Jump to content

NeilHarbin0

PC Member
  • Posts

    12
  • Joined

  • Last visited

Reputation

18

Recent Profile Visitors

155 profile views
  1. The direct hit damage still does not benefit from Double Tap. That said, I am glad the AoE does, thank you. Further, the buff snapshots when swapping forms, restoring when you swap back, even if the value is lower. For example, stack normal form so the buff shows 140%, swap to incarnon and stack to 500%, then if you swap back, you lose the 500%, and get set back to 140%. If you then swap back to incarnon, you go back to 500%. Note: This requires mods so that reload speed is faster than the Double Tap decay time
  2. Thank you for the changes to overguard. As someone who primarily plays icy avalanche frost, I was really sad about the changes to his augment last update. These new changes fix almost all of the issues I had. The visuals of not flinching and bleeding anymore while overguard is up is far better, and much closer to what it was before, I'm most happy about this change. I feel cool again. I still don't like seeing directional indicators of where I'm being shot from, but the overguard ones are a bit more subtle at least. Giving overguard a timed shield-gate is a lot better than the 1-hit shield gate that we had before the overguard changeover, glad to have this. And I'll be happy no matter what the timer end up being, as long as it isn't 0s The issues I had with status effects still proccing on me, even if only visually, do seem to be resolved. Very glad to not get slapped with sickening magnetic proc screen effects again. The new damage numbers for abilities are also pretty nice. I use my frosts avalanche as a sort of radar, and these numbers are a lot more visible to me.
×
×
  • Create New...