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Zebiko

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About Zebiko

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  1. I was jebaited into logging in when I heard Baro brought this... this mod's infamy is before my time, and I cannot be arsed to care to spend that much on it.
  2. Either new stuff is better than the older stuff, and people complain about power creep, or new stuff is weaker and people complain no point/uselessness. There is a chance the new stuff is perfectly balanced, not the new best, not the worst, but that's a slim chance. I'd rather have more powerful new stuff.
  3. Yikes to paying to be in a guild. A new low, and another scam. One thing that warframe has, more so than any other online game I have played with a guild system, is very good guilds/clans.
  4. I like how augment slots are always suggested. DE, just do it.
  5. I'm confused, I found that status was much better at melting high level enemies (100+) than crit focus weapons and builds. I'm curious of the weapons and builds people are using, making think CO is bad.
  6. Definitely pay to win. Pay wall and p2w are two different things, and understanding the difference is key. Most people have different definitions of p2w because they cannot see what the winning condition is. Many disregard the winning condition because of their personal values, but that shouldn't devalue it as a monetary source. Many think skipping is a luxury, but fail to realize time is money irl. It's valuable and can be monetize. Companies also like to cloud the truth from you so that you cannot make an informed decision or takes effort to find out what is the most valuable option, aka most bang for your buck. Layers of real money currency is an example of this, as they are not normally 1:1 ratios. They could technically display all Plat values as money values, but that would make the p2w too obvious looking. Imagine trading items in game for money, dollar value, instead of Plat? Would that look weird to you? Also people forget the old saying "if it's too good to be true, then it is." How is a high quality game, despite the current flaws, a free game? In reality, it's not, and it's a business like any other. And they will use any tactic to convince you to buy their product, even lie to you about what the product is. Catch phrases can do this, such as 'ninjas play free.' Ask yourself, did you spend money on this game? The reason behind it does not matter, just say yes or no. I don't need to know either. If you said yes, then the game was technically not free to you. They successfully convinced you to spend money on it, for whatever the irrelevant reason was. (although not so irrelevant to the business, because knowing what you spend on can and will influence future monetary additions to the game). Knowing the business model and understanding how they make money helps understand why certain things are in the game. Inventory space is an oversight for most people. It's an inconvenience created by the devs and monetized. Even if you don't spend your money for Plat, but trade for Plat in game, you are helping DE make money. How? You are removing Plat from the system when spending traded Plat for items, such as inventory space. Removing Plat removes supply, creating more demand. Any economics book or resource will have a supply and demand graph and an explanation how that works. The longevity of the business depends on the flow of Plat. Grind is also an inconvenience created for the purpose of monetization. Don't want to grind for a new warframe or a new prime weapon? Don't want to spend too much time playing the game? You can buy to skip the grind, lessen it. An extreme example of a game offering an item for free and options to buy to skip the grind is Wargamming's world of warships current event with the USS Puerto Rico, colloquially named pay-to-rico. It's blatantly impossible to grind the ship for free in the time allocated by the devs. So extreme, that it's basically a pay wall if you want that ship for your collection. That dumpster fire is currently raging on their forums and reddit.
  7. How about a flag system instead of a kick system. Say there is a leecher, and so you can vote to flag the leecher. Say after so many missions with groups flagging the leecher, his name will show a different color, designating the leecher. Leecher will get a warning as well. If the leecher still persists on leeching in subsequent missions, he will be given temp ban. Further infractions will increase ban duration. It's a slow system, but gives the leecher a chance to stop and cooperate.
  8. Just call things as they are is fine with me. Businesses lie way too much. I'm not attacking you or warframe, just want to clear up misinformation that tends to get spread around.
  9. Story time with bugs galore. Went on two railjack missions in a row in a pug group that started in free roam, had no troubles in the first mission on earth, then went to saturn, skipping nodes for me considering this is my first time in a railjack. I also don't own a railjack myself, but it's currently building. On the second mission, the archgun wouldn't regenerate ammo when not firing. Back inside the railjack, the side railgun mount was very wonky and the view was small through the window, not what I have seen on streams. After dying in space, in archwing, then resurrecting and flying back to the railjack, I bug out again, and was stuck in archwing mode inside railjack, also stuck to the floor. I could use guns, not melee, and the railjack gear item. Also sliding on the floor, into walls, would damage me like in normal archwing mode. I was able to go out of the railjack like this, at an exit point, and stayed in archwing mode, then went back inside the railjack, and the archwing mode persisted. Then I left railjack again immediately, and got blown up as I left the railjack, being put into bleed out mode in warframe mode, laying on the hull of the archwing. The archwing was moving and I was attached to it in the bleed out state, laying down like warframes do normally, just not usually in space, attached to the outer hull of the ship. After resurrecting again, I bug out again, and was walking in space in warframe mode. I couldn't manually activate archwing in space, and couldn't jump or bullet jump. But the walking in space was fast enough to make it back to the railjack and reenter it. At this point, the bugs seemed to go away. I completed the mission with my silent crew okay after that, and went to the hosts dry dock. The mission result screen was wrong, showing nothing acquired, except some credits, but checking my inventory, I did indeed get the drops fine. So yeah, many bugs to fix. This was after the 27.0.6 update.
  10. I was watching brozime's stream the railjack and he mentioned how numbers can really affect the enjoyment of a game. He was talking about the repair costs of railjack parts. But I noticed that the railjack is pretty weak starting out, so much so that people start by moving the railjack to the edge of the map and using their arching to complete the mission. The numbers on stats with jailjack and enemies is not right. The basic version of railjack should be as strong as a fully leveled and modded archwing, and archwing weapons, forcing the use of railjack as intended. As the railjack missions get harder, the fully modded archwing would be useless in this case, but that can be fixed if railjack has upgrades you could get that affect archwing in this new mode, a fifth upgrade tree.
  11. This is a p2w falsely. Pay wall and p2w are two different things, and understanding the difference is key. Most people have different definitions of p2w because they cannot see what the winning condition is. Many disregard the winning condition because of their personal values, but that shouldn't devalue it as a monetary source. Many think skipping is a luxury, but fail to realize time is money irl. It's valuable and can be monetize. Companies also like to cloud the truth from you so that you cannot make an informed decision or takes effort to find out what is the the most valuable option, aka most bang for your buck. Layers of real money currency is an example of this, as they are not normally 1:1 ratios. They could technically display all Plat values as money values, but that would make the p2w too obvious looking. Imagine trading items in game for money, dollar value, instead of Plat? Would that look weird to you? Also people forget the old saying "if it's too good to be true, then it is." How is a high quality game, despite the current flaws, a free game? In reality, it's not, and it's a business like any other. And they will use any tactic to convince you to buy their product, even lie to you about what the product is. Catch phrases can do this, such as 'ninjas play free.' Ask yourself, did you spend money on this game? The reason behind it does not matter, just say yes or no. I don't need to know either. If you said yes, then the game was technically not free to you. They successfully convinced you to spend money on it, for whatever the irrelevant reason was. (although not so irrelevant to the business, because knowing what you spend on can and will influence future monetary additions to the game). Knowing the business model and understanding how they make money helps understand why certain things are in the game. Inventory space is an oversight for most people. It's an inconvenience created by the devs and monetized. Even if you don't spend your money for Plat, but trade for Plat in game, you are helping DE make money. How? You are removing Plat from the system when spending traded Plat for items, such as inventory space. Removing Plat removes supply, creating more demand. Any economics book or resource will have a supply and demand graph and an explanation how that works. The longevity of the business depends on the flow of PLAT. Grind is also an inconvenience created for the purpose of monetization. Don't want to grind and new warframe or a new prime weapon? Don't want to spend too much time playing the game? You can buy to skip the grind, lessen it. An extreme example of a game offering an item for free and options to buy to skip the grind is Wargamming's world of warships current event with the USS Puerto Rico, colloquially named pay-to-rico. It's blatantly impossible to grind the ship for free in the time allocated by the devs. So extreme, that it's basically a pay wall if you want that ship for your collection. The dumpster fire is currently raging on their forums and reddit.
  12. I'm just disappointed that railjack doesn't have living quarters, and other interesting rooms. So much artistic potential squandered on a light/small frigate ship.
  13. You missed the boat on this one, or just posting topics that gets peoples attention.
  14. From the last dev stream, I did get the impression that railjack was going to be 'you can't play this mode without the necessary mats and experience, but you can only get those mats and experience from this mode'. It's the old mmo endgame paradox for people trying to get into it.
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