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KnightCole

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Everything posted by KnightCole

  1. Kuva farming just needs more missions, or more amounts......it gets very tedious staying in the same mission for an hour just for a couple of rolls.... Or reduce the amount required to reroll rivens....
  2. I think the whole weapon power to lvl thing in this game is stupid. THis is not a Division type game or MMO RPG in the traditional sense, where you need to keep getting better and better gear every couple levels. Locking them behind a level to persuade people to go up the MR ladder I guess, but overall the MR leveling is so pointless overall. I do think the MR could use a serious overhaul so its not so utterly pointless. What could be done? I have no ideas.
  3. Max a Mk1 Braton? No, no, I dont mean to 'useable' as in, sure you can kinda sorta make it work. No, I mean actually effective. And yes DE can afford it, changing their weapon spreadsheet stats only costs time improving the game, instead of thinking up how to make the next invulnerable and derpy boss mechanic. Another idea is to nerf the crap out of the enemies and curb the endless scaling that requires the insane levels of damage and modding we have now.
  4. LOL, why make and add new guns? Take the existing 300 weapons in game and buff them all to useable levels....
  5. I find Lotus annoying in relic missions. You need reactant to open that relic Tenno, youve found reactant but you need more Tenno, kill enemies to get reactant to open your relic... The first 2 minutes of every mission is her babbling about reactant...its like, ok Lotits, we know....kill the glowy guys, pick up the fireballs.
  6. Darn right, cuz if no one says anything back, then before we know it, even Warframe will be SJWFrame.......that kinda crap is getting really old really fast. See it on youtube, yahoo, numerous game forums. They can GTFO with that......
  7. Hildryn is literally an invincible frame. Wonder when she gets nerfed...
  8. Theres nothing political about it period. DE wasnt thinking politics when the made the frames in the first place. They had an idea for a frame and an idea for a build and it just wound up working out the way it did. Not everything is about the poor triggery snowflakes who think everything is an affront to their world views. Now everytime a game comes out, devs have to worry about making equal number of x y z class and genders? No...all this bs people think everything is political or sexist or whatever...its beyond annoying. Forum rules strongly advise against saying what it is.
  9. We could see it as sexist, but why? All this endless "equality" crap. How bout playets n people get their political correctness out of our pixel shooters....save that crap for, well, save it for never since its all a load of crap anyway, but definitely dont put it in this game or any other.....
  10. Maybe not in this game. We do get our movement, which helps sorta. THough that post was for Armored Warfare, where we definitely must sit exposed. Just their idea of 'challenge'...
  11. Turn our friggin ships into FIGHTERS!!!! Literal air battles lol. Militarized KDrives? Hell yes, I would love to pew pew while cartwheeling around on that thing.
  12. Yeah, that whole fight was just terribly designed.
  13. Unless they tone down all the horseS#&$ 1 shot room clearing nukes. Start by putting the brakes on the endless scaling, then tone down said scaling to a level where zone wide clearing nukes are not required to actually play the game. Nerf and cap all abilities and increases. We dont need 200% Crit chance Rivens with 130% more damage along with our heap of other weapons power creeping us endlessly. Let abilities be powerful, but make them a tool to be used in conjuction with gun play and parkour, while enemies do much the same, using cover, abilities, movement of their own. Give Grineer Jet packs, give Corpus Hover boards or w/e...idk, but this game could be really amazing in terms of its combat if DE really wanted it to be. One can only stand in a room around a air support terminal pressing 2 for so long before that bores them to tears.....something tells me alot more players are at that point than will admit.....the zombie horde press 2 to clear zone shooter is kinda stale and boring....throwing in 14 1/2 tons more grind to the same basic, boring gameplay loop isnt going to do it.
  14. PSO 2? Whats that? Looking at a little random clip on Google it looks like a robot/anime gun and sword RPG. Though it threw me for a loop when they showed IJN Yamato in video.....
  15. Oh, I know, I know. "Challenge" in game anymore is rated by how many times you die and the damage the enemy does. Neither players nor devs seem capable of adding an actual challenge to games anymore. Ive been over this argument ad infinitum on the Armored Warfare forums. Saying things along the lines of AI aim botting does not equal challenge. Id rather have smarter AI that DONT sit and spin their thin armor to my gun, making them easy as pie to kill, but having an aim bot vs an AI that doesnt shoot as well, and doesnt move as much, but forces me as a player to figure out how to deal with it. Just throwing more tanks at us, to the point we cant even clear an objective, or giving them so many hit points we cant kill them fast enough, or making them spawn 360 degrees around us while we have to sit exposed on a cap circle does not make for a challenge, that just makes for stupidity. A Challenge was when I would play the old MoHAA in the Trondheim mission and I would try to sneak and complete with the mission without being detected. Devoid of any bullS#&$ mechanics, it was just a fun enjoyable little challenge. I would later try the same thing during the mission to steal the STG-44. Another challenge was when my uncle, dad and I would play Company of Heroes against AI and were fighting like mad to simply survive long enough to build up our forces and start counter attacking. Challenge was when my uncle and I flew in IL-2 FB 1946 and would take our 2 planes against 4 or 8 enemies. I rate challenge on how many braincells I have to commit to completing said event or mission. Not just holding LMB while being hopelessly swarmed and surrounded by tactical nuke firing enemies that defy logic, reason and reality, as many games do anymore. Wolf was this last part to be sure. He was not fun, he was not enjoyable and the only time he really killed me was when I was in Marduk in the void and the damage was spiked to stupid 1 shot levels. Otherwise, it was just a chore...
  16. The reason I know I complain about better enemies and that they are to strong and then to weak is because what, at least id love to see is smarter AI, not AI with "Moar Damage" and "Moar Armor" and "Moar Health", which seems to be the only knobs DE knows how to play with. Wolf was a prime example, he had how much damage reduction? 240 point Orange Crits from a Soma Prime that can normally, for me, Crit upwards of 10,000. Then that Wolf took like 30 mags from said Soma Prime. Then they make it where none of our abilities work on him? Like seriously? Way to give the boss fight less depth than your average Sonic or Mario boss fight from like 1990. The fight took all the brain power of a chicken playing Tic-Tac-Toe. Simply fire until he teleports to me, then jump, fire till he teleports to me, get knocked down, jump away, fire till he teleports to me, wash, rinse, repeat until he stops wiggling.....if that is the idea of 'end game', or 'high end' or 'hard', then I want easy. At least when im fighting lvl 50-80 normal enemies there is a little bit of a fight.
  17. Warframe lore? I find it amusing and equal parts retarded how the Tenno fight the Grineer and the Corpus, but at the same time, we fight with both the Grineer and Corpus. I swear, the entirety of Warframe's whole lore and story feels more like kids meeting up to play a game of football on sunday after church....like noone is ever actually killed. We killed Salad V, we killed all the bosses but they are still around.... We all hate each other, but we all love each other.....its a very bassackwards and weird world we live in Warframe.
  18. Well, im not proposing to lock progress behind a WT like Division does. Honestly, that was one thing I hated about Div 1, and hate doubly so about Div 2(honestly I hate Div 2 almost entirely, but espeically their progression and upgrade system). The only reason I think WT works better than a slider is because it would play hell on the MM when making random squads. WT would also match similarly minded players, looking for a similar lvl challenge, so the issue of one guy wanting lvl 150 while another wanting 40, wouldnt happen, if either have a brain in their heads and picked the tier they actually wanted. You then have all the players with tons of different settings, ranging everywhere from 10 to 150, where with WT, you simply match tiers. Also, you looked to much into my lvls, as I said in my OP, that was simply an example, not at all a set in stone gospel. The numbers could be changed, and tiers added and lvls compacted or expanded as needed, not unlike Diablo 3 with, now, 16 friggin Torment levels. You pick a Torment lvl you feel comfortable in and fight in it. If, like in your example, you were lvling unranked gear, you would obviously lower your WT, or if you were feeling spunky, could go into a higher WT, with all the risks associated with it. Id honestly make changing WT no harder than changing between Public, Invite or Private matches now in game.
  19. Well, yes, the tiers do extend the rat race, but can you imagine how pointless and how quick Division would be dead if it ended at WT0 and lvl 30, with no way to increase enemy power beyond that? We go to GS 293, but enemies just stay lvl 30, WT0. Thats basically Warframe. We have RIvens and Prime mods, max mods, we get better and better, but enemies really dont. Warframe is in that same boat, of enemies kinda plateau in power, but we keep going. Plus, this idea is more simply for the ability to make enemies start off at worthwhile levels, instead of 99.9% of the enemies being completely and utterly trivial, as they start off in the teens, then we gotta play defense and survivals for 30-40 minutes before the enemies are anything remotely considered a challenge. This game I find is incredibly boring now because of this. The enemies are just push overs for the most part. This game, back before I was pwoerful enough, my dad, bro and I would play defense missions and we had the intensity of enemies becoming to powerful for us, it was vicious, and I looked forward to coming back and taking them on at a later date. This idea would be to bring back that feeling of enemies who actually pose a threat. Well, the lvls were just an example, and I know there are players are who like to challenge themselves ;pushing that high. Me personally, I think 150 is plenty high enough.
  20. Well, kinda why they should overhaul rewards, so that we can farm for the important stuff everywhere, as well as making the enemies tougher so we can at least get enjoyment out of fighting the enemies that are at or around our difficulty lvl. Though, I guess this game is played more like a cookie clicker anyway....must be why im not enjoying it much anymore. Its novelty has completely worn off and its farmville/cookie clicker type nature has shown through entirely to much.
  21. Why? Well, it stems from how 99% of the Star Chart is completely useless. Once you've ground it out, you can basically forget it exists. Also, when you do play the game, there are tons of pure trash mobs that offer no challenge at all. You go into a survival, you have to wait 30-40 minutes until they get tough and the game starts to become fun. A good portion of why I thoroughly enjoyed Warframe when I first started was because the combat was very unique and new, plus the combat was fun and semi challenging. Enemies were kinda tough, and it was a fun time. Now, with how power crept we are, now that our mods are maxed, a huge amount of the game is simply trivial. There is no reason to visit 99% of the star chart or planets. Even in random events and stuff, enemies are pretty weak overall. We either get 1 shot, or 1 shot everything. The game has lost it's challenge and enjoyment that it had when I first began. A potential solution? The Division-esque World Tiers. This would allow us to put ourselves into a World Tier where enemies are jacked up to a given difficulty associated with the tier. So, just as an example. Lets say World Tier 1 is 0-30, good for noobs and lesser geared up players. All events and everything would be scaled to this level, including rewards and stuff. Then as you as a player improve and get better gear, you move up the tiers. Then you move up to WT2, which lets just say, begins at 31-70. So any time you join a mission, enemies start off at lvl 31 and end at 70. And so on and so forth, with the next tiers being 71-100, 101-130, 131-200......in this way, players can choose the challenge they want and play in it without having to wait for the trivial enemies to lvl up. WHen I play survivals, by the time enemies are high enough to pose a threat, im bored to tears and half asleep at the keyboard.... I know they added that one game mode from Simaris which basically did this, but I propose they add a similar thing all throughout the entire game, as well as massively overhauling reward drops so that we can farm and just enjoy playing with the entire Star Chart, not just PoE or Vallis or w/e place happens to be the 'meta'.
  22. I dont get a sense of 'pride and ego' out of gaming. I rate a game almost purely on how enjoyable it is to play. I find a mix of ability and gun play to be the most fun. Where im moving through the zone, shooting, using abilities where its needed, playing with the parkour and actually playing the game. The thing with your post? I would find pure gun play in a game like this, equally boring. In fact, the reason I love Oberon so much is that he is a frame that has a good mix of abilities that are useful and fun to play with, and I can use my gun to kill other stuff my abilities cant. I find the 'stand in a corner and spam abilities' absolutely boring as hell and not at all enjoyable, and this is not exclusive to Warframe. "Farming" in general I do not find enjoyable. The Division, they have 'Resistance" mode, which is basically a really bad adaptation of WF Survival, and I find that mode boring as hell because when the team is farming for loot, it involves camping out in 1 hall way until you die or decide to leave. Your second part about meaningful gameplay and end game? I fully and 200% agree with you there. Another good portion of why I simply have ceased to enjoy Warframe like I used to, is because there is no really meaningful things left to do. I mean, I guess I could grind my ass off in PoE and Vallis, but grinding the same endless bounties, which basically are just mini defense missions all over a giant world, very boring. Then its grinding rocks and grinding fish and grinding standing and grinding this and that.....I would love to see smarter enemies. I am about sick of DE's only enemy being ones with: A: Ass tons of health, B: Metric tons of Damage reduction, C, Pure invulnerability, D, 1 shot abilities, or a combination of those. I fully believe this game could learn a thing or 2 from Division in terms of combat among other things, which im about to make a post about. The other thing I find that makes this game boring is how 99% of the star char is pointless. Once we've ground out the star chart, there is no reason to ever really go back there. Then, if you do decide to play a mission or 2, you gotta wait 30 minutes until the enemies become tough enough to matter in the slightest. Ill lay out my entire thought in my post, which will be related to Warframe adding Division "World Tiers".
  23. Or buff his kit a touch, so we dont need so much strength to get the skills to worth while lvls. Its annoying how I have 275+526+600 armor and still evaporate under fire in higher lvls. From about 45-50 minutes onward in Kuva Survival, its constant random 1 shots from everything, ranging from Jesters to shield S#&$ters to Grunts. The 105/s doesnt quite seem to do it. Anything less then that just seems completely useless. Plus it takes multiple casts of 4 with the 2 +CP to strip armor. Which is another reason I run 250+ Strength. Its 2, 4, no armor. Oberons kit is fun to use but really is lack luster overall. He doesnt 130+ lvl enemy very well...Then again, I think the scaling of enemies gets out of hand past lvl 80 anyway. Its like past around 80 enemies just start exponentially increasing by hilarious amounts. Even no Armor they start tanking headshots like im using an unranked Lato...
  24. Thats the way I wish all the frames worked. Some kind of combo, or build up required. Mechanics to where you must be actively engaged in the game to make the most of your abilities. Saryn might be selfish, but atleast now she has to spread spores, so there is some build up to the big boom. Ember could use something similar. Have her big firey circle massively amplify her damage. Another, maybe kinda useful feature could be her fire changes based on energy color, like Chroma. So you could bring Heat, Rad, Gas or Blast by altering energy color. I kind of wish Oberons kit got a similar boost. Maybe anyone on his dance floor takes +X% dmg and then more if they already have a Rad proc and another boost if they got armor stripped. Kits that are involved, they can be powerful, but it should require more than AFKing in a corner and pressing 3 every couple minutes. Or in the case of old Ember, pressing 2 and going off to watch Game of Thrones or whatever...come back 20 minutes later to 3000 kills...
  25. No, I leave after 15 waves or 30 minutes because being stuck in the same tile set gets boring as S#&$, and I need change of scenery. Defense missions get boring as hell within about 5 waves for me, same room, same objective, same enemies, same pathing, for hours on end? Survivals tend to have 1 or 2 rooms that seem to spawn all the enemies, so even those wind up being stuck in the same general area until we decide to leave. I get bored firing down the same hallways after about 20 minutes. WHen im formaing things, I stay until my gear at it's current lvl becomes to ineffective to stay, thats usually into the 20s if im solo. If im with a group, then ill stay till its maxed. I forma stuff in survival, cuz its slightly more amusing than Defense. Yeah, farming XP and materials is boring as hell, getting into a game with a nuker just adds to that boredom, as they kill the entire room, not giving anyone a chance to even really play. Game becomes a movie, not a game.....if I wanted to watch TV, that's what id do. Equinox? Nope, I really dont, cuz no way in hell am I farming 8 parts.....the game gives me enough crap farming 4....I had to hit Jordas like 20+ times for Atlas, 20-30+ hitting Kela, helping my Uncle with that frame. Atleast 30 on Lech Krill.....and now 8 for Equi? pppffftt, skip that noise. All I know is Equinox makes the room glow and then blam.....what ever combo the guy used for that, its what I remember seeing when I grouped with one. I had Kela's dialogue stuck in my head for a week after that, not to mention Jordas Golem was invading my dreams....useless hallow shells!!!!
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