernaut. Behemoth. Phorid. Jordas golem. Reworks. Unlike Kuva and Tenets. You pick a tenno weapon to sacrifice from your arsenal. This weapon is stolen and fused within a infested. Then evolves in a mutalist variant of that weapon. You hunt these infested on a completely reworked eris or derelict tileset system. Puncture. Slash. Corrosive. Gas. Blast. Viral. Toxic. would be new progenitors. The current 7 wouldn't be used for infested weapons. Base infested weapons could also be fused. A list of around 30 infested or tenno weapons could be sacrificed to a infested thrall. I think these liches would have a bit different acquisition and functionality than the sisters or liches though. I think this sacrifice system could be added entirely to helminth. You give it the weapon and it births a infested thrall that escapes and mutates grows. It runs around the tilesets now as you hunt it down for your newly mutated weapon. first you need a infested mutation egg. These would drop off INFESTED bosses only. Like phorid juggernaut or lephantis. You give helminth the egg and chosen weapon to create the thrall baby. Tysis. Hema. Harpak. Paris. Braton. Lato. Bo. Skana. Burston. Latron. Pathocyst. Fang. Glaive. Furax. Strun. Furis. Mire. Scoliac. Lex. Obex. Fragor. Galatine. Gram. Soma. Zakti. Sybaris. Venka. Stradavar. Larkspur. Velocitus. mostly tenno and some already base infested weapons could work.
  9. Kuva stug Kuva gorgon Kuva grakata Tenet glaxion Tenet vandal Tenet dera. Or add infested liches Maybe add puncture. Slash. Gas viral. Corrosive. Blast
  10. Seriously look into the old tilesets getting polished. Mars ceres eris and all snow maps. Europa too Maybe the sergeant. Phorid. Stalker g3 zanuka. All old assets in the game. Quests could all be spit shined up I really wanted to get footage of every issue in every tileset. And these archaic bosses and issues across the game. But its alot to show. The seam tears. Holes and map escapes are everywhere.
  11. Voruna should be able to run on all fours with her ultimate like a dog. It was ultimately disappointing that she couldn't and made her instantly forgettable... The ghoulsaw should have a change to its stance to let you ride it on or off at will like a k drive. The duviri horse should be rideable in all open worlds The owl in duviri should be a pet that has 2 abilities. 1 is that it disarms all opponents of their weapons. 2 is that it marks targets. Making them visible through walls and weak to damage. Marked targets take additional 150% cc and sc from attacks
  12. just a handful of things to address minor issues in frames or the game. ============= Hydroid. 1: his passive could use an additional ability of 6% base damage evasion. Dodging attacks as if he was pure water. Dodged attacks causes water to pop off him. Along with his tendrils on slam 2: base armor up by 50. From 225 to 275. And 275 to 325 on prime 3: possible better damage scaling on his puddle. Or let his augment be added to the base puddle as a always heal power instead. Then the augment could be adjusted to instead add buffs to allies inside the puddle radius as a damage reduction or better healing. Enemies killed by the tidal wave. Rain. Tentacles. Or puddle have a chance to drop health orbs. Overall the changes are to boost his teamplay and survivability. ========= Lavos. 1 change honestly. Allow the chosen element to stay up permanently. Only change when chosen to change it. This reduces the need to spam over and over if you just want to use 1 element. Its a qol that just lets you change as usual but also keep up what you want =========== Loki. 1: let him summon more than 1 decoy. Up to 4. These absorb damage they take then explode in an aoe releasing damage taken. On explosion. Damaged enemies are disarmed and hit with radiation procs 2: let him recast his invisibility while still invisible 3: make his 3 a wheel of 4 abilities. Keeping his switch teleport but gaining 3 more hooligan powers. It would be nice to have more powers that manipulate and mess with enemies. Like traps. More trickster themed stuff. Maybe trip mines. Shapeshifting too. Since real loki could shapeshift. ============== Inaros Inaros gets alot of complaints for his abilities being boring. It would be better to add more to his kit. I think his augments should be built into his powers. As the shadow clones become a default passive of his finisher kills. His 2 devour is extremely bad at killing and needs expedited damage. It should do 1% +1% per second increase EH damage to a target you use it on. His 3 tornado could get boosted speed. Casting speed. Range. Damage and apply 100% blind or slash status effects. No longer using energy to cast but drains health over time in use. Enemies killed by the tornado would have a chance to drop health orbs. 4th. While he has his 4 up. Scarabs will apply to his 1 2 3. Increasing all abilities damage and status chance. His 4 would add 100% bonus slash puncture damage and 100% status chance on the 3 powers. ========== Also something needs addressed on all old tilesets and bosses Many new things get added to Warframe. But almost none of the old stuff has been addressed. Tons of tilesets and bosses are outdated to an extreme. And could really be looked at Eris. All Snow maps. Ceres. Derelict void. Europa. Void. Pluto venus neptune. Honestly have alot of issues with seam tears and out of bounds access points the sergeant is a joke. Vor. Lech kril. Sargus ruk. Vay hek. Hyena pack. Raptors. As well. i really really wish that snow maps would get a rework. And pluto getting a entirely new map. That looks and feels like a gray distant planet. =============== Nyx. nyx is kinda fine but what really could be done to boost her. Ash. i dont have any issues with him except how obnoxiously useless his 4 seems to be to use. It would work better as a instant cast that targets all enemies on screen with a 3 hit mark that summons a shadow to do his finishers. Currently its a pain to aim and use. his shurikens kind of bug sometimes and wont hit. It would be better if he threw 5 or 3. Rather than 2 per cast invisibility has a really short duration....
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