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shadaw

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  1. The 3 npcs u meet are called Cavia. the thing that i found funny is that in Dutch Cavia mean Guinea pig u know cause they're test subjects, ehehe
  2. This. And if they didnt like it clogging up and hiding enemies, Make the puddle smaller, instead of absorbing enemies make them stagger or fall over. maybe for a team benefit make it so enemies that walk over the puddle be able to enter puddle aswell
  3. i discovered that too, but since warframe forums keeps translating my forums to French (a language i dont speak) iam having difficulty removing it
  4. As one of the few remaining hydroid players iam actually sad puddle got sacked. Even though mostly an afk group mechanic i prefered it more then the aoe statbomb we got as a replacement. It just seems boring As an idea i had: Add an extra passive similar to Limbo. Anytime u dodgeroll or sneak hydroid turns into puddle. The speed limit would get removed But jumping or dodging again would make u jump out Nerf the size considerably. Instead of sucking in enemies they get knocked onto the ground instead Can only cast 4 to make it the centered version like pre rework
  5. As one of the few remaining hydroid players iam actually sad puddle got sacked. Even though mostly an afk group mechanic i prefered it more then the aoe statbomb we got as a replacement. It just seems boring As an idea i had: Add an extra passive similar to Limbo. Anytime u dodgeroll or sneak hydroid turns into puddle. The speed limit would get removed But jumping or dodging again would make u jump out Nerf the size considerably. Instead of sucking in enemies they get knocked onto the ground instead Can only cast 4 to make it the centered version like pre rework
  6. When he was first introduced they made it seem like Sevagoth was meant to play alongside shadow in current WF i think all 5 Seva mains forma'd Shadow out as it doesnt really function all that well with the rest of Sevagoth's kit with these small changes it might feel better to play both Sevagoth and shadow together, instead of the separate kits they have now. change #1 Holding down any of Sevagoth's abillities casts shadow's version of the abillity While controlling Shadow Pressing holding 1 will mark a target for Sevagoth to shoot change #2 tapping 4 summons shadow infront of u melee to make shadow lock onto the closest enemy in range to make him strike it. (damage comes from claw mods) if Shadow is not attacking he will also parry projectiles in a cone infront of Sevagoth Sevagoth himself can still shoot. Holding down 4 will put u in control of shadow. Sevagoth himself will turn into a spectre like Umbra and Wukong and follow Shadow
  7. I hereby take a second try at making hydroid an actual good frame in the 2023 meta. any criticism would be nice to hear i hope papa Pablo sees this and maybe takes some of the ideas from my concepts Hydroid rework passive snag the bait enemies killed by hydroid have a [..] chance of dropping bait. bait can be used to attract monsters from the deep to aid hydroid additionally, Hydroid has a meter for his water tank, his abilities cost him some of his water tank. the tank can be refilled by entering a puddle. 1 Tentacle grab cost [...] energy [5% water tank] opens a small portal infront of hydroid [..] tentacles emerge from the portal grabing any enemy infront of hydroid and suspending them for the duration of the abillity. recasting this abillity will throw all caught enemies and ragdoll them, additional enemies hit will be knocked down as well. if cast from a puddle enemies will be pulled to the puddle and knocked down instantly. 2 Scalding beam starting cost [...] energy [water tank will be draining during the channel] hydroid channels a focusing beam of scaling water infront of him. the beam will slowly scald off enemy armor. The beam heats up the longer hydroid casts this abillity and will apply additional heat procs after extended use casting this from a puddle will blast out the puddle, lifting up enemies above the puddle hydroid is currently in. this will destroy the puddle. 3 taste of the sea [..] energy [33% water tank] hydroid can place up too 3 puddles down. (indefinite like wisp amps) enemies walking over the puddles get slowed enemies knocked down in puddles will be knocked down twice as long if hydroid dashes on puddles he will sink into the puddle making him invulnerable. (railjack leaving ship animation) he can exit be jumping or dashing again. looking at another puddle and pressing 3 will teleport hydroid to that puddle. 4 creatures of the deep hydroid can summon 3 sea creatures into his waters using bait only one can be active per puddle [25 bait] - jaw fish (small shark fins swimming through the puddle) -enemies walking over the puddle receive repeating slash procs -if a puddle with jawfish is blown up by scalding beam the fish will seek out any enemy with slash procs and apply an additional slash proc -enemies killed by jawfish have an increased chance of dropping health orbs and bait [50 bait] - Kraken - The kraken will try to pick up and throw enemies into the center of the puddle and applying impact damage. (old 4 abillity) -if a puddle with a kraken is blown up, the kraken will slam down all enemies currently picked up making them drop their weapons. [100 bait] Hydroid uses all his bait and summons a megalodon. The megalodon destroys the puddle it swam out from and will fight with hydroid for [..] seconds (reskinned shark from sharkwing missions but bigger) -it has a hp bar based on hydroids armor/hp and when killed will return to the sea -its bite will deal Puncture damage with a chance for bleed procs -the megalodon prioritizes enemies with bleed procs applied to them -the megalodon will execute and devour any enemy below 10% hp
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