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InfinitusPhoenix

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Posts posted by InfinitusPhoenix

  1. 1 hour ago, Corvid said:

    You've split both big toes into two.

    If so then his big toes are probably swollen af.

    1 hour ago, (PS4)Viveeehsaid:

    What's all this obsession about looks, OP? You think all humans in this game look ugly,youaren't able to like a Loki skin because of the number of his toes... Ease up a little!

    #all Loki skins are beautiful

    No. Loki Knave looks like humanoid so he needs to have 5 toes.

  2. 23 minutes ago, kuciol said:

    High range solves that issue. Volt is super good in ESO for a reason. 

    High range just kills multiple stacks of enemies close to each other

    It will barely affect enemies that are far from each other

    Volt can't nuke the entire map like Saryn or Equinox with only his abilities

  3. 4 minutes ago, kgaborsaid:

    When was the last time you've seen enemies far from each other?

    Their main method of transportation is through a lemming train.

    In every mission there's a stack of enemies that are close near each other and there are enemies that are far from each other.

  4. 1 hour ago, kgaborsaid:

    Do you even use Overextended? Or any corrupted mods?

    You can even slap Blind Rage on Volt if you still feel it's weak, but it's not necessary. (i'mstill using it on most of my builds)

    You literally just press 4 and everything dies, can't get any more broken than that, ican even fit augments for team support and some duration on my nuke build, though idon't use or need survivability on Volt. (unlessiuse a different build for Eidolons)

    I have 265% range on him and 208% strength

    His 4 is underwhelming starting even with 100 lvl enemies

  5. 9 minutes ago, sleepychewbacca said:

    1) What rewards?

    It could be guaranteed rivens with top stats and primed mods for example. Also, some exclusive cosmetics attachments. 

     

    9 minutes ago, sleepychewbacca said:

    2) How do you propose to address the eventual part of the community that will cry at being left out, like how Arbitrations was treated? 

    Rivens for example require mr16 anyway, so they will not care.

     

    And this game is too casual anyway. Who cares about some degenerates that will cry from ONE challenging mission in the game.

  6. Can we get advanced level of sorties?
    Like Sanctuary onslaught and elite sanctuary onslaught. 

    Regular sorties will still remain but there will also be elite version of sorties. First mission will start with 200 lvl enemies for example.

    And the rewards will be way better than regular sorties.

    It's easy to implement for DE + will make some challenge for players that want a challenge.

    • Like 4
  7. 6 minutes ago, moostar95 said:

    Volt and equinox are fine the way they are. Volt nukes drops off over time and equinox has to keep working for it. Would talk saryn but I think everyone has seen me whine on another thread. 

    Saryn is best example of how nuker should be.

    DE need to buff Volt to her level.

  8. Nukers are just like dps characters in mmos.

    It's dumb to complain about them. If someone plays a support frame he could go afk either way because no frame needs support with the current level of things.

    Also, top tier aoe weapons can make any frame a pseudo nuker.

    I owned tons of nukers with just my Loki Prime and 5 formas Amprex.

    • Like 1
  9. 1 minute ago, (PS4)DidacoJack said:

    This is EXACTLY what I'm talking about. 

    I would add, this game doesn't require because of how prominent AoE damage is. And nukers are part of the problem.

    Do a mission with a bow and furax and tell me you don't have to aim. 

    If in a shooter I don't have to aim and what I'm left with is just jumping around pressing 2 keys once in a while, then I don't know how else I could describe it if not with "boring and not engaging". 

    That's why Volt is a super boring nuke.

    But Saryn can be fun. Her 1 is replacing primary weapon for me, her 3 makes you using your melee and 4 just buffs the entire process.

    While 2 is for survivability. So she is the only nuker I can enjoy.

    Bows also require barely any aim compared to other shooter games.

    Unless you want to headshot every single enemy.

    Enemy models are very tall and wide, so it's actually hard to miss with a bow. Plus, you can even hit the enemy in a toe and kill him.

    The game is a casual fest with 0 challenge.

  10. 3 minutes ago, (PS4)DidacoJack said:

    By manually I meant that you have to move-aim-shoot-melee, just what any other shooter's wants you to do.

    You said it yourself in this post: they just use their weapon more. It s exactly what I mean.

    After Rhino gets his ability going he has to go for his kills counting on his load out. 

    With nukers that need is MUCH less requested since there a relatively huge AoE doing that work for you.

    If you move that much with Saryn is because you want to (maybe because you're getting bored?). 

    Of course we could stand here talking about every single case that 40 frames can bring to the table just to find the logic flaw that my four sentences post delivers, or we could just assume that AoE skills (especially in this game, that has little to no regards on damage balance) hit more and kill more enemies much better than a pinpoint accurate weapon does. 

    It's not rocket science. 

    This game requires no aim. Especially melee 

    Unless you use Vectis.

    It's as braindead as just using abilities.

    You need to move around with Saryn a lot to spread spores all over the map for max damage.

  11. 2 hours ago, (PS4)DidacoJack said:

    At least tanks and support have to go get their kills "manually" , there's an actual reason they have a load out. 

    They're not just "stand there and press 1 button". 

    There's no other way around it, they're objectively keeping you more engaged in playing the game than a nuker would ever be able to.

    Plus, most of them are still very sensible to 1 hit kill mechanics just as a nuker is, so it's not like you can stand there and forget about the game (at a reasonable enemy level, obviously). 

    Lol. You just use your weapons more.

    What "manually" kills, lmao?

    Let's take Rhino for example.

    Stomp and then use aoe primary or melee weapon. That's it. Same process as nukers with their use of 1-2 abilities.

    There's a reason for nukers loadout too. To nuke.

    Your logic makes no sense at all.

    Let's take Saryn for example.

    She uses a whole 3 abilities to nuke and 1 ability for survivability.

    And she always moves around.

    Already more than dumb Rhino who just spams 4 with ocassional replenishment of his iron skin (with augment).

    Maybe uses 1 once in a while to buff his armor (augment).

    And presses his 3 once in a minute for damage buff.

     

  12. 3 hours ago, Lutesque said:

    All Nuke's are Boring.... I'd rather he didn't have that ability to begin with....

    And who is not boring?

    Tanks and support roles are way more boring than nukes + they are useless because every frame can be tanky/survivible and have a lot of energy

     

    3 hours ago, kgabor said:

    I see someone didn't mod for range.

    But yeah, it's a boring nuke. (though the visuals are more satisfying than other nukes)

    I have him at max range

    His 4 still slow af.

    Other nukers will kill all the enemies before Volt's slow electricity will do anything.

    3 hours ago, krc473 said:

    Why? His four does this, without the buff as is. What is the point in a rework when it shifts the function from one ability to another?

    His 1 is useless. So why not reworking it and improving his 4?

     

  13. Volt nuke build is boring and underwhelming.

    It's just spamming 4 over and over again. And his 4 is slow af.

    Atleast with Saryn I can move around and her abilities connect smoothly with each other (1, 3 and 4 for damage and 2 for self heal with augment mod), so I can have fun with her.

    But nuke Volt is just 1 ability (maybe sometimes also 2) and is too boring to play.

    Not to mention the ability itself is not even hitting that hard.

    Make his 1 tied to his 4. Like with Saryn.

    His 1 will make electricity spreading from enemy to enemy, slowly killing them and his 4 will buff his 1.

    His 1 is useless anyway (can be used just to stun 1 enemy at a time).

    • Like 1
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