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DarknessNightshade

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Everything posted by DarknessNightshade

  1. I'm interested to see where you're getting this information. As far as I know, the discount you get is a set rarity and isn't influenced by anything else. In fact, we know so little about the system that the only patch note regarding the daily rewards implies you were meant to get them more often the more you played as certain rewards were weighted, and that doesn't currently work. The only rumours are that the more time spend away from the game, the more discounts you are given. I can say I received a smaller market discount on Switch from logging in after a long break of a few months. However, that could simply be a coincidence, I don't know for sure that's how the discounts are handed out. And there has never been an announcement by DE since of how the discount system works. So I'd like a source or any kind of official data to correlate your theory.
  2. If you go to Account Management, you can see the new message saying that they're rolling it out in phases and that I'm not eligible yet. They did say they wanted to have everyone with the cross save update by the end of the month, though I'm still a little disappointed. Though, they haven't opened the topic for Cross Save for when they said it would be rolled out, so maybe there's some small chance that'll change.
  3. I've messed around with Inaros quite a bit and I'm not quite sure what the intention is with his kit. Dessication deals True Damage, which is the only redeeming factor of that ability. Devour deals True Damage but also functions as a lesser Necros ability, the damage doesn't scale so you take longer to leech and convert as missions progress and levels get higher, not to mention being a sitting duck for the entire duration. Sandstorm is Devour but with Slash procs, so he can deal smaller bleed damage. Scarab Swarm is trying to do three things: increase armour, heal allies and deal corrosive damage Firstly, armour just sucks. To make the most use out of the buff you'd have to min/max his mods in such a way to maximise the effective HP. Without a shield he's just at a disadvantage over everyone else because no shield gating. Healing allies is a nice bonus, but not necessary as helminth abilities like Gloom can easily replace it. Corrosive damage is only really effective against grineer armour and infested, making him very situational. The highest effective HP build I've seen is around 1.2m with arcanes and other end-game mods. I've been messing around with calculating enemy damage values and can't really say whether or not that's a lot of health. A lvl 36 heavy gunner from Sedna at 100 does 1.015 x 64^1.55 = 639x damage multiplier. 25 base damage becomes 15975 per pellet, at 12.5 per second is around 200k damage per second. So that Inaros can last 6~ seconds of being fired at by a singular Heavy Gunner. I may have made a computational error, though.
  4. I've always hated this mission because it's more time consuming than it is difficult. The reward is disproportionate to the amount of time spent doing the task compared to others. Especially when that task is so niche that you can't do other challenges at the same time (like doing multiple kill quota missions/headshots/mission types at the same time) For some examples of weekly tasks: - Kill 20 enemies in 5 seconds (Fairly trivial with an AoE weapon) - Feed resources to the wall (Takes literally seconds to walk there from booting up the game) - Hack 10 consoles (can be done in conjunction with other tasks) - Polarise a slot using a Forma (again, literally just a walk to the armory) - Unlock 3 Relics (can be done in any fissure mission type, in conjunction with other tasks, possibly get a Forma BP on the way) - Destroy a crewship with artillery (Takes a little longer to load into a railjack elimination mission but is still fairly trivial) While you're sitting in Index trying to get 50-100 points on 3 consecutive missions, that can take 10-15 minutes to exceeding half an hour depending on team composition. Nobody plays Index on Low because the rewards just aren't worth time spent vs High, unless you're super desperate for the Nightwave rep. I think it is probably one of the worst weekly tasks compared to everything else.
  5. The platinum you buy on Switch stays seperate from the platinum you buy on PC, Xbox, Playstation. You can't trade plat to other consoles from the Switch, but items you buy on Switch will be available on all platforms. For me to trade on Switch, I would have to ask for alternative items in return instead of platinum when trading with anyone other than on Switch.
  6. As I understand it, all your items, arsenal, resources and currencies except for PC exclusive ones should be available on PS4 if you were to pick your PC account as primary and use your one time merge into it to play on PS4. Because mastery is defined by the experience and levels you have with certain weapons, and you can only earn that mastery once, you should have the same or higher MR depending on if you have any unique weapons you haven't leveled on PC. You might also have duplicates of certain weapons if you own them on both platforms. Quest progress does also carry over from the primary account. Source: https://www.warframe.com/news/cross-platform-save
  7. I've been around for a while and played through till LR 1 or 2 on PC, I've had to skip several big updates because I'd hoped to switch over to Nintendo Switch when cross save eventually launches. I don't think I would have the same experience on that platform now that I've learnt that Platinum I buy and trade on that platform can't be traded to any other platform. Maybe DE eventually update it to bring it in line with every other platform, but my initial reaction is that I won't be able to do things like save up for rivens or trade for ducats as easily compared to literally everyone else on the other platforms that have no restrictions. Which is pretty crippling for an endgame player. Rivens aren't essential but it's still a measurable disadvantage. And ducats grinding through relics or trading would take even longer than it already does. For a player missing years of content, I can imagine the prospect of coming back to the game would be a daunting one. I mean, mods have changed, some frames are just outright better than others in the meta, and a lot of things are locked behind reputation with certain factions which just becomes another chore. I'd say do it if you're willing to put in the time and effort to learn everything again, there's a lot of content for a free game and the story is worth a playthrough on its own. If you're returning and specifically using cross save to go to Nintendo Switch, I'd say do it only if you're willing to put up with the disadvantage you have versus everyone else.
  8. It's been about a month since I last checked on the cross save thread and things related to it, and nothing has changed. Official twitter accounts seem to only care about TennoCon and ignoring the thing everyone and their mum actually wants to hear about. I don't have any real reason to attend if I can't login to my account and nab the exclusives. Engaging with a game you can't really play is frustrating. Even more so with Youtubers and social media accounts posting things like "Cross-save soon!" and "Cross-save news!" when it's been the same thing since 2021. I had hoped they'd offer something temporary in the mean time before it becomes a full feature. Like I said before I'd be happy to pay a fee to transfer my save. There's already been a migration event in the past for Nintendo Switch, just monetise it.
  9. The trade failed bug is often caused by both players trying to accept the trade at the same time. Or at least that is what my experience has been. It would likely be difficult to fix if that information has to be saved to a log somewhere that DE tracks, the way the feedback is programmed is likely the limiting factor. The rest of the bugs in the second point, I have no clue about potential replication. The chat error is likely not intentional. I've had the bug happen where people clearly have been chatting in the same room and I've just been disconnected for part of it. Usually sending a message would force a chat to update and send you a notification, but it seems to ignore that completely. Language support is a tricky one. Typically players are split into regions, if you happen to speak a language different to your native region, that leaves you without a lot of options. Side note, it does make me wonder how different languages are moderated. The trade chat is largely irrelevant considering websites and apps exist where trades are more openly available, rather than a temporary text in a chat box. Other games I've seen have a UI where you have an inventory where you can buy/sell at an offer price but storing all that unique info may be a logistical problem for DE. Especially where they may be many unique rivens, for instance.
  10. I'm of the opinion that mastery rank just indicates the amount of time played. At minimum, Legendary Rank 2 requires 32 days. Farming for every warframe, weapon, equipment, companion and so on might take a bit longer than that, depending on RNG or the kindness of strangers. You also have the option of buying most things with platinum, though extremely expensive to do so. Skill/mastery is difficult to define in a game where everything is a repetitive grind. What would you need to do to be called "skilled" at the game? Some might say the bare minimum is having a level cap build (just another repetitive task), others might say being able to speedrun missions in the lowest possible time (which is rarely useful in casual lobbies because you end up waiting around). Keep in mind that rivens and mods can also often be bought, and builds are often copied from others, so builds might not be an indicator of skill either. It is not a particularly competitive game either. There is no ranked system besides the leaderboards that serve no real purpose.
  11. I've been away from my main PC account for a while now. It's been a fair few months at this point, probably. I have tried starting over on Switch and the sheer time investment to get back to where I was isn't worth it. Let alone the premium currency and cosmetics I bought. I had hoped for at least a transfer window to temporarily stave off the impatient people until cross save comes out properly. I would be happy if they charged for the service at this point. I get to get back on the grind and DE has money to invest into their development. Otherwise I will probably have to pass on Tennocon this year and be missing out on the duviri update. I am not sure what DE projects they'll get back in terms of investment seeing as certain consoles have next to no playerbase. Plus the move to mobile is probably going to make a lot of money. Mobile games like Genshin Impact make a lot of money despite being free due to their microtransactions. By announcing cross save early they probably hope to retain older players, and it has to worked to some extent, I check in with every major announcement only to find cross save still isn't a thing.
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