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outseeker

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Posts posted by outseeker

  1. On 2021-10-05 at 5:05 AM, [DE]Danielle said:
    • Dullahan Mask now fits in the Helmet slot, instead of being an "Auxiliary" customization.
      • This also fixes the spooky bug of having a headless Warframe once the Dullahan Mask is removed.

    Nuuuu my headless frames! XD can we keep dullahan all year round pls? :>

  2. I just rolled an Ogris riven. I screenshot them because why not, so I noticed that the stats shown at riven roll results screen don't match the riven when used in Arsenal.

    It's actually showing conflicting values right now in the Modding menu vs. in the Upgrades menu/in loadouts.

    Ogris Deci-lexipha

    Stats as reported in Modding menu and riven pre-roll screen:

    +3.4 Punch Through

    +132.4% Status Duration

    +107% Heat

    -44.8% Ammo Maximum

     

    Stats when equipped or viewed from the Arsenal:

    +2.6 Punch Through

    +101.9% Status Duration

    +82.8% Heat

    -34.5% Ammo Maximum

     

    I chose the roll based on the stats it listed at the time I rolled it, so it's a bit of a kick that everything is actually reduced by 20-30% when equipped :<

    Just thinking about it now, this could be problematic when selling mods.. People think they're getting one thing but potentially when equipped it will say something different? I haven't done any testing of the trade system- I just noticed this problem.

    Cheers

  3. glory awaits u in her fortress eh? lies! XD

    *edit: thanks ady, I tried exterm but same thing happened where the guy speaks and nothing else. "in her name!" >.<

    *edit2: eyyyy! tried exterm again, this time setting off the alarm ASAP in case maybe they find me easier? XD worked! she spawned (marked on minimap) and sounded like a munchkin lol

  4. Same! Done a bunch of solos and I keep getting the fat kuva guy talking to me, but then nothing out of the ordinary.. just normal mission finish and that's all :<

    No marker for a speshal enemy or anything like that. Tried optimizing cache since the game was hassling me to do that, and it was samesame.

    2 missions in fat guy talks to me, then nothing. Gonna try removing the 3 requiem mods from my parazon to see if that is the problem perhaps.. no idea what we sposed to do. *edit: didn't help

    *edit2: So these events are differently set up compared to syndicate assassins? I thought it was only possible to get one per mission, but I just had the Kuva guy talk to me, then a minute later New Loka came after me. Still no lichability :<

    *edit3: fat guy said subject found (wounded or something), extracting to assess lich viability or something like that. sounds like I might have maimed the right enemy with ranged warframe powers and he is supposed to become a lich, but I head back to the orbiter and there's no communication from him and no button in Navigation relating to him. This was with everything stripped off the parazon and no melee equipped, cause i thought that might make some kinda difference XD

    *edit4: "subject found, in her name" eventually after the red flashing effect.. no signs of thralls or anything.

  5. I noticed earlier in Kuva Survival that when I picked up a Rare mod such as Toxic Flight, there was a noticeable delay. Made me think perhaps you added a debug flag of some sort to me, so I went back to testing this mod drop.. No delay when picking up the dud mod sadly, so I guess maybe not XD

    Further info however.. This bug is happening quite frequently it seems. 2 runs back to back, I had the dud mod pickup issue in a Jupiter lab room. and that's without the mod drop chance booster I did have earlier.

    I was able to try and mark the mod this time, by using the operator, and no matter what angle I tried to mark it from, it instead marked the resource drop (in this case an orokin cell). I assume they're spawning in the exact same position when dropped? Pretty frustrating I couldn't ID the specific mod.

    When I moved too close, both the orokin cell and the mod were sucked up together. The orokin cell was picked up and displayed as being picked up, whereas the mod just disappeared after being sucked in, as previously described.

  6. It just did it again. This time I can confirm without a doubt that the mod object does spawn, and can be seen both on the minimap and in the world. When I picked up the mod, I also picked up some Hexenon, which made a *click* sound and displayed "Hexenon" on the HUD, but there was no mod pickup popup, no mod pickup sound, and no mod received.

    This time I killed just one amalgam sentient with Hydroid's Pilfering Swarm, and it dropped 2 mods. I can absolutely confirm this is a bug as described, as my mission progress currently shows only 1 mod picked up at all, which is absolutely 100% incorrect, given this one enemy just dropped 2 visible mods.

    Many thanks for your attention.

  7. After spending aaages writing all this to "support", having them say "oh you must not know how RNG works", then trying again from the start, they tell me to post it here and consider their ticket resolved.... <insert string of expletives here>

    Copy-pasta from the second support ticket:

    • This is a follow-up to your previous request #1911576 "Certain mods not spawning correctly, like Repair Kit on release"

      Hi,
      If I may, I will explain from the start.

      When the update for Jupiter was first released, along with it came the release of some new mods, and the first (to my knowledge) enemy that does not attack you, but can drop loot (the roombas, which can drop the Repair Kit mod).

      While some players were apparently able to see the mod drop correctly and collect it, some were not.
      Within the same mission, one player could potentially see and collect the mod, while another could not. I have a screenshot where the mod was marked and picked up by one player, and I (as the only other player in the mission) had picked up nothing according to Mission Progress, and was able to pick up nothing from that location (there was no actual mod object there), just their waypoint on the leftover pickup object saying "Repair Kit".

      First question: are you aware of and can you acknowledge this past issue? It was fixed, so I expect it was known to programming staff. Either that or I traded for one and subsequent drops worked normally, in which case it's still potentially a bug. I don't actually remember.

      Second question is getting to my concern: these mods apparently having similar problems dropping, also on Jupiter.. It's not as clear cut as the Repair Kit drop bug, but I don't think I'm mistaken.. I'd just like you to actually look into it please?

      The situation is that both I and the other player with me saw a mod getting sucked up towards us, and heard the pickup sound, but nothing popped up on the screen to identify what mod it was.
      Due to the rarity of these enemies and their rare mods dropping and the time required to find the necessary rooms/enemies, it was very difficult to try and prove as thoroughly as the Repair Kit bug, but I believe the problem is perhaps similar in nature. I tried to ask my mate to stand outside, so I could try to mark the dud pickup the way we did with Repair Kit, but it's just super time consuming and if it did happen again during our testing, I was unable to find the leftover object after an item pickup to mark it.

      I appreciate your providing links to information regarding the drop rates of items, however it's not relevant here. I'm not saying "I think there's a bug, my rng isn't excellent". I have over 7k hours in Warframe so I understand how drops work, and I'm not asking you to give us a mod (I understand that is outside of the scope of support you can offer). I'm just asking you to look into whether there might be an issue dropping/picking up rare mods dropped by the Sentient Amalgam enemies specifically. Potentially when the player/account has never seen or picked up that mod before specifically.

      Thank you for your thoughtful consideration. Please take your time.

    • Avatar
      outseekerToday at 12:34

      I absolutely just saw a mod on the minimap, walked over to it and it got vacuum'd to me, but no mod popup and no mod. I want to say that I hear the *click* sound like when you pick up a resource instead of the mod pickup sound, but I'm not 100% certain.

      Also I was mistaken that the Repair Kit spawns are working correctly. I have seen multiple cases of the mod just appearing when I've not killed the roomba who was supposed to have dropped it, and one occasion where I actually found a roomba seemingly locked up in place, not moving, near an apparently random Repair Kit mod.
      I certainly appreciate that they are dropping them at least, if a little too often and on their own when disposed of by game code perhaps? Like I found a Repair kit in a yet to be visited hallway so maybe they're rolling for drops even when disposed of by the game itself and not a tenno. Just thought I would mention it, still no hurry. As you were ^_^

    • Avatar
      [DE]JoeyToday at 20:13

      Hello outseeker,

      Thank you for bringing this to our attention,

      If that is the case, I would suggest that you post this to the appropriate section on the Warframe Bug Reporting subforums located at the link below.

      Warframe PC Bug Forums

      These forums are monitored daily by Warframe moderators, developers, and designers responsible for fixing specific issues.

  8. I had such high hopes, but this is a truly disappointing weapon.. How can a whip have such a tiny range? Why does it have a weak spin attack and a strong wall attack?? Why doesn't the attack actually whip when you tap melee attack? Instead you just swing it like a sword, with no range.. Really just useless :<

  9. we need like 15,000 mutagen samples for the new weapon and it's mostly just me and a couple others on.. pls, do we have to remove almost everyone from the clan in order to be able to afford the samples in the next month? :<

    I had like 2-3k after a lifetime of playing warframe; please lower this cost, it seems really unreasonable for players who haven't put in 10,000+ hours! <3

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