(XBOX)ChantingSheep
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Posts
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Posts posted by (XBOX)ChantingSheep
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It's only OP if you care about your kill count. I've never played him, but I dig it...whenever I start a game and see 2-3 Excals, I'm like, "Cool. Easy mode."
Plus, try playing higher level stuff and you'll see how completely NOT OP it is. The guys who only know how to spam go down pretty quick. You still need skill to play him just like everyone else. I've rezzed so many Excals in high-level survivals over the last few days, I've lost count.
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I hate to admit it, but I bought several mod packs when I first started.
Also, a little off topic, but I remember my first survival mission...I didn't notice there was a counter so I was running around activating the life support as soon as it dropped. Oh, how the other guys in the game must have loved me...
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Added. I'm always down for core farming.
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From research, wiki states that punch through makes the chain that branches off the main beam branch off to even more targets. With range, I'm planning to use Sinister Reach, so I don't understand why there would be drop off from distance.
Basically, when the main shot hits someone or something, it makes x branches (increased by multishot iirc), so with punch-thru, if the main shot goes through a target and hits something else, it creates another set of branches from the second target. To me, this is what limits its effectiveness, because there's not always an opportunity to hit two or more targets in a line (unless, as said before, huge crowd).
I believe Sinister Reach also affects how far the branches reach, though I'm not 100% sure about that.
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Punch-thru is great for big crowds, but you don't want Shred (because increased fire rate is detrimental to Amprex imo), and given a choice between Metal Augur and Sinister Reach, Sinister Reach wins every time (in terms of overall usefulness). I used Sinister Reach for a long time until I hit higher level stuff, when the trade-out for damage became *almost* necessary.
So, to answer your question, imo range wins hands down. Be ready when you take it off, though...it takes some adjustment to get used to the short range again lol.
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Try wftrading.net. The prices can vary pretty wildly day-to-day, but it will at least give you a decent ballpark for the value of your parts and mods.
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"I've decided to go live with Simaris after all."
"My degradation is too severe, going offline."
"I found the 'A.I. dump' switch you were asking about, operator."
"..."
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Added. See you out there!
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Consider it a morality tax. Shouldn't be raising Kubrows if you can't take care of them.
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I added you. Next time I see you on I'll send an invite.
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Who wants to hang out in region chat anyway? Place is a cesspool, at least on XB1, anyway. The general chat in F2P games usually is (in my experience).
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This is a cool idea, especially the part about the rollers and deploying stuff, fits well. I also really dig the art. I wonder, though, how would a Grineer-style frame fit in the lore?
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Am I the only Volt user that uses Overload religiously?!
Not at all. I actually love Overload and never understood why people dislike it so much. I think a lot of people, because of the way it looks, and the fact that it's an "ult" ability, expect it to clear the room. Even when it doesn't kill anyone, that couple of seconds that it pauses/stuns the enemy has saved me and my squadmates more times than I can count.
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Realistic(?): Madness: Nyx's mind control instead turns 1 target into a berserker, buffing damage and toughness, but uncontrolled (he can still target Nyx and other party members, making it risky.)
Unrealistic: An augment that makes Volt's shield to be cast horizontally and used as a platform rather than a shield.
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I've had this happen too, with and without ammo mutations on my weapons. During long missions, for some reason you just stop picking up ammo. I thought maybe the ammo wasn't actually there (like a glitch that leaves the image of ammo you already picked up or something), I didn't know other people were having this issue.
Also, ODS!!! Lol, I've only ever gotten to 12 minutes before crashing, but I've heard that this is being addressed.
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For Overload, I kinda like KainMurasaki's idea of a radius of effect that travels with Volt. I think the light effects should stay the same, though...think about it, Volt running down the hallway, every electrical device he gets near pops and sparks...awesome.
I also think an augment mod that lets Volt short out consoles and other electronics with his shock skill would be cool.
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This picture is great, nice job, +1. I hope to see it on Prime Time.
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Spooky. Whatever you do, don't fuse that mod, especially with any other "unfused artifacts." There could be serious sorcery at play here. You don't want to be responsible for some kind of apocalypse.
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Add me (ChantingSheep). Send me a message in-game whenever I'm on, and I can help. A friend and I have recently been trying out all different types of weapons and frames, so anything we can't tell you about, we can definitely experiment with. We're always looking for chill people to run with. Hope to talk to you soon. :)
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I would buy them. Depressed Ordis makes me think of Marvin. How glorious would that be?
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Building a dojo out by yourself isn't that difficult. Just need lots of forma. I built my own a month or so ago, and the research is probably 50-60% done already.
If you like, you could join up with me, right now my clan is just me and one other guy (it was initially just meant as a way to get the research), but we could always start building from the ground up. Could be fun. Anyway, message me (ChantingSheep) in game if you're interested, or if you have any questions in general.
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Primed Hush was the first one I thought of. Primed Heavy Impact, makin craters everywhere.
Also: Primed Fatal Acceleration. Pellets that travel through time.
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Add me and come see me in game sometime, I'll help you with everything you need to know. I'm available to help pretty much any time I'm playing.
The Warframe Community Is Amazing
in Off Topic
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Welcome to Warframe! If you're ever in need of someone to run with, hit me up. :)