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Custos_Aeternam

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Posts posted by Custos_Aeternam

  1. You know why they want old melee jump back? Beacuse it alows them to preform rocket jump with theyr fancy staves and polerams, which was never ment to be primary jumping manuver and this whole parkour 2.0 was mostly to eleminate redicilous melee mobility (also melee slide). Now your mobility is indipendable from your melee weapons which is awesome. DE will not return melee mobility thats for sure. And they didnt re-map all controls its all mostly same, there is just no more jump + melee and slide + melee, bullet jump replaced frontflip which are executed exacly the same, dubble jump is executed same as jump, only in mid-air, only at wallrunning jump buttuon isnt for jump-off manuver anymore you have to use your movament keys to point where to jump and aim is now lach-on-wall instead of hold jump, which was needed for new wallrun system. There are just so many winers with theyr what used to be beloved fancy mobility melee, who dont want to adapt to some changes. Just give them a month and they will get used to new parkour. Its a bit more complicated now, yes, no more slide and jump melee only, but nothing that cant be handeled. And that backflip from forward slide if i can call it so, that freaking awesome. And you critic is what? Scientifically impossible? Ahahahahah ohohohoh ehehehe ihihihihihi ihhh ... you make me laugh. I would almost asume you werent talking about a videogame, good think you posted this on videogame forums, cuz otherwise i would never figure it out. Defining logic is 3rd best thing you can do in vedogames (right behind torchering and killing). This game is antilogic itself. Beside its not like your forced to do backflip, just do it forward if you dont like it otherwise, i dont know why are you even wining about that. And about bullet jump animation, I am fine with it, it doesnt bother me, but i wouldnt mind if they change it, people have different tastes about looks i understand that. So if will be enough winers, DE might change it since its really just how it looks, they can always easily change looks. But in overall just give it a month or so and they will get use to parkour 2.0

     

    I never needed a weapon and I think this update (parkour 2.0) is (somewhat) good, let me explain:

    In the old system there were physics issues, primarily in regards to momentum not being properly lost during certain events, which caused the "rocket jump" melee swings and other funny/frustrating physics bugs (including getting stuck in walls/ceilings/etc). Usually, when you slid, jumped, or did some other maneuver your character would be reflected when you hit another angle, but because sufficient momentum was not lost (and sometimes actually multiplied) you would usually be flung quite a distance and at quite a high speed. This new system keeps that from happening, and thus less outrageous/frustrating momentum glitches. Now, in the old system, I did not need a special weapon to "rocket jump"; all I had to do is sprint>slide>melee jump. My method of rocket jumping was to increase my characters momentum, (sprinting) then save that momentum (by initiating a slide), and finally I would melee jump off of an angled object (such as the ledge on door ways or other such small protrusions on the floor); if done right, this would cause my character to be flung in the direction of my choosing at high speeds (clearing 2 entire large rooms in a couple seconds). But my method had problems too, because I was utilizing a physics miscalculation (in the way momentum is stored/lost/reflected) in order to artificially increase my characters speed I would often end up getting stuck on a wall/large object (if I misjudged how far my target destination was from me) until the momentum reached 0; in fact, until I landed I had limited control, the only control I had was to choose what direction I was going to "rocket jump". I like the new system because it better manages momentum (minus the animation, it is silly), but I don't like the new wall jumping. I liked stamina, believe it or not, and I kind of miss it; it just doesn't feel right being able to run indefinitely and block forever.

     

    TL:DR

    The new system removes some physics issues that caused players to get stuck to/in walls/ceilings and being flung at high speeds without their consent while trying to climb obstacles after running/jumping, so that is good; but the new animation for bullet jump is silly, they should not make it a spin. Also I miss stamina, I didn't need a melee weapon to "rocket jump", and the new wall jumping is --- odd.

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