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Voltage

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Posts posted by Voltage

  1. On 2024-04-23 at 7:02 PM, (PSN)Madurai-Prime said:

    Unfortunately, some people with a lot of time on their hands ruined it for others.

    *Unfortunately, some people who run the game while they go to work or sleep without repercussions ruined it for others.

    FTFY

    On 2024-04-23 at 8:28 PM, ChaoticOrderly said:

    Arbitration shop Kuva hasnt been capped yet which is real interesting...

    Because you can't AFK farm it. It's really easy to see why Steel Essence was capped if you've ever checked Steel Path Mot leaderboards and did about 2 seconds of investigating.

    • Like 1
  2. 21 hours ago, magusat999 said:

    You play your boring, non helpful way, while others play in a more intelligent, faster way. That reply is just silly.

    The intelligent, faster way of the Circuit is having a strong enough arsenal and variety of gameplay to where you remove the need to reroll equipment. This gives you more of an opportunity to get more runs in compared to someone who has only a handful of strong items to choose from that they need to have in rotation to function.

    Implying that single target weapons are unhelpful is just untrue. Is this really how some players consider gear these days?

    You're putting way too much emphasis on efficiency for The Circuit. The mode's progress points cap out at Stage 5 for the rest of the mission, which is a small fraction of the total points you're going to need for the higher Tiers. Between several objectives having a timer and the existence of Decrees, there is much less importance put on your loadout if you understand what to build for within the mode. If you're really chasing efficiency for this mode, you should bolster your arsenal to reduce the need to reroll equipment, or form squads to carry you because you don't feel like doing the former.

    To put it bluntly, it's on you to increase your efficiency with this mode. The difference between a perfect set of choices for the arsenal and one that "gets by" for Tier 10 in one mission is about 5 (maybe 10) minutes of your time. Trust me, as someone who's rarely rerolled Circuit gear and just finished 100% of all weapon variants in all weapon families last week.

    • Like 2
  3. 6 hours ago, Aruquae said:

    This is true

    Well played, you've won this round

    We're all losing as a collective whole though. This is why I really don't understand this thread, my thread about the Supporter Pack skins being reintroduced, the 100+ pages on Heirlooms, the Regal Aya feedback, or all these other examples over the years. The entire point here is that we're all on the same team, whether we agree or disagree on points of the topic. Reading the same moderator (who's very obviously pro-DE because otherwise they wouldn't hold their position) give a take that absolutely misses the mark on the nuances of this discussion is distasteful, especially towards players like @PublikDomain, myself, and many others. I've seen several names come up more than once throughout these topics with long, articulated, critical, and well-communicated comments that explain both the issue and its inherent treatment towards customers (whether you buy or don't buy into it).

    From when I started in 2015 to 2021, I have been a huge supporter of DE's transparency with monetization, and even though I knew they've employed exclusionary items before, they were well communicated with an inherent honor to their language, even if sometimes it stung when you missed something. I've always been a massive supporter of both Founders, their risk, and how that same respect has been extended to future players. That is now sadly all gone. Good will a currency, and DE has cashed out now. Between Regal Aya, Supporter Packs, Prime Gaming, and even the small change in Gauss Prime Access language (to hint towards an exclusion that isn't actually any different than older Prime cosmetics), their actions have become hollow. I won't be surprised when Heirlooms and TennoCon cosmetics are next on the menu.

    With all that said, I do feel that discussing this topic and how it relates to Founders is very important. Somehow DE is lucky with a healthy percentage of vocal players defending a level of respect only given to initial customers. Current customers are not respected, as seen by countless well-worded threads and comments by various players. DE has chosen on their own accord to make the very word they've leaned on for respecting their Founders as meaningless, hollow, and deceptive. Whether you want to accept that or not is up to how much Copium you want to inhale. That's just how it is. If this is how it is, I'd just like to buy the Founders gear, let everyone have access to everything (Heirlooms too), and put this era of deceptive vocabulary and disingenuous marketing behind us. Warframe would have had a much stronger 10th year anniversary if they re-released the Founders package with a commitment to ending the predatory and deceptive usage of the word "exclusive" to sell items, and given everyone the permanent ability to purchase all the previously "exclusive" bundles (including Heirlooms) with the 10 year supporter badge being given to anyone who's bought anything for real money from the game ever (which is a stat I know they track by the way). 

    I'd like to stop this charade of "respecting" Founders with the current way customers are treated with the modern monetization of the game. Founders are not the people keeping the game going, it's the players like you and me who make purchases right now. I'm sorry, but the historical value of Founders is no longer significant if the current population of paying customers is treated in a worse fashion. Like I said, I've always supported keeping Founders gear exclusive, because in the past, I felt that they had set a historical precedence that was holding true with future purchases, and it made me feel like DE had a backbone to monetization transparency set by that initial backing. They've cashed out on the good will of that situation after years of pushing the envelope, so I've switched sides.

    I much rather benefit the rest of the playerbase and upset a couple Founders, because DE has quite literally done it with no problem to everybody else.

    DE is not respecting Founders as players just because they only respect the Founders program. Founders are just another player at the end of the day, and their treatment has become equal to everyone around them. Their one exception of a purchase is not protecting them from how DE would treat them right now with a similar purchase.

    • Like 4
  4. 17 hours ago, Letter13 said:

    Option 1: Re-release the Heirloom collection despite its status as time limited, and anger all those who purchased it already because their time limited exclusives are no longer exclusive (cue demands for refunds)

    ... or

    Option 2: Maintain the original time-limited exclusivity, don't re-release the Heirloom collection, and anger all those who either missed out on it or are now regretting refusing to get it. 

     

    There is no third option that satisfies everyone.

    You conveniently ignored their well-communicated exclusivity much like Founders items:

    Q: Will these Heirloom Collections return after 2023?

    The Mag and Frost Heirloom Collections are only available now until December 31, 2023, at 11:59 p.m ET. This is your only chance to get these exclusive new Customizations!

    You can absolutely just rerelease these, but you'll then have to understand that Founders items are absolutely on the menu, as you've altered the deal of exclusivity with the Mag and Frost Heirloom Collections which have the same language as Founders.

    The only reason this decision is "hard" is because both solutions further tarnish DE's good will. This is a manufactured problem. It's very clearly more beneficiary for everyone with your option 1, it just opens the doors to making all exclusivity (past and future) have a hollow meaning and the implication of a later rug-pull.

    • Like 2
  5. 30 minutes ago, rapt0rman said:

    My main worry is that they've already effectively disqualified a lot of the classic tenno weapons by making them incarnonable, but it's not like there isn't an ever growing pile of ignored weapons waiting for any kind of attention, so I guess that isn't really a problem.

    I see it the other way. Incarnon weapons are cool, but they disqualify a massive portion of the arsenal from being competitive choices, especially the weapons that double dip weapon classes like Torid, Angstrum, Lex, etc.

    • Like 1
  6. This would be a cool concept.

    42 minutes ago, rapt0rman said:

    I have a sinking feeling that Incarnons are intended to fill that niche for Tenno weapons (even if it also spills over into other factions), But I'd be happy to eventually be proven wrong. Incidentally when the Glassmaker nightwave came out I had a sliver of hope that Nihil would function as source for Orokin styled nemeses, with the "ceremonial" type Prime weapons as a hint.

    Eh, I find Incarnons more to be the "how do we introduce something that exceeds rank 40 nemesis weapons?" class of gear. Maybe it's a few years away, but Infested, Tenno/Orokin, and Sentient/Narmer nemeses with a fully fledged out Railjack Proxima map could be a fantastic conclusion to the original concept of "kingpins". I really wish they became clan targets like the original idea behind them.

    • Like 1
  7. 1 hour ago, helioth137 said:

    A little unrelated but could also be merged with your request, 
    add dynamic difficulty based on how quickly you're killing, until you're so overwhelmed with mobs that your kill speed slows down a bit. 

    Efficiency Attenuation .... no thanks. ESO exists if you want to play that kind of thing. The engine can't even handle enough enemies to overwhelm a solo player these days.

  8. 1 hour ago, 0_The_F00l said:

    I suppose it is , but if players don't want RNG to control their choices and DE is either unwilling or incapable to set a proper balance between various gear and missions,

    i think it's closer to self paced challenges where the rules are defined.

    Nah, it's dumb, just like Riven Disposition. You're just rewarding people who understand that things are now homogenized and punishing those who pick their preferred choices. Stuff like research points that add bonuses for making a build work with flexibility and encouragement for gear completion are more beneficial than creating gear Dispositions for rewards. It creates an even more stale meta once content creators math out the optimal choices and share it to their audiences, then shifting the playerbase towards options that later on get Disposition nerfed for no real reason other than popularity.

    Riven Disposition is the exact example of why this idea of a mechanic doesn't work in practice.

    If you want "Self paced challenge" do it for yourself, not for me (or anyone else).

  9. 1 minute ago, (PSN)iuvenilis said:

    Unfortunately, they're still arguably a long way from being "inline". The PC 75% off plat would be equivalent to a 300% bonus plat. But we're capped at the same 75% bonus (roughly equivalent to 45% off). Typically, we might get 25% bonus, which is roughly equivalent to about 20% off. 

    If they won't match the discounts, I'd much prefer the old discounts.

    I agree that it's not 1:1, but DE has to streamline the way it works for crossplay purposes. I honestly much prefer your old console coupons than PC, because I just don't buy Platinum.

  10. 7 hours ago, (PSN)manicmartz61 said:

    Yeah those 75% market discount vouchers have been discontinued sadly. I've a ton of plat from years of trading so look at plat discounts as dead login rewards tbh. I guess it's to nudge newbies towards spending real world cash. (shrugs)    :thinking:

    That's how PC plat coupons have functioned for 11 years. They're only useful if you're buying Platinum. With cross-play and cross-save, DE had to homogenize coupons and discounts. Unfortunately, that shifted console coupons to be inline with PC and not vice-versa (for obvious reasons).

  11. 34 minutes ago, Greysmog said:

    Uh, no. Rev really wasn't that important to game balance until the Augment came out, so he was ignored. Popularity isn't the literal only thing they look for, it's where they start since it shows a very obvious trend.

    Once he was able to give widespread invuln he was going to get targeted faster. 

    They buffed Mesmer Skin substantially before Mesmer Shield released a month before Revenant Prime launched:

    Quote

    Revenant’s Mesmer Skin Change: 

    • Now grants 1 second of invulnerability after a charge is consumed.
      • The addition of Overguard affected the efficiency of Mesmer Skin, as rapidfire Overguarded enemies would melt through their Mesmer Skins and remain unaffected by the incoming sleep effect. To bring this ability closer to its original intention, Mesmer Skin will now grant 1 second of invulnerability after a charge is consumed. This gives players time to react to these powerful units before taking their full damage.

    They also buffed Reave when Revenant Prime launched:

    Quote

    Revenant’s Reave ability changes:

    • Reave will now scale with sprint speed for both distance traveled and speed while in Reave.
    • Reave can now be interrupted by jumping, which preserves your forward momentum.
      • The above changes were made to allow more movement focused builds!

    It's pretty obvious why Revenant was made into literally old Wukong by choice, and old Wukong was insanely popular, even if it was boring invincibility through a single ability.

    Sure, Mesmer Shield is definitely a massive bonus for Revenant, but even without the augment, his dominance would show, especially when the game is now on iOS (and soon Android) with horrendous controls that don't allow for the insane movement PC and console players are used to for avoiding enemy damage.

    • Like 2
  12. 21 minutes ago, [DE]Juice said:

    Hi Tenno!

    Good spot on the setting on the Account Management page. While the ability to swap profiles is available, I want to caution the use of the feature as we iron out a few rough edges and potential sticking points in the process.

    I understand my warning may not dissuade everyone, so I’ll also post some instructions here to help you avoid the aforementioned rough edges as much as possible. Steps 3 and 4 are both vitally important, even if they don’t seem like they are. Follow them exactly. Use the Forums, not the main site for these steps.

    1. Go to https://warframe.com/user
    2. Select the platform profile you want to use for the Forums from under the ‘Forum Account Selection’ category. Confirm your choice.
    3. Go to https://forums.warframe.com and sign out. If you receive an error message, try to sign out again until you do not receive one.
    4. Go back to https://forums.warframe.com and ensure you are signed out. If you are not signed out, keep trying until you are.
    5. Sign back in.

    You should see the profile icon and username for the platform you selected in the top right corner.

    Please Note: There is a separate bug (also one of those rough edges) that can sometimes present you with a “Complete your Profile” page. If you receive this bug, follow these steps:

    1. Go to https://warframe.com/
    2. Sign out
    3. Go to https://forums.warframe.com/ - confirm you are logged out. If you skip this step, the process will not work.
    4. Sign back in

    These steps should clear up the bug. If they do not, try switching to another platform profile and following the steps again.

    I was able to login as (MOB)Voltage (my iOS account) on the Forums, but how would I go about changing the glyph on there if the accounts are linked? I am going to stick with my PC Forums account of course (I was just testing the feature), but curious how the glyphs work. Thanks!

    The "Tenno VIP East Glyph" is also not on the Forums:clem:

    Cheers.

    • Like 1
  13. 44 minutes ago, Letter13 said:

    It's also not very hard to avoid fraudulent trades. A few common sense checks will go a long way in keeping you protected...

    • Is the account/person you're trading with new, or old?
      • A new account with very little progress/armory is much less likely to be legitimate, especially if they're trying to trade for very expensive items or items they cannot use (i.e. a rare riven for a weapon they don't have yet).
      • Older accounts with much more progress unlocked are more reputable; if they engage in fraudulent trades, then they'll lose all of their progress and time invested in their account after all.
    • Is the trade for a very large sum of platinum for an item that usually sells for much less?
      • If you were expecting to sell something for 50 platinum and a user is offering you 1,000 platinum, that should be a red flag for a risky trade; if the user is trying to trade fraudulent platinum that they know will be removed later, they likely won't care how much they give out.

    This is good advice on paper, but I would just like to add that generally, newer players are the ones overspending on items. While caution should always be used when trading, staying away from these trades results in you also forfeiting good profit margins. I personally don't think a new account whaling on items is a red flag. That's up for you to decide though.

    47 minutes ago, Letter13 said:
    • Is a very large amount of platinum being traded?
      • Some precautions you can take involve contacting DE Support about the trade to give them a heads up (think of this like contacting the IRS about a sudden large sum of money you received). Include the name of the other player, the item(s) and values involved. This paper trail isn't necessary, but it could certainly help resolve fraudulent platinum issues much more quickly if they are to occur down the line for the trade in question.
      • Another precaution is to hold onto the platinum you receive for a week or two before spending any of it; in the event it is fraudulent, it will be removed from your account, and as long as you don't spend any of it, your platinum balance won't be at risk of going into the negatives.

    This is great advice for people to follow, especially when it comes to Riven Mods. I always hold onto anything over ~10,000 in a trade for a week or two, and if it's even higher than that, it can't hurt to make a support ticket.

  14. 3 hours ago, L3512 said:

    The mode is ultimately somewhat cheesable due to how personal modifiers work, A squad could just do two runs of 2 players with max modifers and 2 without any if they so needed. Personally I do not see the risk of failing Mirror Defence as balanced when there is so much out of the players control and the speed in which the objective can be destroyed.

    Playing well should be rewarded, in this case I'd probably look at the amount of healing the Vosphene glyphs provide or some other factor that allows skilled play to pull a mission back from the brink.

    As it stands now the mode is starting to look like 'mech go BRRRRRR or you are doing it wrong.'

    I agree with you, but I am pretty tired of how game modes keep releasing where there aren't many consequences to consider. In Arbitrations, death used to be permanent and you had to really think about it. Now it's just every other mode where you nuke and res each other if you just happen to die.

    Mirror Defense still has shortcomings, but I do not mind how it currently plays. If you want to spend an extra 45 minutes cheesing it by rotating people's modifiers, go ahead. I will still go in 1 run.

    • Like 3
  15. I'm not sure how'd you address the matchmaking. Trials required forced squad forming, for the same reasons outlined in the comment above mine. One of the mode's key points is not changing gear between missions.

    I don't know how feasible it is to try and remember player loadout choices and lock them in the second go around. I know forced squad forming is not popular these days, but this is the only thing I can think of as a remedy.

    • Like 2
  16. I've read many negative posts about Mirror Defense in this mode, and while I haven't experienced any of these issues, it's not hard to understand why they are a current problem.

    However, I just want to say that this is probably the only time I'm enjoying Mirror Defense. Farming for Citrine was so annoying I just bought the Tome Mods bundle this go around. The pace of the Archimedea variant is actually pretty fun (outside of the issues I'm reading with the objective health).

    What I think I'm noticing is that this brings back the vibe of T4 Defense in Tower Void, but without the tried and true meta of having a Warframe such as Frost to protect the objective. In Archimedea, you can have squad compositions that do nothing to negate the objective taking damage, not to mention that we now have enemies that spawn with Overguard. 

    Honestly, I'm torn. On one hand, I totally relate to these frustrations. However, if DE makes changes to the objective so that it does resist enemies, it just waters down the risky nature of Archimedea, as we see with so many modes over the years. It would be a real shame if Deep Archimedea was turned into the next Arbitrations. 

    • Like 3
  17. On 2024-04-07 at 1:15 AM, DecadeX said:

    There's another problem lurking underneath the problems you outlined that is the real cause of your problems. Many years ago, when recruiting chat was still a good way to get a squad for niche things, when there were many fewer Warframes, it was generally expected that a player would seek out a wide arsenal. It let players flex into different roles for the needs of different gamemodes and squads, and it made a player's account resilient against balance patches. You can't be screwed out of squads because your 1 frame or your 3 weapons got nerfed into the ground if you have every frame and every half decent weapon in the game. Over time, with more equipment in the game and with a few large content releases forcing DE to be more careful about how they used their time, DE decided they didn't want to balance around every frame. That gave us what I call the Inaros meta. It's almost literally every piece of content released between the Plains of Eidolon and Disruption. DE's core design philosophy focused on minimizing the impact of equipment choices on player strategy. It's why almost nothing not directly equipped to Operators can buff Operator damage, it's why Thermia Fractures and Demolishers project nullfier bubbles, and it's why Coolant Raknoids are immune to all Warframe powers. I call it the Inaros meta because his being a big sack of health made it so DE could not eliminate him as a strategy without compromising the core design philosophy or every frame in the game, including modern Revenant, would die instantly. That's a problem because that started about 7 years ago, which is most of the game's history, and all the players who started in that time learned a different lesson than the players before them. They learned to pick a few favorite frames and weapons, and ignore the rest, because when DE said they were making challenging content, those decisions wouldn't matter anyways.

    I am one of the old players who learned to build out an arsenal. Some players who like Archimedia and Circuit just like to play around with weird builds, but that's not really why they are the way they are. If you ever listen to DE talk about high level players, they often talk about players who have lots of gear and use it to trivialize every challenge. What has happened is enough player like me have stuck around and successfully failed to keep with the times, to the point that we've monopolized what it means to be an endgame player. That creates an issue where a lot of competent and capable players have been rocking with a few good frames and weapons they know how to use well, and then they load up SP Circuit or Archimedia and have none of them as options. DE has created a mid game design problem. Currently a player can take 1-3 frames and maybe 10 weapons and do literally everything in the game, and then they hit a brick wall when SP Circuit and Archimedia ask them to build out every single weapon and frame they can.

    For what it is worth, there are a couple ways to mitigate Archimedia. The personal modifiers (the equipment restrictions and the 4 modifiers beneath them) are not lying about being personal. Two players with 2 completely different kinds and number of selected modifiers and still queue together. That means one player can take no modifiers to carry another player and then they can swap places for a 2nd run. For people who cannot unlock or beat Elite, Normal is more flexible. You should be able to turn off 2 modifiers and still get all 3 rewards from Normal mode which is more flexible than Elite gets and is still more rewarding than 2 Netracells. The Vosfor reward for taking all modifiers on Elite is also bait and not worth it. An MR10 player has 20k daily standing. If they spend 20k Holdfasts standing on 2 copies of Molt Augmented they can get 44 Vosfor a day. That's 308 Vosfor in a week. An MR28 player can get 3 copies for 66 Vosfor and beat the 50 Vosfor reward in 1 day. That's just off standing. Steel Path Cascade for example is a much better Vosfor farm than that as is Acolyte farming in general. If you want to go all the way for the 50 Vosfor, doing it once can be worth it because there is a Sumdali reward the first time you do it, but unless your weekly gear roll is real good, it's not worth doing. Just drop the frame modifier or one of the others if you already have a good frame to choose.

    I do hope DE eventually smooths out the transition to being the kind of endgame player that Duviri and Archimedia ask of the community. They could do some content that unlocks after the Second Dream where several missions have to be performed in quick succession in very different locations, so a different Loadout has to be deployed to each mission for example. Something to start emphasizing the need for a wider arsenal earlier in the game without the RNG check, so players don't suddenly get stuck with unfamiliar options. It's still important to remember that Duviri and Archimedia aren't the way they are because of bad design or DE not knowing the playerbase. They come from a very old way of playing Warframe that the longest running, most capable players largely still adhere to. One where Vauban isn't good, but you should still be able to use him.

    It's been several years since I've read a post that hit the nail on the head this well. Amen.

    I'm absolutely in agreement with this sentiment.

  18. Warframe is a co-op game. I'm all for tweaking difficulty, but solo-only content should remain for quests and quests only. If you want to solo something for the challenge, go right ahead, but there should be no penalty for playing with other people. That already exists in some mission-specific scaling, and it feels like crap when that reward efficiency forces you to play by yourself.

    • Like 3
  19. On 2024-04-13 at 1:11 PM, NameLessFreak said:

    Restricted loadout isn't an effort increase. There is no effort in forcing people to use mmr fodder, especially mmr fodder that you don't own meaning it's it's worst possible version. Restricted loadout is DE's way of forcing people to diversify the meta, by essentially min maxing everything, which is a stupid idea since the reason mmr fodder exists is them making those weapons extremely weak.  Everything else you mentioned is tolerated because how it's done is completely left to the player, this isn't and that's a problem. 

    I've cruised through 3 rotations now of the Elite Archimedea mode with nothing special for random gear. I've also fully built out every item in the game with no exceptions. Yes, I understand I'm an extreme outlier for doing that. However, I'm rewarded the most with that cruising experience. The mode isn't for everyone, and unlike Duviri, it is within your power to play the mode without random gear at all, but you just won't get the maximum rewards. That's pretty fair if you ask me.

    There are many "Mastery Fodder" items, but there are also many "cheat code" abilities like Banshee's Sonar, Frost's Snowglobe, Octavia, and a myriad of other equipment choices that can bypass the shortcomings of a lower tier weapon. There were squads that would do silly 6x3 eidolons pre-Helminth with Mk1 gear just to showcase their understanding of the mode and trivial nature of equipment. You just need to apply this kind of logic when approaching content like this.

    • Like 2
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