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Hunt3rK11l3r

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About Hunt3rK11l3r

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  1. Great, no fix for the infinite loading bug for the sentient mission in the veil, no fix for it potentially not spawning when the mission does load, no fix for a #*!% load of game breaking bugs, and now DE is going off and praying that everyone simply accepts all this bullS#&$ while they're all enjoying their 15 minutes of fame from the game awards.
  2. infinite loading bug when trying to enter a veil proxima that has the sentient ship signal bug with sentient ship signal mission that causes the sentient ship to not appear, a normal objective appears instead this update has been nothing but a buggy piece of S#&$, nice work with killing all hype for this update DE
  3. The signal in the veil proxima is bugged, eventhough the signal is showing on the tile, the unique objective isn't spawning in properly And matchmaking is S#&$, host migration in progress, connection to host is lost, connecting to hosts that aren't even in a mission Great job with this update DE, you guys really shot yourselves in the knee with this by releasing it in this state How are those extra publicity points DE? Was it worth it putting the players and the team through all this bug-fixing bullS#&$? And with Christmas coming up, the whole team is going to be on break, so any bug that pops up that completely breaks the game will not be addressed until the new year, right? Great #*!%ing job DE, great #*!%ing job
  4. there is a purchasable pack available on steam called the "Ivara Prime: Artemis Bow" with the following description of what's available. upon purchase, all that we get is 1.3k plat and a 21 hour cred and affinity booster this is basically a scam DE
  5. Infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading
  6. there's a bug that causes all weapon mods to not take effect when entering a grineer crewship/railjack from archwing some resources seem to not be sent to inventory even after refining at the and of the mission black screen when exiting grineer crewship, leaving the player exposed to enemy fire and dying before we have time to respond (if you guys made the archwings a bit more dirable this wouldn't be an issue now would it?) black screen when entering side guns, an odd glitch that gets players stuck in a little box of sorts when entering and exiting side guns, black textures blocking the screen when zooming in on side guns lots of resources gone to waste because there's a barely noticeable vacuum on the railjack in a map that spans roughly 20 kilometers wide/long/high, smart move please for the love of god add back the friendship door, far too many players are just rushing for the asteroid base on the saturn node and either instantly killing the boss without waiting for the rest of the crew, causing everyone to miss out on potential loot (very smart choice btw, really good way to give most players who actually want to keep the railjack alive the finger) or instantly aborting the mission,causing the fan favourite host migration in progress (can get stuck here until game force close thus losing all resources a bug with exiting any tile on railjack missions that cause players to either be automatically ejected out of the tile (crewship/railjack/asteroid etc.) after entering or dreagged back in to said tile after exiting host migration in progress causes all weapons to be unequipped with no way to get them back, interactions will not work properly, all intrinsics ranks will not take effect, railjack will be swapped to a base variant (no upgrades or avionics whatsoever) missiles tracking players into areas, killing them instantly due to the insane damage safe to say the team isn't going to bother with the lich system anymore now that everyone's distracted by railjack pretty sure there's more bugs still that i haven't encountered that other players have, and the list would be so long it could be enough to fill a bloody novel. this update should have been released much much later considering the patch notes already read like short stories if more of them weren't addressed in one go other issues such as the inability to see railjack mods, no bloody indicator anywhere that mods/wreckage would be automatically scrapped once a limit was reached (that or it's so damn obscure that it's hard as hell to notice), the fact that there's no indicator that we can access the intrinsics menu without needing to go to the dojo to see it infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading, infinite loading
  7. there's a bug that happens when warping after completing a railjack mission where the we get stuck forever in the "load screen" and the only way to leave is toforce close the game or abort, losing everything we obtained from the mission this has happened at least 4 times now, and all when tackling the higher level missions, causing the loss of a massive amount of resources and wreckage this update should have been released much much later, there are far too many bugs and glitches and the mode's balancing, even when focused on co-op is so bad that players would rather deal with the garbage arch guns than fly in a bloody paper plane that gets blown up in 4-5 seconds and on the topic of archwing why are they so vulnerable? every single mission, regardless of level, archwings can be shot down almost instnatly, and the change for all archguns to be projectile based has made the vast majority of them utterly useless. why was this change made? was it for balancing purposes? so arcwing don't "outclass" the railjack? if anything most arcwings do outclass the railjack even with the near-instant-death fix the stupid bugs, balance out enemy ships so they don't tear the archwing and railjack apart in seconds and for god's sake FIX THE STUPID BUGS
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