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Cryogenic_Leakage

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  1. First week of Elite Deep Archimedea was fun! Had to change the builds for weapons and think about how to play around the -energy debuff (energy pizzas cooldown is fair enough, not too long/not to short). Blocking operator made things more interesting without infinite revives. I agree with earlier sentiment that you can't really help the team with bad weapon rolls, especially with disruption targets. We had a Xaku/Gyre combo as dps and that was good enough but without either one we couldn't have killed the targets and would've been stuck at the disruption stage. Very thankful for the Dante Overguard nerf, his infinite fountain felt like perma ironskin for everyone. I agree in spirit to nerfing cc interactions with eximus but at this point why equip icy avalanche at all or use rhinos stomp when said abilities cost minimum 1/3 of your energy or more and dont work on atleast half the enemies you're facing in a room? (high level content of course).
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