Keltik0ne
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Posts posted by Keltik0ne
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It's really buggy, I just got 3 perfects in a row and my NW is 0/6
Since all 3 perfects were on differing species, it negates the whole "all have to be different" that usually gets trolled out, also....
0 out of 6
*edit*
The count resets if you reenter Fortuna, which I wasn't aware of
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40 minutes ago, _Euphoria_ said:
So when are they supposed to come?
Soon(tm)
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It's a good concept to be fair, just really badly implemented:
More points and easier railjack portion, but depends on there being enough ground squads to feed codes, will get worse when people realise how comparatively bad the score rewards are too.
Seems it was rushed out without much balance testing, maybe screwed up last min by staff relocation, although it's been a long time coming.
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New prob for me with the mainline, more than half my missions don't end once all objectives done, can't access the nav console either so straight aborts necessary, losing intrinsics etc.
Your bug creation team is doing a fine job 😛
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It would be nice if you'd fix not being able to access the nav console after finishing a mission for real this time.
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Just had this happen to me, it's rather annoying.
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1 hour ago, Fallen77 said:
Lol, imagine farming the entire focus tree in the first month, and then complain that most of it is useless...
How 'bout you don't powerfarm a system made to last years, made to be leveled up passively over time ? Or maybe do some research before spending entire weeks of grind ?
Just because they farmed it fast doesn't mean it's ok that it's that bad.
I think I managed an 8 intrinsic recently, so hopefully it'll be better by the time I get to a 10.
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I'm getting it everytime now, even at low ping
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26.0.6
New since the update, my Kuva Lich has no territory so I can't earn murmurs or attack him.
Edit
26.0.6.1
Fixed
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I just wish they stacked
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Does anyone remember when Sheldon said on a devstream that they were going to reduce the quantity of rng ?
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Hell, have agron repair them, it's sould destroying to fight RNG and bugs to get mods that break.
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Insane grind on top of multiple layers of RNG.
It's a bad design, having your "testers" bypass the grind though dev missions, fooled you into thinking that a continual battle against RNg to get relics, to battle RNG to get limited uses mods, to battle RNG to get a mission where you don't get bugged out, is not fun at all.
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Just did it solo, same issue for me.
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Yea, me too, annoying tbh, twice in a row
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She's had 2 reworks, making her progressively worse each time.
Her main problem is there is no area that she can compete vs other, better frames. Scott smashed her kit in the name of "balance" but gave her nothing useful in return.
She's still playable, but is the very definition of mediocre.
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Had to watch it on youtube, bugs out when we try it.
Looked cool though.
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Changes seem solid, I'm going to miss getting primary wep procs from fast melee, but hey.
I'm also spending a whole lotta time running back for data masses, but muscle memory should adapt.
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It's a great concept that appears to have skillfully avoided your QA team:
Most people don't do 1hr survivals not because "it's too much of a challenge" but because it's freakishly boring
The friend requirement is great in concept, but hey, general chat is full of them, unless you have marginal Inet, then it's full of host migration and failure.
The points split between the different tasks is poorly considered, since you really can't skip the boring "elite" stuff if you want to keep grinding up the battlepass ranks.
The way some of the tasks are just rng dependent, well, theres a devstream or 2 where Sheldon claims to have learned his rng lessons and will be working to reduce, you know, rng.
Early days though, maybe all the crap stuff is falling out early and the rest of the system will be golden, and not a dumpster fire.
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Oh good, more multiple layers of rng to farm, just what the game needed.
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It's a good concept but really poor implementation.
I'm surprised your QA guys didn't point out that removing a system with multiple rng activities available daily with a huge grind with only 1 daily rng activity was going to produce an issue with perception at least.
Weekly quests work in other online games but having a great variety of activities but not having them compulsory, rather than the exact opposite you decided on.
Just another grind for unobtainium, in a game that already has several.
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We may not know what it'll look like but we surely know it'll be a pain to farm.
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Remember when Mag was crap, then good, then unplayable, then OP, then mediocre, then strong again ?
Its the circle of nerf
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They just sort of accumulate, most will be for weapons you don't use though, and a chunk of the rest will be for weapons no-one uses.
Hey, I've had multiple seer rivens,and I'm not sure if anyone really remembers how truly terrible it is.
Keep churning sorties, do the bonus missions after livestream dev chats and you'll be swimming in junk soon enough.
Gara Prime Access is Live!
in Announcements
Posted
Impressive,
But the promised Sheldon and Scott Hot Tub Stream has still failed to appear.