Lugia
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Posts
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Posts posted by Lugia
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1 minute ago, Wulfwyn said:
I'm having a couple of bugs. One, with Sacrifice: return to Earth, I killed all of the sentients around Ballas, then Excalibur umbra puts his weapon away and I can't do anything other than move around (I've reset the mission several times with the same results).
The second bug happened when I noticed that Exalibur Umbra wasn't equipped on my default slot. I was able to remove Umbra from my slot with another frame, but once I equipped Umbra I wasn't able to exit from the arsenal menu (which means that I can't equip Umbra to complete the mission).
So for that second part a work around is to get locked on switching back to Umbra then getting a friend to load you into a mission on return to ship you'll have Umbra equipped again
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Just now, Kifinosi said:
I switched out my warframe before completing the quest, and now switching back to Excalibur Umbra keeps me from being able to leave the arsenal. I legitimately cannot complete the quest, nor even use the frame.
So if you can get a friend to load you into a mission while locked after switching back after your back in orbiter you can freely use umbra again
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1 minute ago, cmccoy02 said:
So I have reached the Ballas fight level and I can seem to progress. Killed all the sentients and Ballas just stands, there no dialogue....nothing. I am using the Umbra including the sword, Zenith, Azima and Carrier.
So go back into the quest but use your operator during that part
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8 minutes ago, Silverhawk1602 said:
exactly, warframe please fix lol i wanna play the quest
So if you get a friend to load you into a mission during the lock you can get around it
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1 minute ago, Aponatraza said:
So I don't know if someone already posted this or not, but after extracting with Umbra for the first time, if you mess with things in your arsenal and accidentally equip something other than excal umbra, you cant re-equip him without breaking UI responsiveness and you cant leave the arsenal to save your loadout with umbra equipped. If you try to continue the quest, it says you need umbra equipped, but since you cant equip him, its a lovely vicious cycle.
Same issue I had as well hopefully they can pin this down quick
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So when I got to the point after calming the beast and being able to equip it i tried to switch loudouts because it defaulted back to my main frame loadout so i went back to default and equipped umbra then when i exited the mod screen after switching to regular excal to check my build on him then jumping back to umbra I get locked the moment i switch to umbra meaning nothing in arsenal works
But i can switch between loadout slots
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After only getting 1 Sentirum for 3 nyth all day wanting to trade so that someone in a reversed situation can benefit
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Just had this happen as well when heading out to the plains with a bounty
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2 minutes ago, Emulad0or said:
They get affinity the same way other weapons do, but you have to be in Operator mode. I usually run Hydron and just fight in Operator mode to level up Amps
Also, I don't belieave you need Rhino or Ivara, since warframe stays invinsible while you are in Operator mode (AFAIK)
Not invisible but if you are not using a sustained ability such as Ivara you are completely damage immune though while sustained abilities knock that down to a 90% dmg reduction afaik
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if you do not already own the Hek its one of the most powerful weapons at your lvl
its a shotgun that can when built up be used at every level of gameplay
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1 hour ago, XAwSoMeStNoObX said:
I guessed as much for that, but when I go to the offerings for Quill it says that it requires a Mote even though I already have one. It just doesn't seem to let me access any of Quills stuff.
if your referencing what i think you are that's the name of the rank in the standing with them it is NOT referencing your amp
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If this work like anything else then no you cant add ips to pure elemental damage
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5 minutes ago, XAwSoMeStNoObX said:
For some reason whenever I go to Cetus my Mote amp for my Tenno disappears and I can't buy anything from the Quill's shop. It shows up in any other mission including when I got the Plains, just doesn't seem to exist when I am in Cetus. I tried equipping and un-equipping the Mote amp but that didn't do anything. The day before it happened I got the bug where it gets enough XP to level to max without needing to grind for it. I dunno if that has effected it at all. I have a ticket out for it but haven't received a reply as of yet. I was hoping some players had been able to fix an issue like this so I could continue with the Quill stuff.
The amps are only equipped in combat missions
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2 minutes ago, TruthArbiter said:
Sadly it is intended. I think that Howl of the Kubrow should have been placed much further down the progression path because a new player cannot maintain a kubrow.
if your wondering specifically you need to buy gene stabilizers for your little mutant mutts so when you get your kubrow might wanna put it on ice immediately
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I go solo for everything besides the top two bounties due to not wanting to have to try hard those with a inaros or something else tank/cc focused
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2 minutes ago, HyokaChan said:
Design Council is a weird place. From what DC members say, the DC votes on one thing but DE will take one of the least voted choices and use it instead most of the time
Or as was the case of one of the augment mods just totally ignore their poll and do what they wanted unfortunately
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16 minutes ago, Di5a5t3rN said:
Omg...talk about feeling dumb...I didnt know i had to activate the nodes in the tree itself. I thought they were active by default!
Everything is good now xD Ty :D
i did this for the zenurik energy dash and was very confused why i wasn't getting it lol
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You two need to chat to find out whats common between you two because i have never run into this bug personally
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1 minute ago, Littlecowardgaming said:
Isnt elemental mods for viral procs important? I mean the finisher still deals damage based on your damage mods on the melee weapon right?
with covert lethality its an insta kill regardless
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For your dagger the only thing that matters is attack speed and the lethality mod for insta kills
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So I live in the US and don't have a credit card and was wondering if anyone had any idea of how to purchase the digital ticket as my bank doesn't allow out of country purchases x.x
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Found a.....interesting bug where in a pillar jutted out of the wall had collision and had an interesting behavior where from the right side it would become invisible but still have collision.
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I've been wondering are there any plans or talks within the studio to include in the relic selection screen some kind of indicator as to whether a specific relic has been vaulted? As much as I love the wiki having to cross reference what relics I have that are now not farmable is becoming quite annoying especially because I forgot said relics within the same day i checked.
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Just now, Ruoppox said:
Intel i5-6500 3.2GHz
GTX 970 Overclocked
8GB DDR4
Shouldn't be the issue here ^^
If you have the latest nvidia drivers they have been reported to under clock your gpu clock speed to 800 mhz
What happened to Mesa?
in General Discussion
Posted
As the reticule shrinks you do more damage and range can increase the minimum size as well as Mesa's Waltz augment re-increases the size on rolling. Mesa can clear an entire room past 100 in seconds she is fine.