Murmur
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Posts
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Posts posted by Murmur
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Same issue here.
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It's been two or three hotfixes since I posted this, giving it a bump.
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Yeah I'm usually Nekros, and while I like the extra desecrate food the additional body brings, it just looks too silly for me.
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Since the shotgun buff I've been using the Tigris a lot, and I've been noticing that when you kill an enemy and they get cut in half from the slash damage their whole body remains intact, and the two halves materialize out of thin air. It looks really stupid! I laughed the first time but now it's really annoying because it happens every time you would cut someone in half with the Tigris.
I haven't tried it with any other shotguns, but I assume if the shotgun does primarily slash damage as it's physical damage type then the same thing would happen.
TL;DR - Shotgun with slash damage causes enemies to leave two bodies when killed.
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So I've suddenly been hit with this bug. I've played for a long time and this has never happened before. No idea what triggers it.
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This is kind of like someone getting shot in the arm and to fix it the doctors cut the arm off.
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Doesn't change that the vocal minority around the forums constantly expresses their hate for Archwing.
Also doesn't change that archwing is basically just regular combat but they just made you float.
I never said people liked it and I never said it was a good idea.
I'm just saying: stranger things have happened.
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A few years ago:
"Hey guys wouldn't it be cool if we had these big wings we could strap onto ourselves and fly around in space?" - "LOL NO HAHAHA YOU'RE STUPID"
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With a budget of 500 million, a fraction of that would be spent on the game and the rest on marketing, so... the game would be exactly the same except we'd see commercials for it everywhere.
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I just want some consistency. I don't mind things being toned down if they need it. And sure, the whole Viver thing was pretty crazy. But enemy auras don't require LOS, some warframe abilities don't require LOS, but now, three abilites from three warframes now require LOS, and those three happen to be the ones that made Viver what it was. Just seems to me like there was a better solution for all of this. Maybe several. There were a ton of good ideas posted around the forums, but I guess DE wanted to go down this route instead.
I hope there are some buffs around the board coming soon. There are a lot of things that could be bumped up a bit.
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Not saying I want this, I'm just wondering why some require LOS and some don't.
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They'll just change the map I bet.
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In 1884, meridian time personnel met in Washington to change Earth time. First words said was that only 1 day could be used on Earth to not change the 1 day bible. So they applied the 1 day and ignored the other 3 days. The bible time was wrong then and it proved wrong today. This a major lie has so much evil feed from it's wrong. No man on Earth has no belly-button, it proves every believer on Earth a liar.
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imagine it like this:
a bully wanted you write his homework but you said "no" because you wanted to write the pretty girl's homework, then the bully waits until you go out so you beats you up, but then you out-smarted him and chose a different road/or you just stopped him/scarred him...etc, if you did any of those the bully will get much more angry and his desire to punch you will get higher
it's like that the bully is the unhappy syndicate and the "beating" is the death squad
So then kill some of the bully's family. Then tell him if he keeps it up more will die.
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forget invisible wall, just treat it like a hole, if they go too far, drop them off closer to the center
That seems like a perfect solution.
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I'd really like to see some sort of dynamic relationship between the syndicates. I'm not sure how it could work, but it would be neat if it was a constantly shifting thing, instead of an event that shakes up the relationships once or twice.
Maybe something to do with the types of missions being run by people wearing sigils from a syndicate. Or maybe some sort of territory system, where each syndicate has their own area, and running a mission there while wearing a sigil from another syndicate lowers the relationship between the two. It would have to be by a tiny amount, to account for everyone doing it, but it would still be cool to see it shift over time.
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Obviously a big part of the damage is from the heat of the bullet.
Or something.
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But is it three times faster than the usual Zaku?
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Char!
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Yeah this has been a problem for me as well. I made a post about it in the bug forums, maybe you could post there and give it a bump. Hopefully someone will notice it? https://forums.warframe.com/index.php?/topic/330038-archwing-not-using-users-crouch-binding/
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Stalk Blocked?
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You're all wrong:
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Yeah how many waves? I'm guessing a decent amount?
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Hello, I just applied on the website.
Clan: Clan of the Morning Star
Warlord: Murmur
Looking forward to playing with everyone.