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Dairaion

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Everything posted by Dairaion

  1. Woah buddy, endgame glowing rocket launchers fueled by the tortured souls of undead child slaves one hit killing opponents is bad but a laser rifle that makes a nuclear explosion is fair game because it's fueled by imagination and it's not like you cant be carried to get it.
  2. I use explosions because they're big and bright and i'd rather spend one second expending 15lbs of gunpowder than 2 minutes. I don't use primed firestorm because either A. enemies die in one hit which is preferrable considering short ammo supply and B. a larger radius doesn't improve killing effeciency. it's sad because i have a maxed primed firestorm and honestly i could use that endo on my railjack. being stealthy is kind of a crapshoot in warframe, it's doable but it doesn't feel exciting and the game doesn't give me the "Stealth Assassin" vibes because of how primitive the system is itself. Additionally the game doesn't reward you for it and outside of Ivara i hate the stealth frames. i have a loki that i only use because ivara cant run while invisible even though it drains her energy constantly. like wtf am i getting for it, double drops? i've played this game for like half a decade even the bosses don't drop good loot for me anymore.
  3. If people want to outkill rocket propelled grenade launchers they should do it in single player. They didn't nerf the meta they made it unplayable. all reasons are valid or none are. Kuva zarr has a 7m radius, not 10 not 75, 7. if it has to be so ammo inefficient it should at least have a larger range or do more damage. i've used snipers, they are unfun. doesn't feel like im a cool sniper it feels like you're a guy musket hunting.
  4. Neat, so the rollback wouldn't affect you, thanks for your vote.
  5. A. Balance is stupid, it's a PVE game and we're the space IRA. B. 10m aint S#&$ Diriga taught me 75m is pretty garbage. C. Snipers are bad because they don't do enough damage comparable to other weapons, if they had a chance to auto kill on headshot maybe, Shotguns are fine and act like kinda like shotguns but much like snipers are soft and have been slowly nerfed into being assault rifles with inherent multishot, cant remember the last time i saw someone use a tigris. if they cant convince people to use other weapons because they are fun then DE failed. why don't you just play alone? i play single player 90% of the time.
  6. A. it's not realistic B. The AOE range is not as large as you think. C. being forced to use assault rifles removes the whole point of even having weapon selection.
  7. I have a ammo total booster and im using Lavos, still not enough ammo, THERE IS NOT ENOUGH AMMO ON THE MAP TO FEED IT. Add to that it's not strong enough to kill alot of things in Steel Path and it's kinda a issue considering the work i went through to get it.
  8. thats insane, again at that point just make it a Archgun.
  9. I previously posted a a rework to railjack centered around crew reworks. The problem is that it's kinda big and vague in areas so how about small fixes? 1. Recruitment and assignment *Ticker offers you Crewmates based on your Ranking with Syndicates, 2 crewmates + Rank. so -2 Rank is 0 crewmates offered from a syndicate while 5 Rank is 7. *You get 2 possible Elite Crewmates per day, Each Rank 5 Syndicate offers up a addition Elite Crewmate from their group. *Completing Syndicate Missions provides a bonus Crewmate. *At Rank 5 in a Syndicate you can Trade in Max Standing to have a Crewmate retrained reallocating their points were you want, this randomly rerolls their Trait based on their new stats *Increase Crew from 3 to 7 2. Missions *Increase the amount of Ramsleds deployed and add more enemy crewships. *Allow Crewmates to be wounded requiring time to heal if they go down too much. *Omni can call defenders to enemy ship. *Each Crewship has at least a Commander or Captain *Larger ships have a "Eximus" Captain or Commander preferably with additional random Lich or Sister powers, they will actively seek you out. *Add Caches to each ship. one on crewships 3 on Galleons and Bases. Killing the Captain or commander marks the Cache on your map. Opening them rewards you with "Plunder" 3. Rewards *Plunder, A new class of miscellaneous rewards that is made up of entirely placeable objects. so crates, tables and ayatan scultpures with random amounts of stars placed in them. additionally it would be neat if some new cosmetics for Kahl, liches, and sisters would end up here eventually. *Endo drop increase with enemies providing their level equivalent and container amounts doubling,
  10. It looks like it's made out of legos. or some sort of weaponized mailbox.
  11. yeah neither is a second umbra warframe, i just wanted to say it though.
  12. Kuva Zarr is unusable on Steel Path, even with ammo restores and magazine mods it lacks the killing potential to affect earth prime enemies. at this point just make them heavy weapons that need to be summoned in.
  13. Ironically Khal is the best return to stealth and the problem with him is that A. it's incredibly repetitive and B. there are no benefits to playing Khal. Theres alot of Mid Tier weapons, mods, and decorations that are shoved away in absurd places they could put up for rotation sale for Khal points. Archwing could be improved by making archwing missions into something more coherent. they feel like something from another game entirely and alot of them take place inside of massive "star" bases that are never seen or refferenced anywhere else, or they take place in ships which no longer look the way they are presented in the archwing missions. When i say kitguns are generic i mean they don't fit in with the other technology that exists in universe, and the models seem simplistic, it destracts me. The Kuva and Sisters aren't really good nemesis, they aren't active on the board like stalker, which they should be. They don't reward well either considering the nerfs, honestly they're only valuable as On Call for farming cool auras. Railjack either bleeds together (shoot ship, yeet tenno if applicable, shoot next ship) or is just a bus to a conventional mission. i wish they would have missions where you fight larger ships similar to the Sargus Ruk boss fight, or if they're were missions where you fought across multiple galleons. the one crew mate that does things is the On Call crewmember. The others don't bring anything. I wish i could have all these people i customized follow me into missions, especially since it's hard for me to find good random players to play with because i use my clan as a personal base because it's the closest i can get to what im looking for. Khal brings people but i cant customize them and they cant really hold down a point in interception. since the Index spawns in spectres , khal spawns in 2 helpers, so when you factor On Call already exists i feel like theres no reason someone playing single player shouldn't have the option to call in the whole crew in non-railjack missions. hell let them in archwing missions too, let players build archwings or dargyns for them to use. alot of the arguments i keep seeing is how we don't need the things i think need to be reworked because what we have functions and is overpowered. the problem is that DE has a history of nerfing OP things once they become popular, then when how broken they are in function is revealed by them being brought down to everything else's power everyone abandons it, like the Stug. We need to admit that there are alot of STUGs in warframe and whats worst is that they just need to be worked on a little. ARE WE GOING TO TAU TO FIST FIGHT ROBOTS? NO? OKAY! People want new quests? make a new quest to introduce the changes. There could be a quest to introduce players to Liches/Sisters if they update them to be multi role capable. Companion rework? neet, make a Yowl of the Catbrow quest. people LOVE quests, make one where we fight new formorian variants for a Railjack update. honestly we don't even need new warframes for like 2 years, we're getting eerily close to warframes being pokemon at this point, i wouldn't care if they honestly did new variants like Umbras, Tenet, or Kuva considering Eximus and the liches are basically warframes. we need more functional stuff and less new OP stuff.
  14. Game didn't have pet moas at one point either, they can find a way to add stealth back into the stealth game. the decoration system is primitive and requires a level of tedium that actively makes me hate the game, i understand that there are people out there willing to piece together 200 random objects to make a statue, but thats not the same as having a system similar to actual basebuilding games like Fallout 4 or even the level designer like the ones in ancient games like Tenchu 2. Archwing can be fixed it just needs to be reworked to fall in line better with railjack, maybe even sharing enemies between the two. I used alot of the companions they're pretty bad outside of overpowered weapons builds and even then you need to follow up with selecting the right warframe if you want the best out of a specific companion, you are full of yourself. modular weapons parts don't look like a cohesive concept, they're rather boring to look at to be honest and if there weren't OP ones nobody would notice them. I've played railjack obsessively you assume too much, you are full of yourself. I'd like to have the railjack crew be available outside the mission too though, one is not enough i prefer playing alone. COME BACK WITH A OPINON KID, FLIPS COLLAR thats how you sound, are you that insufferable in public? don't care, never played it, if that stuff is in fortnite than warframe could use it too.
  15. what about the Furax... There needs to be a greater penalty for not being stealthy in normal missions, it might help to have special forces that actually drop in that are much stronger when a tenno shows up. Clans need a purpose, but i'll settle for a veneer. Archwing levels are relatively useless even to railjack, a strong enough tenno could just rely entirely on their ship. Kubrows nuking level 190s fits right into my "overpowered weapons" analysis. modular weapons looking generic is a criticism, considering fashionframe and the numerous cooler looking weapons that don't look like they're made out of MegaBlocks. after that im pretty sure you didn't read my suggestions so idk what to tell you,
  16. What i meant when i typed that was that they act as a way for players to acquire buffed versions of weapons that couldn't logically be primed. they aren't really a alternative as none of the shared tenno/grineer weapons have been both primed and kuva'd yet.
  17. Lets see Stealth gameplay is pretty bad considering we're supposed to be space ninjas Dojo is basic unless you are willing to no-life it, building dojos is unintuitive and requires a month of time to reorganize at least Archwing missions are still pretty basic and give bad rewards Companions are mostly worthless and have only retained what little value they have by introducing overpowered weapons Modular weapons look generic Liches and Sisters are just prime for unprimable weapons Railjack is like watching videos back before Vimeo and Youtube existed everything feels like a tech demo All but one member of your Railjack Crew does nothing for 90's of your gameplay because you can only sub them for railjack positions and not general missions. Operator/Drifter feels pointless even with duviri, because Duviri is a CONTENT ISLAND. Khal hasn't had any new cosmetics and theres no reason to play his mission to acquire monies for the bonus shard due to the cost of moving shards around Possible small fixes Give Khal the ability to acquire other forms of grineer armor. Just whole models, let the player decide the models used by the troops he spawns with. Make Operator/Drifter stealth focused like in the New War. let the Operator use Nataruk and Rumblejack, bring back the Hadoken, make them feel more like actual VOID DEMONS like when the operator used to Unibeam everything to death, horror movie monsters in space. Let the Player Spawn in the Railjack crew, the whole group. specialize the crewmates you can hire by allowing the players influence with the different syndicates to effect what's offered. Each positive syndicate ranking above 0 adds a single crewmate for hire every two adds a additional elite if you have them unlocked, negative syndicate ranking remove a their possible crewmate with -2 negating Elite Crewmates appearing for that syndicate. 132,000 Standing to retrain a Crewmate's base stats or swap a Elite Crewmate's bonus. Make Railjack missions into A New Hope or Return of the Jedi. Let Liches and Sisters take any position in a Railjack. Use Give Each Syndicate a modular weapon core. There is no easy way to save companions, that car needs to be stripped to the frame, rebuilt, and then never touched again. Archwings need to be either designed around the principle that it turns a tenno into a space fighter or it's just a jetpack because it's the first in star chart missions and the second in railjack, my hope is on the first because otherwise tenno should just use their own fighter jets. maybe allow both tenno and archwing mods apply. make faction variants of each of the generic Dojo rooms, have a actual Dojo Editor so you can alter the base layout all at once, then let the build timers tick down all at the same time.
  18. Capture is the patrician choice and i wait for it to pop up.
  19. Needs a grineer skin.
  20. NEAT. is there a way to make it not look like a Cheese Goblin?
  21. don't have panzer vulpa, haven't grinded for it because it because while it has better survivability than most it cant rez me in single player like Djinn.
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