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Joezone619

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Everything posted by Joezone619

  1. I was testing with limbo, and discovered a bug. The luminus enemies drain health from the warframe while your in operator. The warframe has always been invulnerable while in operator except under specific conditions which limbo doesn't meet. Side Note: They also drain through the rift, but this seems more intentional.
  2. Hmm... a thought occurs... perhaps they could use this system to make players immune to limbo's rift. As in if a player toggle off limbo buffs, they couldn't be banished into the rift, and could harm banished enemies as if the rift didn't exist. This alone would substantially fix limbo.
  3. I'm not opposed to this idea, i was just trying to account for a more general solution. Toggling off melee speed buffs will toggle off all frames with a melee speed buff present and future simultaneously, while preserving as much of their buffs as possible if they buff multiple stats. That said, your approach is a far more simplistic one, which is good for a game as complicated at times as warframe. Either one would be welcome to me, i just don't want my fire rate played with, don't matter to me how.
  4. Valkyr main actually, rage + overguard = n o e n e r g y
  5. At this point, we have so many different buffs in the game, its hard to keep track of them all. Some are very helpful to a player's build, like health regen, armor, damage. Others are very harmful depending on a player's build, like fire rate for builds that use mods like [internal bleeding] which require you to be under a certain fire rate, or overguard for builds that use [rage], or [hunter adrenaline] that rely on taking damage to health. We need a system in place where player's can opt out of different types of buffs. A menu, in arsenal or in settings, that has a list of all the stats you'd like to allow/deny buffs for, fire rate, overguard, melee speed, damage, movement speed, etc. Say you disabled melee speed buffs, and a volt used their speed buff on you, you'd still have the movement speed but not the melee speed. At the same time if you yourself used volt's speed, you still receive the movement speed and no melee speed. Completely disabling the stat from being affected by abilities/buffs. In short, we need a menu where we can toggle on/off certain stats from being buffed. With so many build options, and so many buffs, we're starting to hit a point where some buffs just aren't helpful anymore to certain builds.
  6. Overguard easily breaks builds that use rage, and hunter adrenaline. Especially since its a buff you can't deny, decline, or get rid of, even by running out of bounds.
  7. Limbo needs much more then this, but i agree. He needs a genuine rework, most of all though we need better visuals and indications for enemies and allies in the rift. With the new lighting system its almost impossible to tell at a glance now.
  8. Its understandable, so long as it's still 1 credit to keep temporarily during the season, i see no issues. You want to keep the skins, cosmetics, and attachments permanently, it makes sense to buy them with plat like every other skin, cosmetic, and attachment.
  9. I don't see gauss as a speedster frame. His theme isn't "go fast", his theme is "kenetic energy" to me. You can completely remove his speed ability and be totally fine, i did in favor of "infested mobility" from helminth for more control over his speed.
  10. As the title says, equinox's abilities are only showing the day form stats.
  11. You know, nothing is stopping them from making a free roam - standard mission hybrid. Picture it, no factions, no new syndicates, no vendors or shops, no loading doors or player hubs, just Massive RNG maps with a bounty system accessed through the spawn room, or through a new item on gear wheel. It could set a new paradigm for standard missions, actually relate them somewhat to the open worlds.
  12. That actually tracks pretty well, i just hope infested corpus isn't ALL their doing. Give the grineer some love too.
  13. I'm still waiting for grineer tileset rework, we got juipiter, we got corpus ships, even a bit of corpus outpost although not much. Where's the grineer? or infested corpus ships?
  14. IMO they never really fixed the issue, just offset it. All the things they added in the update that was supposed to bring guns up to par with melee, are conditionals. On top of that, you need to kill to get the damage boost, AS IN THE WEAPON NEEDS TO ALREADY BE RELIABLY STRONG. We needed buffs to mods like serration, hornet strike, more raw damage, not a bunch of "kill stuff, get boost"
  15. I have a near endless stockpile of relics just from playing normally. But if you're looking to mass stockpile up quickly, i suppose the best method would be relic packs, from syndicates and free roam traders.
  16. Pretty much yeah, 3-3-4-repeat. With ease. Are you talking about nerfs or bugs? Its a no in any case but this has seemingly nothing to do with your point. Yes, in several ways. Dante needs a nerf imo, what was DE thinking when making this dude have so much overguard, Especially with the double light 4th.
  17. I can't think of a single time i've used mobility mods. Not the simple ones like [rush] on volt/gauss, i'm talking about mods like [firewalker], [nira's anguish], [streamline form], mods that increase bullet jumping, sliding, rolling, etc. I've never had a reason to actually use these mods, and thats mostly because they're not worth using a mod slot over something that will actually help gameplay like power strength. IMO, the exlius slot isn't enough, we still have mods that can go in there that will aid gameplay far more then a bit of sprint speed. So what i propose is a separate modding menu on the warframe for these mods exclusively. It wouldn't be 8 slots, an aura mod, and an exlius, ideally it would only be 4 slots. This menu would use its own separate mod capacity from the normal modding menu. That way, you would actually have the space to use some of these mods. Some of these mobility mods sound actually cool, but i refuse to sacrifice a mod slot, and performance along with it for something so trivial. Bullet jumping on its own without mods works just fine regardless of the frame, but options and space to put them in, is nice too. This new menu would allow DE to label mobility mods like [rush] and [firewalker] as "mobility" instead of "warframe" mods, making room for mods like [dispatch overdrive] too, changing it from a melee mod to the new "mobility" label. Meanwhile mods like [armored agility], or [speed drift], which have both mobility and gameplay effects would be kept to the normal menu, or perhaps split between both but can only be equipped on one. Warframe has so many mods that just go unused, front and center of that list IMO is the mobility mods. TLDR: A separate menu for mobility mods only, with 4 mod slots and its own capacity. Allowing for a new mod label "mobility", instead of "warframe" or "melee".
  18. Subsuming weapons for skins... i actually like that idea.
  19. The idea is simple, warframe skins that can be used with any warframe. I don't know about most people but i HATE subtle asymmetric details, skins, and aesthetics. Yet DE seems to be making more and more warframe's with slightly asymmetric details. I want to like these frames, their kits are awesome, but i don't like their base aesthetic, and that kinda kills the feel of the frame for me. With a warframe skin that can be used on any warframe, i wouldn't need to worry about liking or not liking a new warframe's skin, i could just use an omni warframe skin.
  20. CC really needs to be looked at by DE. TBH, i really like trib's nullifier idea, making them immune to damage abilities and instead be pierced by CC.
  21. I'm a good 70% sure he's gonna get nerfed. The dude is insane, practically infinite overguard, combined with that double dark 4th, this warframe can make even devils cry.
  22. I think its a good idea, but it needs a better execution. Showing us the general direction would be nice, but i kinda agree, pinpointing the enemy kills disruption.
  23. I'm gonna have to respectfully disagree entirely. Warframe needs more challenge not less, I'm here to have fun not be micro-managed.
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