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(PSN)robotwars7

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Everything posted by (PSN)robotwars7

  1. well, that's probably because they weren't. the Derelict used to be it's own region of the map on the far right side, but when Heart of Deimos came out DE decided to make those missions the nodes for Deimos instead (probably to save time/they didn't have any plans for Deimos' own Tileset other than Cambion Drift). also Deimos was pretty much an Orokin and Entrati Stronghold until the very end, so it sort of makes sense that there's an old orokin fleet in orbit. this. who's to say that the labs didn't look totally different in both aesthetics and scale before the Murmur broke in? and I'd honestly have been disappointed if wally of all people couldn't have a crazy mind-blowing tileset that doesn't conform to known laws of physics. wally DGAF about your physics!
  2. to get what people are asking for, especially a non-humanoid frame, it's more work than DE are willing to put up with in terms of animations. how would a quadruped frame even hold a gun? or melee attack? best we're getting is frames like Voruna where they can program one of their abilities to have a unique stance/animation, but only for that ability. I also don't get why people want to mimic enemies, when functionally all that does is make you invisible to other enemies.. which we can already do... and the one playable grineer we have is also one of the least liked parts about the game lol.
  3. what, you DON'T like having to go 1000m between objectives in the labs? it can be annoying, sure, but at least we're in a game that has incredibly fast movement speed. imagine if we could only move as fast as Kahl and have zero parkour.. eh, I dunno about late joining, but I do think that those who join after the start of a fissure should get a few reactants, it's not exactly fair to be punished for joinign a mission in progress and being unable to open your relic on that first rotation. also, I disagree about everyone wanting Rot C, that's only for specific rewards, and when it comes to Fissures especially, you're hard pressed to find randoms who will go longer than 5 mins/waves, you need a premade to guarantee that. Forma is a contentious point due to its monetization; I wouldn't expect any leeway from DE on this front at all. at best, they'd also monetize universal formas. I get wanting that, but I'm not sure direct stat increases would be the way to go about it. personally I'd prefer more unique cosmetics like the True Master Sumdali: it's a way of being able to show rank without it negatively affecting anybody (unless they're super petty about it). doesn't really apply to me on console, but more options wouldn't be a bad thing, and some of the potatoes out there need all the help they can get lol. I suppose the only deciding factor is how quickly/cheaply this could be implemented in terms of time/expense, if at all. this is something I'm hoping they'd retoractively add, since they did it with Zariman and Syndicate pickups. would make Cetus Wisps an easier farm for new players as well.. I dunno if I agree with this, one one hand I get wanting the benefits, but also "hallway heroes" are still an issue sometimes and affinity range is one of only a few factors that can reign them in.. picture this: there are plenty people who still don't know how Netracell kill zones work, or that if players group together, the spawns group together as well, makign it easier to get reactant in fissure missions... and you want to give them MORE reason to run off on their own (not having to stick around to ensure they get affinity/focus)? yeah, no thanks. this would work better on some weapons than others, especially ones where the incarnon is a totally different fire mode from the standard mode. also, while I get it might be frustrating to lose your entire incarnon charge to a wrong button press, that's just a case of "you goofed, accept it". headshots are easy enough to come by anyway, so I don't see this as a big issue.
  4. it may also have to do with investment. some people are hesitant to put forma into a the basic frame, knowing they'll get primed later on. as for the topic: - I love Protea's kit, not too keen on her Prime appearance, but I have her Deluxe Skin so will probably just run that. - Velox Prime will be nice, high RoF machine pistols are always fun, especially if the prime has a much bigger magazine. - Okina Prime is an interesting second weapon choice I didn't originally expect to see until maybe Kullervo Prime, while I like the weapon itself, I know I'm not gonna like the farm (needing two handles and two blades, both of which will likely be uncommon/rare parts).
  5. the only thing Rhino needs is a better passive. the rest of his kit is perfect. dude's an immortal buffer with good CC I've always wanted him to have actual momentum: as you keep running he gets faster and becomes able to just bowl people out of the way, just by running into them. he can't run as fast as volt or Gauss, but should be able to ragdoll people like Grendel's meatball form. bonus damage if you do it with iron skin on, and maybe it could synergize with Rhino charge: - activating Rhino Charge and then moving immediately takes you to full sprint, skipping the gradual speed-up mechanic. - performing Rhino Charge while sprinting makes the charge do more damage. - anything breakable with melee should break when rhino runs into it. I want to be the kool aid guy. I want to sprint into a bunch of containers and hear car crash noises. essentially, the only thing he's missing is WEIGHT: he's described as the heaviest warframe and I want to feel like I can throw that weight around and it mean something with him.
  6. I guess it's what we're used to. I've never touched a gaming PC in my life. I know M+K is faster, and probably better in every way once you're practiced with it, but my smol console pleb brain is too smooth to understand. also Xbox controllers are insanely huge and having an offset stick will never not bother me. - sincerely, a lifetime PS user.
  7. a few slapdash ideas: Laser Gyre - Razor Gyre augment: Caliban's Razor Gyre now emits lasers in all directions, gradually increasing in damage output to a set maximum. (yes, now YOU can be the Disco of Death!) Prolonged Wrath - Sentient Wrath Augment: enemeis lifted by the ability will remain there for an additional 5 secos on top of standard power duration. (for a more CC-oriented Caliban build) Chromatic Wrath - Sentient Wrath Augment: when cast, any status effects that Caliban's passive has adapted towards are cleansed from him and reflected back onto affected enemies (Uno reverse card for Status!) Titanic Progeny - Lethal Progeny Augment: ability now only summons a single large Symbilist that acts as a bodyguard, remaining close to Caliban and shielding him from harm while attacking with its laser. Everlasting Progeny -Lethal Progeny Augment: increases Conculyst's damage based on a set % of Caliban's Melee weapon damage, and each Conculyst kill adds 5 secs to the ability duration. Volatile Progeny -Lethal Progeny Augment: the ability now summons 3 explosive Vomvalysts which seek out enemies and detonate in proximity to enemies, dealing high elemental damage. Fusion Repeater - Fusion Strike Augment: Caliban can cast the ability while moving, but it drains energy over time. honestly, I really want Caliban to get some decent augments at some point, if he's not getting a rework any time soon (maybe before his Prime hopefully?)
  8. old frame reworks all the way. look, maybe people don't really want to admit it, but DE are scraping around for ideas these days. our newest frame and the next frame don't even have warframe-sounding names: "Dante" and "Jade"? do these names make you excited? they don't excite me at all. and while there have been some exceptions like Kullervo and Styanax, a lot of frames have all been given kits that are not really specialized, instead having one CC power , one DPS power one survivability/DR skill and then something thematic for the last one. I'll be honest, a lot of the frames released in the last couple of years have been rather samey IMO. I get far more excited for reworks than new frames because it makes you wonder exactly HOW they're gonna be tweaked, and to what level? are they changing the power or just buffing it? how will they compare to the previous version of the frame? will they synergize with other frames well or not? it's far more interesting than "oh, another frame", which for the most part I'm probably gonna use as MR fodder and not really care about until they get either a decent skin or an augment that seems interesting. we've covered basically every possible theme with our current roster already, and the age of some of the oldest frames is really starting to show. the more frames we get, the harder it is for the forgotten ones to keep up. even new-ish frames like Caliban are pretty much forgotten about, to say nothing of the likes of Trinity and Nyx. there are also so many frames now, primes included, it would take YEARS of playing, non-stop, for a new player to get them all, so it's not like the game will be all that starved for content either. if it were my game, I'd hold off on developing new frames for a year or two and spend that time on reworking the ones we currently have. I know people will say "but how you gonna make money with no new frames?" there are still plenty ways: priming existing frames, cosmetics, new game modes.. these thigns can still continue, and there would be more time to develop these thigns because that time isn't being spent on making sure the newest frame isn't garbage or OP upon release (and then sometimes failing in that regard anyway). I think DE are *slowly* starting to learn the value of reworks though, perhaps if they can try to consistently rework one or two old frames with each new release, we might finally reach a point where every frame truly feels viable. I'm sure plenty of people will now proceed to disagree with my point of view, but from where I'm sitting, the writing has been on the wall for quite some time, and the problem of older frames being totally forgotten is only goign to get worse, not better, unless something is actively done about it.
  9. it is hard.. especially with randoms, but the trick is... PICK. UP. THE. DAMN. GLYPHS. there's a modifier that makes the defense objective take damage over time (on top of any damage enemies deal to it), which can only be halted by picking up the glyphs. even when you pick up 50 to reinforce, after a couple seconds it will start losing health again. you HAVE to grab the glyphs the MOMENT they appear, I cannot stress this enough. one person should be focusing on it almost exclusively, watching the minimap and beelining for any glyph icons that pop up. you can also summon your Necramech in the defense, so you can just get someone to wipe out the enemies with Voidrig's 4 , and also make quicker work of the rogue Necramech Eximus: make sure you kill that too as you really don't want the rotations to last more than 90 secs if you can help it, because that's more time spent without glyphs, which means more damage to the objective and more chance of failing. it's rough as hell but it's totally doable, a premade or at least some communicating to get one glyph-runner and one mech user is pretty much essential.
  10. the eternal truths of warframe aesthetics: - fashionframe is endgame - metallic accents will always be coloured gold at some point. - Liger's deluxe skins will always look hella weird in one way or another. - genderbent frames won't happen.
  11. I think it's definitely gonna happen, i just hope they make some improvements to the system, rather than just reskinning Kuva Liches/Sisters of Parvos (but that's probably what we'll get).
  12. out of those I'd have taken Citrine, Zarr and Atterax. the melee options aren't great but Kuva Zarr and Tenet Detron are to tier if you have them. I'll admit the -75% power duration of Abbreviated abilities was definitely brutal, but Citrine requires upkeep anyway and I'd have powerful weapons to fall back on. the defense was brutal, I will admit. the trick is to make sure that somebody is picking up the floating glyphs as it temporarily stops the health decay on the objective. you can also use Necramechs in the defense mission which makes clearing mobs and defeating the rogue eximus necramech a lot easier. I assure you, it IS possible to do it with the recommended gear.. but it can be difficult. if it's too difficult, there's no shame in taking a step back: the vosfor rewards aren't exactly valuable either, and there will always be more shards in future.
  13. yeah, DE want the game to *technically* run on anything, but the fact is that over time, older consoles are just gonna struggle more and more and eventually there's got to be a point where they drop support for the last-gen. console and PC gamers alike all have to move with the times at some point, just gotta hope you can afford an upgrade when the time comes, or start saving up for one.
  14. a successful move, but also one that costs some time and resources, and I reckon DE also base it on which frames they prefer as well. in an ideal world, they' would have added a Leverian entry for every warframe that doesn't have a quest with lore, and they could still do that at a rate of one frame per update (it'd take a while for them to catch up though.). ideally primes that didn't get a trailer should get one at some point as well, but again, a lot of time and effort goes into these things.
  15. if Dante's tweaks were anything to go by, no matter what DE does to Smeeta, people are gonna twist their panties. personally all I care about is Kubrows (hopefully) becoming viable companions for the first time ever.
  16. I think the crux of the issue is this: if we're gonna have LoS be a factor in a warframe's kit, it needs to be consistent across all the frames that it applies to. otherwise, it's not worth Having LoS at all, and the game is so powercrept anyway we may as well all be able to nuke through walls.
  17. silly Vaml, you should already know that subsumed Helminth abilities don't synergize with a frame's original kit! (literally, Yareli, Dagath and several others attest to this)
  18. I'll give you Caliban and limbo, but the others? nah. they all got augments that make them a LOT better. Lavos just got an augment that makes him an elemental powerhouse with any weapon. there's never been a better time to be a Lavos main. Sevagoth got one that's practically a straight upgrade and turns him into the kind of AoE nuker you're worried about. Citrine's augment is an even better version of Banshee's Sonar, which was already one of the most busted powers there is, but people sleep on Banshee and don't realise it. now you may say "augments are band-aids", and you'd be right, and I'd definitely prefer actual base kit reworks like what Inaros and Hydroid got, but that's up to DE. I played that game briefly, the combat *is* satisfying, but everyhtign else was what put me off. the energy system is in a bunch of other games too as a well known Gacha Mechanic (Genshin Impact/Honkai StarRail has it too), and in a way, we have it in warframe in the form of Standing caps.
  19. sure.. but you gotta understand it seems.. strange shall we say, that you're happy to let your kid watch hundreds of Grineer or whatever faction the guy's fighting getting dismembered brutally with weapons and powers, mass murder being committted on a scale most non-gamers would find abhorrent.. and also getting uppity about bad language/humor in poor taste? that said I'm from a different time, my parents were fine with letting me play GTA and watching most violent movies, provided I behaved myself at home and in school. sometimes I didn't, but for reasons that had nothing to do with videogames, and my parents knew that. they certainly aren't the coddling type. ultimately though, the game is rated M, so really you should expect both the games content, and by extension it's audience, which includes streamers, to be "rated M" as well, because that's the target audience.
  20. I dunno.. what classifies as gimmicky, really? I suppose Atlas with Wrathful Advance, where the gimmick is "I punch, they die, big red number come out and make brain happy", does that count? normally I do try to use as much of a frame's kit as possible, including trying to make sub-par abilities work in certain ways, often with varying results.
  21. both are theoretically possible. Baro can Prisma-ify(?) basically any weapon, Wraith is entirely a Grineer thing, save for Latron Wraith, but Kohmak/Twin Kohmak Wraith is totally possible, as is a Kuva Kohmak, Kuva Twin Kohmak (which I think would be amazing, probably end up as a top tier-secondary overall to be honest) will it actually happen though? who knows. I think a Prisma version is more likely than a Wraith/Kuva version, but it'd still be good.
  22. Lex/AkLex Prime for me. it looks and sounds like warframe's answer to the Desert Eagle, and it basically hits like one too. Magnus Prime isn't bad either, just wish we had a dual variant...
  23. I forget his ID, and doubt he'd see this, but I'd like to thank the Dante that was there when I ran this. I'd tried earlier with Garuda but just couldn't get the damage to deal with the Eximus units fast enough. and the other squad I was with just weren't ready for that (I don't blame them though, I went in expecting it to be about the same as the 60 eyes version: nope, those modifiers made it way harder!.) my only other decent pick was Excal, for which I have a Chromatic Blade build, so while that would give me the DPS I needed, I still needed some way to survive long enough to deal that damage, as Excalibur, while a great frame, isn't exactly known for his tankiness. I got matched with this Dante who constantly kept Overguard on the entire team, allowing me to go HAM on the boss without worrying about dying. whenever I got hit and lost the overguard (yes, the boss was pretty much wiping 30k Overguard instantly, that tells you a lot..), he'd immediately recast and I'd get it back without fail, even though he was likely putting up with his own mobs! the boss was still tanky AF but I knew he'd have to drop eventually, and he did. I got the credit for the kill, but it simply wouldn't have been possible without him.
  24. to be fair, there is actually a computer in the defence room on the Auricle side, so you can actually summon your Necramech, and well.. Voidrig literally makes any defense a cakewalk, even at that level. i recommend it if you have a good Voidrig but didn't get any frames you wanted in rotation and don't want to lose out on rewards.
  25. yeah, I actually went back after building and levelling Dante to see if all Drusus' stuff related to him had been put back.. nope. shame. ah, I guess I'll have a look for it tomorrow. thanks!
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